DungeonmasterCal |
I've asked this question before but I can't find the thread, so here I go again. Can someone patiently explain to me how the Dread rules work again? I can't seem to make sense of them, and the sad thing is I know the answer is right in front of me and I just can't see it.
So thanks for your time and consideration!
GM Rednal |
2 people marked this as a favorite. |
All right! o wo I can do this.
Dread occurs in stages - the higher the stage, the worse the effect. The effects of the stages are not cumulative - you only have the effect of whatever stage you're at. Some characters are more resistant to Dread than others; your threshold before you start actually counting ranks is 3 + Wis Mod. So, your average Cleric will be able to tolerate Dreadful stuff a whole lot better than the average Wizard.
Dread is caused by exposure to nasty and creepy things - the really nasty stuff, like hearing eldritch secrets or being hit by an insanity spell or being around Lovecraftian monsters. This is mostly decided by the GM. You do get a Will Save to resist it, though, depending on the effect that caused it.
Dread slowly goes away on its own. It's also a fear effect, so anything that helps resist fear (Fighters appreciate this) will help you resist Dread.
That's the basics of it - the rest is just elaboration.