Equipment for a Feral Champion Warpriest / Shifter.


Advice


I'm getting a backup character ready to play for my current game. Said character is a Feral Champion Warpriest with one level of Adaptive Shifter. I've got the feats and everything set up already, but I could use some advice about equipment. Beyond the obvious Amulet of Mighty Fists, of course.

Since he has a level of Shifter, he can't wear any metal. His full attack will be Claw/Claw/Bite/Tail Slap. He's also Dex-based. I'm thinking of getting him a Helm of the Mammoth Lord to get a Gore attack as well, but I'm open to suggestions for a better item for the head slot.

So, anyone have anything?


Hi,

Just a friendly tip. Change the "FC" in the thread title to "Feral Champion". That way readers will have a better idea of what you're asking help with.

Take care,

DMC


Ok.


I have a minor question. For a 1-level dip, why Adaptive Shifter and not just base Shifter? My assumption is getting Tail Slap as an attack (not sure where you're getting bite from, I assume Kitsune or another race with Bite?), but with the new alternative Shifter attacks from Wilderness Origins, any Shifter can manifest not just one of the alternates, but still 2 as their claws were. So depending on your aspect choice you could get Gore + Hoof, or 2 Wings, etc. Essentially an extra attack compared to what you've got already.

Additionally, Adaptive Shifter's reactive aspects are measured in rounds of activity, where base Shifter's Aspects are in minutes. So you're looking at roughly 10 times the active period (unless you pick 2 reactive aspects that have the * and invest heavy in Wis, at least +4, to be able to use them the same amount of time).

Unless it's two specific Reactive Aspects you're looking at. Then power to you. Equipment-wise, the standards. Belt of Dex enhancement bonus, ring of protection, etc.


Yes, he's a Kistune. I should have put that in the OP but I forgot. I took Adaptive Shifter for the Tail Slap. The info on Archives did not say anything about using a different type of natural attack outside of wild shape. Which my Warpriest will not be getting since it's a single level dip.


Heather 540 wrote:
Yes, he's a Kistune. I should have put that in the OP but I forgot. I took Adaptive Shifter for the Tail Slap. The info on Archives did not say anything about using a different type of natural attack outside of wild shape. Which my Warpriest will not be getting since it's a single level dip.

New book. The alternative Shifter attacks are based on aspect choice.

Alternate Natural Attacks wrote:

Bat: Bite (B, P, S), wing (B).

Bear: Bite (B, P, S).
Bull: Gore (P), hoof (B), slam (B).
Boar: Gore (P), hoof (B).
Crocodile: Bite (B, P, S), tail slap (B).
Dinosaur, Deinonychus: Bite (B, P, S), talon (S).
Dolphin/Orca: Bite (B, P, S), slam (B).
Dragon (Dragonblood Shifter Archetype): Bite (B, P, S), tail slap (B), wing (B).
Dragonfly: Bite (B, P, S), wing (B).
Electric Eel: Bite (B, P, S), tail slap (B).
Falcon: Bite (B, P, S), talon (S).
Fey (Feyform Shifter Archetype): Bite (B, P, S), sting (P).
Frog: Bite (B, P, S).
Lizard: Bite (B, P, S), tail slap (B).
Mantis: Bite (B, P, S).
Monkey: Bite (B, P, S).
Mouse: Bite (B, P, S).
Octopus: Bite (B, P, S), tentacle (B).
Owl: Bite (B, P, S), talons (S).
Scorpion: Pincers (B), sting (P).
Snake: Bite (B, P, S), tail slap (B).
Spider: Bite (B, P, S).
Stag: Gore (P), hoof (B).
Swarm (Swarm Shifter Archetype): Bite (B, P, S), pincers (B), sting (P).
Tiger: Bite (B, P, S).
Wolf: Bite (B, P, S).
Wolverine: Bite (B, P, S).

That copied horribly but I'm really lazy. But yeah, your 2 claws can be swapped individually for attacks from your aspects. I don't think the Archives are updated with the Wilderness Origins content yet.


I see. Well, the ones that have anything other than Bite are a little too far away from a fox for me. At least for this character. I was going with the Wolf Aspect since it's the closest thing to a fox and I wanted to keep it as close as possible.


Hmhm. I did a Weretouched Shifter with the Bull aspect for my Kitsune. And that was prior to the Wilderness Origins update. Also consider the actual benefit that the aspect offers. I wanted Bull for Str enhancement bonus on a Dex based character, since Shifters Fury specifies still using Str for damage to get the 1/2 Shifter level damage boost.

With Bull Weretouched I got to Claw/Claw/Gore/Bite with no items. If I did the same but did your Feral Champion I could get Claw/Claw/Hoof/Hoof/Bite. I'm also a fan of the chimeric look though. I'd go Bat or Dragon just for the cool mix with wing, or Stag just for the idea of antlers and/or satyr legs. Personal preference though, and as said, bull gave me Str without item investment.


I will consider that.


Ok, here's my character sheet for my Warpriest at level one. I will be making a separate sheet for the higher level version. https://www.myth-weavers.com/sheet.html#id=1671039


Someone suggested an item called Deliquescent Gloves for my Warpriest. They look pretty good. Since I can't enhance natural weapons the same way as I can manufactured weapons, an extra 1d6 acid damage for his claws is a fairly decent investment.

They also suggested the Body Wraps of Mighty Strikes in case I want to use a different item in the neck slot. I'm not so sure I want to use it though, as the amulet works on all natural attacks the character has on a permanent basis while the Body Wraps only works on a single attack once per round.


My GM said I can give him a combined Amulet of Natural Armor / Mighty Fists so I don't have to worry about choosing between the two.

I was also given the suggestion of Bracers of Armor. It has no ACP, no Max Dex, and I don't have to worry about the metal restriction since it's not technically armor. Also, my GM has a houserule about armor enhancements only going to +5 and it doesn't apply to the bracers.


Ok, I think I've got every item picked out except for what will be in the body slot. I've got it narrowed down to 3 choices - Monk's Robe, Vestments of War, and Lupine Robe. All of them have things that can benefit my Warpriest but I can't decide which one would be the best.

Anyone got any suggestions?


Hmmm it heavily depends on how the campaign is going. In general I would say the Vestment of War, since it gives extra fervor and removes the hand req of Divine Focus.


True.

Are there any items that give a shield bonus but aren't shields? Other than the Ring of Force Shield as both ring slots are taken by Ring of Sustenance and Ring of Protection.


I dont know any good options, it appears it's easier to get a deflection bonus via any other magic item slot, then it is to get a shield bonus.

The 2 items I remember well are: Shield Cloak, which is treated as shield for almost everything (including enhancement bonuses); and Key Cloak, which gives a +1 shield bonus or becomes a tower shield in exchange of all your action (besides changing direction or dismissing the shield).


Thanks for the info. Well, I guess he's not getting a shield bonus then. Both of those are in the shoulder slot and I plan on using a Muleback Cords of Resistance. A buckler would be useless anytime he full attacks due to the claws. And I doubt the GM would allow a Ring of Protection/Force Shield. Or either combined with the Ring of Sustenance. It's one thing to allow a combined Muleback Cords and Cloak of Resistance, or even a combined Amulet of Mighty Fists and Natural Armor. The ring would probably be a little too OP.

I suppose I could ask the GM if a kitsune could wear a tail ring. Not likely, but I can always ask. He did let my current character's animal companion wear a Legband of Sustenance. But then again, an animal companion has only a few item slots anyway.


Are you using the ring of sustenance for the food or the rest effect?

If for the food, get a Sustaning Spoon.

If for the rest, the Restful armor enchanment.

That should open up the ring spot for the ring of force shield. Alternatively you can replace the Ring of Protection with a wand of Shield of Faith (It is a 1st lv Warpriest Spell).


It's for both, actually. We have a lot of dungeon crawls and don't always have access to food or safe places to sleep all night. I'll keep the Shield of Faith spell in mind.


Found a way to get him Talon attacks. An animal totem tattoo. The Eagle form gives 2 talons and a bite attack. Since he already has a stronger bite from his race, I'm just not adding that in.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Equipment for a Feral Champion Warpriest / Shifter. All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice
What now?