I was creating a rogue and on page 20 of the latest updated rules 1.6 it lists 'scoundrel's feint' by itself. I also was going to spend a skill feat on 'deception --> feint. How do these work together?
It seems to list scoundrel's feint under 'rogue techniques'. Does that mean I have to take either finesse striker OR scoundrels feint? (or brute attack but not creating that type of rogue).
Scoundrel's Feint seems to be primarily for wanting Cha as a key stat instead of Dex in my mind. So a character focusing on using a lot of Cha based skills could benefit from it.
Combat wise Finesse Striker does seem a lot stronger unless you plan on having a high str score. Overall feints, being it the standard or Scoundrel's is honestly pretty weak because of the monster math giving most monster too high perception scores currently.
I actually think brute rogues can also do some really cool things. If you pick up shield proficiency he can out damage most other sword and board types and your starting AC is the best since most fighters, clerics and paladins go for a lower dex, but can't afford heavy armor to open the adventure. Or even a build focusing on the spear can get you high dmg with a reach weapon, combined with Gang-up to get them flat-footed. A combo of a spear rogue and a paladin I imagine would be an excellent front-line.