This is the
discussion
thread for
two
campaigns:
Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
Nah, majority ruled. Sheet at home agrees, CG.
Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
Urzaia was about to go Chaotic Neutral, but then he saw how Kasumi made CG look good and decided he wanted to be more like her. :)
(She's flattered!)
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Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
...Hey, wait, there was finally an opportunity for Misdirection to matter and I missed it?
GM, can you have future antipaladins wear big glowing signs that say "I AM AN ANTIPALADIN, KASUMI, PLEASE USE MISDIRECTION TO MAKE URZAIA'S AURA RESEMBLE A HOUSEPLANT"?
Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
Quick heads up: I’m moving this weekend. My PC’s already in a box and I won’t have it plugged back in until Sunday, so if I need to be voted, bot me! I’ll still have my phone, but gonna be pretty busy.
Urzaia and Worg, you should be able to reach me on Discord.
Pathfinder Society Subscriber | Venture Agent
I'll get a post in tonight. I am having a case of the blahs and self doubts after a hectic work week has discombobulated me.
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Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
Small Nightmare Child: Mommy, play with us!
Kasumi, Mother Instincts Activating: Hell yeah little bone dude, welcome to Tickle Town!
If y'all don't destroy these things Kasumi's gonna have 3 more adopted children.
Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
Pathfinder Society Subscriber | Venture Agent
Better now. Yesterday my allergies tried to stop my breathing :D
And Wednesday it forced me to have to call in to work.
Pathfinder Society Subscriber | Venture Agent
I will be flying out of state tomorrow and returning on the 9th. Will still attempt to post as often as I can.
Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
Pathfinder Society Subscriber | Venture Agent
I think everyone is too wary to open the door.
Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
Except Urzaia. :P Might need to reread, GM!
Pathfinder Society Subscriber | Venture Agent
I interpreted that as he was readying to do it. Will do stuff now.
Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11
Magic Missiles won't work if this is a standard golem.
They grant SR so golems are immune.
However, Aura of Menace is part of what makes Lantern Archon's awesome against constructs and golems. Praying that the thing fails its save!
Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11
This thing hits very hard.
Worth remembering that golems usually have DR. Anyone else got adamantine?
Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
Who needs Adamantine when you have Crits?
Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11
42 on one attack!
Maybe I’ll just stand behind you and spam CLW?!
Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
Considering putting Kasumi on the same path :P I’d have to UMD it, but...
Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
If there's one thing I know how to do in this game it's build effective frontliners.
Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11
Kasumi the Vexatious wrote: Considering putting Kasumi on the same path :P I’d have to UMD it, but... Enlarge Person is an option: Urzaia would get +2 to strength and his weapon would go up a size category (from 1d8 to 2d6).
The healing could be pretty useful though. You only need to roll a 7 and ,the moment you get one spell of with it, you get a +2 to activate, taking it down to a 5 as your needed roll.
Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
Got a preference, Daddy Urzy?
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Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
Like Darkwing says, "Let's get dangerous".
I'm alright on health so let's get big while we can. Just keep an eye out. This thing hits like a truck and could put Urzaia down with 2 good hits.
Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11
We'll probably work out the level of DR now.
Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11
Not to be too meta-gamey, that looks like the last room and good hope is a great buff.
Are we in need of spell recovery? Or do we charge into the next room?
If either haste or good hope has run out, I think we should fall back, but if the buffs are strong then maybe we should keep going?
Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
Haste and my Angelic Aspect are probably gone while we heal up and take care of Igneous and Branda.
Urzaia is also low on daily abilities, only 1 1st level spell and 2 blessings left.
Human Ranger (Guide) 1/ Wizard (Wood) 7 | AC (17)/13/11| CMD 18 | HP 69/69 | F+9, R+8, ,W+8 | Init+6,Perc +12 | Ranger Focus 1/day |
Yep, we are all pretty exhausted n abilities as far as I can tell.
Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
I've been sparing my spells when I can (there's a reason we haven't been hasted for every combat!) and should still have enough left for another fight (especially if it's the last one).
Buuuuut if we can afford to stop and rest, it's probably a good idea.
HP 33 l AC 20 (T 15/FF 15) l F +6, R +8, W+8 (+2 vs enchantments) l Ini +8 l Perc +13
I have some spells left but no Judgements or Banes left for the day so I am kinda at half power.
Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11
Fair enough. Let’s find safety!
Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11
It feels like the boss is next.
We need to plan.
Looking around, it seems like we could go in with everyone on protection from evil, shield, blur, bless, haste and inspire courage.
Any other ideas?
Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
Urzaia will definitely prep Sacred Space. It's Consecrate, but for evil outsiders.
Female Samsaran Oracle (Reincarnated Oracle) 6 | HP: 39/39 | AC: 24| T: 16 | FF: 19 | CMD: 19 | Fort: +3 | Ref: +4| Will: +5| Init: +7 | Perc: +5| Sense Motive: -1 | Spirit Mem: 8/8 | Locat Mem: 8/8 | Spells: 1:7/7, 2: 6/6, 3: 4/4
Mivvy Hetherington wrote: It feels like the boss is next.
We need to plan.
Looking around, it seems like we could go in with everyone on protection from evil, shield, blur, bless, haste and inspire courage.
Any other ideas?
Sounds good. Prakriti can cast Protection from Evil six times and bless once with her seven 1st level spell slots if needed.
She can also cast Instrument of Agony on Urzaia's weapon (and anyone else's) as desired.
All of those have a 6 minute duration.
HP 33 l AC 20 (T 15/FF 15) l F +6, R +8, W+8 (+2 vs enchantments) l Ini +8 l Perc +13
Fen can do Bless to save you the spent spell Prakriti, also Fen will try to stay at max range of his whip to not need Protection from Evil
Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11
Fen Vion wrote: Fen can do Bless to save you the spent spell Prakriti, also Fen will try to stay at max range of his whip to not need Protection from Evil
I love that blinding spell. Can you put it on clarity?
Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
I can toss Bull's Strength on Urzaia-- and maybe Invisibility, if he wants to charge in ahead of us and get into a good flanking position before we all bust in.
Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
Bull's Strength I can use, but save the Invisibility for someone who won't drop it in 6 seconds.
If Pakriti wants to save her slots I can prep Pro Evil, Communal and give everyone a minute.
Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11
I can cast expeditious retreat to give 30ft extra movement to anyone who wants it (well, three people). That should help with flanking.
Our new, old rogue would probably be the best with invisibility. Guaranteed sneak attack damage with a silver rapier should help with a daemon.
Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
I just want to say that as someone who has never been above 3rd level with a PC before Kasumi, the amount of "not winging it" we're doing right now has me worried about our survivability if we were to wing it.
HP 33 l AC 20 (T 15/FF 15) l F +6, R +8, W+8 (+2 vs enchantments) l Ini +8 l Perc +13
Brow Gasher
I can yes, it is a fun spell that helps us live a bit longer.
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Pathfinder Society Subscriber | Venture Agent
Gotta love getting sick and then losing heat in your snow surrounded house. Will be posting tonight.
Good news is heat is back on.
Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11
Kasumi the Vexatious wrote: I just want to say that as someone who has never been above 3rd level with a PC before Kasumi, the amount of "not winging it" we're doing right now has me worried about our survivability if we were to wing it. The bigger the adventure, the more badass the boss.
I played an AP module under PFS and we had a TPK which the VC called as unfair.
Modules are tougher than PFS scenarios so we have to be ready.
HP 33 l AC 20 (T 15/FF 15) l F +6, R +8, W+8 (+2 vs enchantments) l Ini +8 l Perc +13
Feel better, we will be here over thinking things.
Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11
I just thought, Fen, PfromE is most useful for its protection from mental control aspect. You might still want it even with your whip.
HP 33 l AC 20 (T 15/FF 15) l F +6, R +8, W+8 (+2 vs enchantments) l Ini +8 l Perc +13
Ya true, didn't really think about it that way
Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
Once we fast forward to right outside the bosses chamber I'll cast Align Weapon on Fen's whip to make it Good before Communal Pro Evil on the PCs.

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11
Quick review - how we can hurt daemons.
Urzaia = clarity
Mivvy = oil of bless weapon
Fen = urzaia's align weapon
Kasumi = force damage?
Keene = force damage?
Prakriti = ?
Branda = silver rapier from Mivvy
Ignaeus = ?
Buffs and casters:
Whole party PfE = Urzaia
Whole party haste = Kasumi
Whole party Bless = Prakriti
Whole party Inspire Courage = Mivvy
Fen align weapon = Urzaia
Branda invisibility = Kasumi
Mivvy expeditious retreat = Mivvy
Fen and Urzaia brow gasher = Fen
Bull's Strength Urzaia = Kasumi
Urzaia instrument of agony = Prakriti
shield (up to 4 people) = Keene (if that's cool with Keene?)
blur (up to 6 people) = Kasumi (if that's cool, not mentioned yet?)
Other spells:
Sacred Space = Urzaia (this is great as it has no save)
Things we found, so may as well use:
We got two potions of barkskin (good ol' search function!) (Urzaia and Mivvy as we will lead the melee? I could give someone else (Fen? Ignaeus?) the amulet of natural armour as the two do not stack)
We also have a potion of CMW (from the anti-paladin) which Urzaia is carrying.
And the medical room we searched had:
2 Doses of Wismuth Salix (+2 on fort saves vs nausea or sickness)
3 Doses Meditation Tea (+2 vs mind-affecting)
2 Potions Cure Light Wounds
1 Potion of Lesser Restoration
1 Dose of Antiplague (+5 vs disease)
1 Dose of Antitoxin (+5 vs poison)
1 Dose of Twitch Tonic (+2 vs sleep, paralysis and staggered)
8 Doses of Smelling Salts (we can carry one each as they never run out)
Human Ranger (Guide) 1/ Wizard (Wood) 7 | AC (17)/13/11| CMD 18 | HP 69/69 | F+9, R+8, ,W+8 | Init+6,Perc +12 | Ranger Focus 1/day |
Shield is a personal only spell, so I can only cast it on myself as best as I know unfortunately.
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Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11
Aah, good catch!
That’s a shame. +4 AC probably is quite a powerful buff.
Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
Blur’s a fair possibility! I’m high-level enough that I actually have a good few castings of it and it lasts a solid... 6 minutes or so!
Not used to that!
Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
So, minutes per level buffs as we walk down stairs, Pro Evil and rounds per level right before we kick down the door, and I'll drop Sacred Space 1st round of combat.
As a note to the GM, Urzaia's armor counts as a permanent alter and doubles the effects of Sacred Space.
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