Tectorman |
The Potency Crystal trinket may work as well, it's a weapon-affixed trinket that makes a weapon into a +1 weapon for one attack.
Can Handwraps accept Trinkets? I know Bracers of Armor can accept Armor-based Trinkets, but similar language didn't exist for the Handwraps, so I took it as an oversight (in the same way that Handwraps can have Weapon Property runes but Bracers aren't written as being able to have Armor Property runes).
Tectorman |
Hmm, good question. Because I'm not sure Bracers are meant to be able to have property runes either, since those are meant to emulate Mage Armor, which can't have property runes.
Considering that Bracers are the only way for Monks and other unarmored characters (but mostly Monks, since they care about being in melee more) to maintain level-appropriate (I'm starting to hate that term) AC and saves, I'd say that Bracers need to act a whole lot more like Armor in that regard than like the Mage Armor spell. None of the Armor Property runes are individually mandatory, but they're still a part of the game that Monk characters should be able to explore, regardless of how they're supposed to stay unarmored.
Draco18s |
Note that oil of potency is Just Bad. It lasts a minute and your first action is going to be "picking up my thing" add it takes 2 hands to apply the oil (plus two actions: drawing the oil, dropping your held items, then applying the oil). There goes a whole round.
Even if you don't need to drop the hand wraps to apply the oil to them, then requip, you still spend 2 actions drawing and applying it.
Michael Sayre Organized Play Developer |
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Edge93 wrote:The Potency Crystal trinket may work as well, it's a weapon-affixed trinket that makes a weapon into a +1 weapon for one attack.Can Handwraps accept Trinkets? I know Bracers of Armor can accept Armor-based Trinkets, but similar language didn't exist for the Handwraps, so I took it as an oversight (in the same way that Handwraps can have Weapon Property runes but Bracers aren't written as being able to have Armor Property runes).
I'll ping the designers to verify (and make sure this is clarified one way or another in the final rules) but I know that during office playtest games my monk got to attach trinkets to his handwraps (I think that handwraps with trinkets attached may even show up in some art for the final book).
Tectorman |
Tectorman wrote:I'll ping the designers to verify (and make sure this is clarified one way or another in the final rules) but I know that during office playtest games my monk got to attach trinkets to his handwraps (I think that handwraps with trinkets attached may even show up in some art for the final book).Edge93 wrote:The Potency Crystal trinket may work as well, it's a weapon-affixed trinket that makes a weapon into a +1 weapon for one attack.Can Handwraps accept Trinkets? I know Bracers of Armor can accept Armor-based Trinkets, but similar language didn't exist for the Handwraps, so I took it as an oversight (in the same way that Handwraps can have Weapon Property runes but Bracers aren't written as being able to have Armor Property runes).
Thank you! If you can, a concurrent question is "Can/Should Bracers of Armor be able to accept Armor Property Runes?"
It was just odd to me that Bracers could have armor trinkets but not armor property runes, while Handwraps could have weapon property runes but not weapon trinkets.
Also, if you could, I had an unrelated DSP question in a PM to you.