Magic items: super Cyclops helm and drow whip


Homebrew


Hey all, I have a high level (CR 16-18) drow matron NPC/Encounter that I'm planning out, and was looking for advice on a couple items.

The one I think I have nailed down is a greater version of Pathfinder's Cyclops helm:
1/day as a swift action, a character can activate the helmet and gain flashes of insight into the near future. For 1 minute as a swift action or reaction the wearer may decide the numerical outcome of an attack roll, skill check, ability check, saving throw or any damage dice, treating the die as if it rolled that number. Each die affected reduces the duration by one round.

I also want to create a couple variations of the drow viper whip from the forgotten realms setting, and know I want to have it apply a debuff on the lesser one. I'm considering making the greater one apply a poison. I'm not sure what other properties they should have though.

Edit: I fully plan on the party looting this stuff as part of their big reward at the end of the adventure.

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