
Crexis |
My question is regarding the monk and his 'unarmed strikes' when using the level 1 item 'potency crystal'.
It lists the potency crystal on page 402 of the rulebook and says it needs to be affixed to a weapon so that makes me think I might not be able to use this with my unarmed strikes but I wasn't entirely sure. Could anyone clarify this for me?
thanks

Joey Cote |
According to the rules on Unarmed from the weapon table page 184-
"Unarmed An unarmed attack uses your body rather than a manufactured weapon. An unarmed attack isn’t a weapon, though it’s categorized with weapons for weapon tables and weapon groups, and it might have weapon traits".
Therefore you cannot attach a potency crystal, cast magic weapon, or use oil of potency on your hands ... well I suppose you could rub the oil on somewhere, it just won't make your unarmed attacks +1 potency.

Crexis |
Lego I was reading the handwraps of might mists but I'm having issues understanding it. If I took the level 2 magical item that states expert status, what does this do?
I can understand that the Level 8 type +2 wraps will give me +2 to attack rolls and 2 extra damage dice but what does the level 2 item do?
How can I make the best use for this? How long does this item last?

Joey Cote |
The level 2 item is basically just expert quality, which gives you a +1 to hit and is treated as a weapon for the purposes of what can be added to it such as potency and property runes as well as trinkets like the potency crystal in your original post.
The handwraps are a permanent item, since they don't have consumable trait in their description block. This is a very useful and important section on everything, always read that description block.

Crexis |
I have a question about the monk, tiger stance and the expert handwraps of mighty fists.
For unarmed strikes I put I was an expert, the character sheet (fantasy grounds) is giving me a +5 for that, I have 18 str so a +4 mod from that and the handwraps I put down as giving me a +1 to attack.
For a total of +10 for the first attack in a round. Is that correct? Does expert in unarmed attacks give you a +5 to attack rolls?
One more question regarding making a 4th level character, I paid for all weapons and items I needed. I still have over 20 gp left from the wealthy by level. Could I choose from any of the treasure listed on page 349?
Any recommendations to what to buy for a level 4 human monk?

Shinigami02 |

I have a question about the monk, tiger stance and the expert handwraps of mighty fists.
For unarmed strikes I put I was an expert, the character sheet (fantasy grounds) is giving me a +5 for that, I have 18 str so a +4 mod from that and the handwraps I put down as giving me a +1 to attack.
For a total of +10 for the first attack in a round. Is that correct? Does expert in unarmed attacks give you a +5 to attack rolls?
One more question regarding making a 4th level character, I paid for all weapons and items I needed. I still have over 20 gp left from the wealthy by level. Could I choose from any of the treasure listed on page 349?
Any recommendations to what to buy for a level 4 human monk?
Given the rest of your post is level 4 I'm going to assume that stands for the first part. In which case, yes, Expert in Unarmed Strikes would at level 4 give you a +5 to attack, 1 from being Expert and 4 from being level 4.

Draco18s |

At level 4 it says wealth by level is 30 gp. It also has listed 1 level 1 item, 2 level 2 items and 1 level 3 item. Do I take those 4 items as free? I don't have to pay for these but any additional ones I pay for?
Correct, those 4 items are free. Note that they are permanent items, so you shouldn't be grabbing consumables with those slots. The 20gp is what you have to spend on consumables (bit nothing stops you from buying a permanent item with it).
As for suggestions...37 necklaces of fireball. Because magic items are trash and you aren't a cleric or wizard.

Joey Cote |
Crexis wrote:At level 4 it says wealth by level is 30 gp. It also has listed 1 level 1 item, 2 level 2 items and 1 level 3 item. Do I take those 4 items as free? I don't have to pay for these but any additional ones I pay for?Correct, those 4 items are free. Note that they are permanent items, so you shouldn't be grabbing consumables with those slots. The 20gp is what you have to spend on consumables (bit nothing stops you from buying a permanent item with it).
As for suggestions...37 necklaces of fireball. Because magic items are trash and you aren't a cleric or wizard.
He only has 30gp as a 4th level, and necklace of fireballs is 44gp and a 5th level item (I don't think there is any rule that prevents you from buying a higher level magic item from starting cash then your level, but that one is beyond his means).

Draco18s |

He only has 30gp as a 4th level, and necklace of fireballs is 44gp and a 5th level item (I don't think there is any rule that prevents you from buying a higher level magic item from starting cash then your level, but that one is beyond his means).
Obvious hyperbole was obviously not obvious enough.

Joey Cote |
Joey Cote wrote:He only has 30gp as a 4th level, and necklace of fireballs is 44gp and a 5th level item (I don't think there is any rule that prevents you from buying a higher level magic item from starting cash then your level, but that one is beyond his means).Obvious hyperbole was obviously not obvious enough.
Considering you where addressing someone that doesn't not seem to have a very good grasp of the basic rules of the game, using hyperbole to try to illustrate a point could be more of a hinderance to their understanding then what you intended. I was trying to make sure they were not going to go down the path of thinking they were misunderstanding some weird aspect of the rules that would allow them to purchase all those necklaces.

Draco18s |

The number being larger than the amount of gold they get, to the point of being arbitrarily large, along with the subjugate phrase, "because magic items are trash," should've been enough of a clue.
But sure, if you want me spell it out:
Magic items are so bad as to be functionally irrelevant. Buy whatever you want, you'll never use any of it. Aside from magic weapons and armor (2 of the 4 slots, most of the time), it literally doesn't matter, unless you are capable of casting a handful of specific spells (Heal) or are a wizard and wish you were a better sorcerer (all the other staves). But the player in question is not, so 90% of the magic item list they are physically incapable of using. There are a scattered few useful items (bag of holding, ring of the ram) but are too high of level for the player in question. Some items exist that give skill bonuses, one of these for a skill your already good at is also fine, but again, are too high of level.
Gold is for consumables and consumables are trash. If you see one you might use, buy as many as you can. Hence the jab at Necklace of Fireballs, as it is actually kind of good, especially as a non-casting class.