
AdamMeyers |

How much do generic alchemical or magical components weigh?
As a player, if you were planning on doing some alchemy/magic item creation on a journey, you'd have to buy the prerequisite materials before you left, which means if you're working on a +10 magic sword, you've got to be lugging 100,000 gp's worth of materials around with you. Alternately, as a GM if you're giving out 'magic item creation components' as loot raided from an enemy wizard's lab, they need to be able to cart that stuff out.
Long story short, I can't handwave it, so I'm wondering if there are rules/traditions/remnants of old editions that might help me answer this question without just assigning an arbitrary number.