The Cartographer - Hangman's Noose

Game Master The Cartographer

Hangman's Noose Map

XP: 1700/3300


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Battle Map

Upstairs
Trevor binds Ebin’s wrist and ankles, though it is a messy affair. The pool of blood that he lays in causes his wrist to be slick. Do you use rope or do you use the set of manacles that Zinli took from the Baliff’s Room?

On the Main Floor
Sveth pushes himself up to his feet; “I might be a little slow but I’m not dead.” pointing to his cane; “Any chance I could get that or my dagger back? Wouldn’t want to be useless when things come to try and kill us.”

Listening to the door, Rekkart hears wind and crashing waves in the distance.

Does Rekkart Open the Door?:

This open-air chamber resembles a large cage. On the other side of the bars lies a dug-up potter’s field where the bodies of criminals rest in unmarked graves. Beyond, the wind-blasted desolation of Beldrin’s Bluff beckons. Cracked buildings slump against each other in the distance, many already collapsed into piles of rubble. Shadows move between the old tones and dance in the boken maws of their cracked front windows. For a second, a few pairs of red eyes peek out from the inky black, only to be swallowed up again.

The cage here is empty save a stocks, where painfully hobbled criminals wallowed to the joy of onlookers, who spent their own frustrations by hurling rotting fruit at the accused. Suddenly, a moaning issues forth from the dug-up graves and bloated rotting fingers reach up and claw towards freedom. Six corpses, nooses draped about their necks, push to their feet and lumber toward the bars, picking up stones as they come.

Battle Map
(This map has been updated to reveal the open door)

(What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis)
(NPCs: Rekkart -2 HP ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor uses the manacles.

If they are behind the bars, they can't attack us. Just close the door.


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 3/4

Zinli tosses the cane back to Sveth. "I think it's safer if someone else keeps the dagger." She doesn't even try to hide that she still distrusts him.


Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage

Rekkart

Knowledge (Religion): 1d20 + 6 ⇒ (18) + 6 = 24 to determine what kind of undead just rose from their graves.

Rekkart opens the door, takes a moment to survey the contents of the room, then closes the door again when it becomes apparent the living dead behind the bars can't break through.

"The wall has collapsed on the far side of the room, but there are still iron bars preventing us from leaving that way," he relays to the group, "There's also several corpses that just rose from their shallow graves, but I don't believe they are capable of tearing down the bars at the moment. Let us investigate the rest of the jail first before we deal with them."

After closing the door, Rekkart cautiously makes his way to the next door, slowly opening it to peer inside.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor keeps an eye on Sveth.


Battle Map

Twirling the cane in his hands as if he has not a care in the world, or new enemies in the room, Sveth smiles; “This will do…” gesturing with the cane; “lead on.”

The undead you discover appear to be regular zombies, if such an unnatural thing could be called regular. There is no way they are getting in through those bars. Closing the door, Rekkart moves onto the next door.

The door isn’t locked and opens with ease. Even though he is opening it cautiously, there is a gust of ice cold wind that cuts through every layer of fabric you are all wearing.

Gloom reigns here, and the room scorns light (torches & light spells work at 50%). An unnatural cold pervades this place, cutting right through cloth and flesh. Raised gallows with a noose hanging from its crossbeam stands sentinel in this room where hundreds of souls died either with a quick snap of the neck or jerking freakishly.

The air in this dark chamber is absolutely still and unusually cold.

Neronios & Tolbold:

You black out, but awaken to find yourself swinging on the end of a rope as a crowd of onlookers cheers and jeers. Their heartless laughter washes over you and leaves you drowning in a sea of hate, as you desperately try to draw breath with lungs that no longer work.

As darkness washes over you, you notice one man in particular smiling at you with a satisfied expression. He is a handsome young man with blond locks and piercing blue eyes, he fingers a long thin scar, freshly healed, on his lower left cheek.

Darkness… silence… sadness…

Your eyes snap back open seeing the scene before you unfold.

The silence suddenly breaks when a single creak echoes from the rickety stairs of the gallows. Another follows, and dust shakes from the steps as a figure comes into view. His hands are bound before him and he lurches with a palsied gait as he comes. His head is shrouded in a black bag, hanging impossibly at a right angle off his mangled neck. A sound like ana old door hinge or leather dragged over wood curdles from his shredded throat and he reaching for you with arched fingers curled into white claws.

Following closely behind Rekkart, Patrissa also lays eyes on this sight and begins to scream in terror and she runs off into the grand hall before.

Intitiative: Round 1
Rekkart
Creature
Neronius
Trevor
Tolbold
Zinli

(Rekkart, you’re up. What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis)
(NPCs: Rekkart -2 HP ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)

GM Screen:

Initiative
Neronius: 1d20 - 1 ⇒ (14) - 1 = 13
Trevor: 1d20 + 6 ⇒ (5) + 6 = 11
Zinli: 1d20 + 3 ⇒ (1) + 3 = 4
Carolynn: 1d20 + 5 ⇒ (17) + 5 = 22
Tolbold: 1d20 + 3 ⇒ (8) + 3 = 11
.
Rekkart: 1d20 + 1 ⇒ (15) + 1 = 16
.
X: 1d20 + 4 ⇒ (11) + 4 = 15


Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage

Rekkart

"Hmph..." Rekkart grunts as the sudden burst of cold chills his body, "I do believe we've found what was keeping the door frozen."

Knowledge (Religion): 1d20 + 6 ⇒ (3) + 6 = 9 to see what type of undead our hanged man is.

Rekkart steps into the darkened room with blade ready and standing firm at the foot of the stairs leading onto the gallows.

Ready Action: Strike at the creature if it attempts to attack.
Sword Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Sword Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

GET BACK HERE! Travor chases after Patrissa.


Battle Map

(Round 1)
Rekkart knows nothing about this creature that is slowly walking towards him. Stepping into the room, he readies his blade.

Continuing its slow heavy steps down the stairs, the wood groans under the weight of the creature. Reaching out, the creature touches Rekkart. Hand going through clothing and armor, a chill grips him to his core. It feels as if his heart and blood are freezing. (-4 Cha)

Will Save: 1d20 + 4 ⇒ (14) + 4 = 18

A Daze feels as if it about to take over, but Rekkart fends it off and attacks out with his blade, but his attack misses.

Madge sees the creature slowly coming towards the door and she begins to back away from the opening. Fear paralyzing her face, she backs away until her back clinks against the bars behind her.

Trevor takes off after Patrissa, catching up he sees that she has a panicked look on her face as she manically looks around this great chamber. It doesn’t appear as if she sees or knows he is there.

Intitiative: Round 1
Rekkart
Creature
Neronius
Trevor
Tolbold
Zinli

(Neronius, Tolbold, Zinli, you’re up. What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis)
(NPCs: Rekkart -2 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)

GM Screen:

C Attack: 1d20 + 9 ⇒ (6) + 9 = 15
C DMG: 1d4 ⇒ 4


Male LN Occultist (Curator) 2 | HP 9/15 | AC 13 (T9, FF13) | CMD 10 | F: +6, R: -1, W: +4| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 2/2; Extensive Collection 1/2 (Chosen Implement: 1/3)| Spells: First (1/3) | Active Conditions:

Neronius gasps audibly and looks shaken and confused as he instinctively backs up behind the iron door and swings it shut!

5' step back, a move action to close the door, and Total Defense.


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Hearing the iron door shut Tobold looks back and see what Neronius has done. His only reply is "That man dies." He steps into the door and fires a ray of positive energy at the undead creature.

Disrupt Undead: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Disrupt Undead Crit Confirm: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 3/4

Damn, that could have been a Crit! :(

"Gods f$%!ing damn it," Zinli swears. Since she cannot do anything at such a distance, she tumbles into the room, hoping to stay as far from the creature as possible. Double Move

Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27

Even with her ruined arms, she's still very quick on her feet.


Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage

Rekkart

Gritting his teeth, Rekkart takes another swing at the creature with his sword.

Sword Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Sword Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Patrissa! Don't run off! Remember what happened to the others when they left the group. We need to go back to them.


Battle Map

(Round 1)
Neronius shuts the door and hunkers down behind it. Trevor and Patrissa see this action not knowing what is going on within.

Tolbold uses his newly learned magic as the ray of positive energy looks effective, but not critically.

Zinli moves to get into a better position on the creature

(Round 2)
Rekkart moves and swings his blade. The magical blade slices through the creature, but it doesn’t look fully effective.

Rekkart only:

I apologize I didn’t give you this info, but Rekkart would recognize this creature as Mord.

The creature no longer lumbers down the stairs, instead it passes through the railing up to the gallows and lands in front of Tolbold. (it’s a 5-ft step through something in a downward angle, I don’t think that provokes for Rekkart. If I am wrong in that let me know and I’ll allow the AoO) Tolbold feels the chilling touch of the creature approaching but is able to nimbly move out of its way.

Trevor (free action) shouts at Patrissa, but she continues to run in her panic and heads for the stairs. (I’ll allow a grapple from Trevor if he would attempt it in her fleeing. She isn’t a threat so it wouldn’t provoke.)

Whispering to herself; “It can’t be… it can’t be…” as she continues to slowly back up into the darkness.

Intitiative: Round 2
Rekkart
Creature
Neronius
Trevor
Tolbold
Zinli

(Neronius, Tolbold, Zinli, you’re up. What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis)
(NPCs: Rekkart -2 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)

Gm Screen:

C Attack: 1d20 + 9 ⇒ (2) + 9 = 11
C DMG: 1d4 ⇒ 2


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor tries to grapple Patrica
grapple: 1d20 + 1 ⇒ (1) + 1 = 2

Trevor does....poorly


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 3/4

"S#%%. S+@@, s$$%, s$&&," Zinli mumbles to herself, as she repositions behind Rekkart.

She grabs his elbow, and even through the armor, Rekkart's skin reddens from the heat that seeps from her skin. "You gotta down her next time!" she shouts. Cast Guidance


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Tolbold exclaims "OH crap!" He then takes a step back and fires another bolt of positive energy at the creature.

Disrupt Undead: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage

Rekkart

While he could not determine what the man has become in death, between the rotten flesh and the obscuring hood, Rekkart's eyes widen as he only now recognizes who chilling specter before him once was.

"By Iomedae's light..." he utters in horrified comprehension, "Jarbin Mord."


Male LN Occultist (Curator) 2 | HP 9/15 | AC 13 (T9, FF13) | CMD 10 | F: +6, R: -1, W: +4| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 2/2; Extensive Collection 1/2 (Chosen Implement: 1/3)| Spells: First (1/3) | Active Conditions:

Neronius takes a deep breath and tries to collect his wits. The only way out is through, he reminds himself silently before throwing open the door and charging through with a bellow!

Move action to open the door and a move action to "charge" through, almost knocking Tobold over in the process :)


Battle Map

(Round 2)
Trevor reacts to Patrissa’s fleeing (this was an AoO on his end. You still have your turn)

Rekkart announces that this creature is the haunted remanent of Jarbin Mord. Zinli moves up and cast Guidance on Rekkart.

Tolbold let’s off another ray of positive energy, it appears to go wide and is not effective.

Neronius opens the door and run back into the chamber where everyone is. Revealing Mord is close to the door.

Intitiative: Round 2
Rekkart
Creature
Neronius
Trevor
Tolbold
Zinli

(Trevor, you’re up. What do you do? Rekkart you can also act and I’ll hold it to the top of the round. )

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis)
(NPCs: Rekkart -2 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor tries to grab Patrissa again.

Grab: 1d20 + 1 ⇒ (20) + 1 = 21


Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage

Rekkart

Rekkart takes another swing at the undead Mord.

Sword Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Sword Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Battle Map

(Round 3)
Rekkart takes a swing at Mord but it doesn’t appear to hit Mord. Mord’s head unnaturally snaps to look to the second floor and quickly moves east and disappears through the wall that leads to the outdoors that is barred off. (Out of rounds.)

(What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis)
(NPCs: Rekkart -2 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Word is going after Patrissa!


Battle Map

From down the dark hall you hear faint crying. You see the figure of Madge slumped sitting on her heels crying into the folded arms resting on her knees. Creaking iron echoes from the dark. Not far from the group, you see a set of stairs that leads downward, darkness blocks your vision.

A clicking of the cane echos off the stone floors in this section; “Let’s hope that Patrissa can find a hiding place. Hate to see something happen to such a pretty face.” Sveth says casually strolling to look in the gallows room.

(What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis)
(NPCs: Rekkart -2 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 3/4

Zinli glares at Sveth. "Well, instead of waiting, how 'bout we find that out ourselves? Where'd she go?" she asks Trevor urgently.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor leads the way to where he saw Patrissa went.


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Tobold follows along. He snorts "Nice of you to join us." as he passes Neronius.


Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage

Rekkart

"Damn it all," Rekkart curses under his breath as Mord's ghost ignores the party and phases through the wall. Sheathing his blade for the moment, he begins to follow Trevor, "Everyone stick together!"

He stops at the sobbing wreck that is Madge, extending a gloved hand to help her to her feet, "Come," Rekkart orders in the most gentle voice he can manage, "I know this situation is frightening, but this is no time to succumb to fear. Stay here alone and you'll be a sitting duck for the horrors haunting this place."


Battle Map

Madge looks up at Rekkart with tear filled red eyes. She shakes her head, “it’s not that I’m afraid…” peering around the paladin looking at the door to the gallows; “That is the last time I saw my father.” the halfling takes his hand and stands. They quickly join the rest of the group.

Neronius shrugs an innocent what in response to Tolbold’s comment.

Trevor leads everyone upstairs. (See 2nd floor map) The first thing that catches your eyes is Carrie’s fallen body still laying on the couch. Might catch you off guard as you quickly remember how she was killed, the creature zapping away all her strength. She is just skin and bones.

Looking deeper into the room you see two pieces of rope (Or whatever Trevor used) laying on the floor where Ebin’s body once was. From here there are no signs to where Ebin went. You also don’t know where Patrissa went from here.

(What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis)
(NPCs: Rekkart -2 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Tolbold sighs "Oh great. Another zombie. Let's stick together and look for Patrissa and maybe we can keep her alive." He then heads to the door on the left to check the clerks room first.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor follows Tobold


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 3/4

Before she follows the party, Zinli picks up the pieces of rope to figure out how Ebin broke through. Survival (untrained): 1d20 + 1 ⇒ (3) + 1 = 4


XP: 1700/3300

Battle Map

Looking over the ropes, Zinli sees that the knots are still as tight as they should have. It appears as if Ebin either slipped through them somehow, or he vanished…

Trevor heads into the first room where the giant leech, red scarves, and moneylender’s journal were found. It is empty. No Patrissa to be found. Checking the other room on this floor, you also find that it is empty. (There are still some items in here that could be useful. Also, Tolbold has like 5 CLW potions it seems.)

Supplies from Baliff’s Lodgings – Room 14:

- 2 Heavy Crossbows with 2 quivers of 25 bolts
- 4 Longswords with belt sheaths
- 4 daggers with belt sheaths (Ebin takes 1)
- 4 sets of Chainmail
- 4 Light Steel Shields (Rekkart takes 1)
- 8 Potions of Cure Light Wounds (Zinli Used 1 | Patrissa takes 1 | Carrie Used 1 | Tolbold takes 5)
- 5 sets of manacles (Zinli takes 1)
- 2 Tanglefoot bags (Trevor takes 1 | Tolbold takes 1)
- 2 Smokesticks (Tolbold takes 2)
- Masterworked Throwing Axe (Zinli)

She is nowhere to be found on this level.

(What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis)
(NPCs: Rekkart -2 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)


Male LN Occultist (Curator) 2 | HP 9/15 | AC 13 (T9, FF13) | CMD 10 | F: +6, R: -1, W: +4| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 2/2; Extensive Collection 1/2 (Chosen Implement: 1/3)| Spells: First (1/3) | Active Conditions:

"I'm beginning to find this situation very vexing indeed!" grumbles Neronius. "Oh, how I long for my orchids, my armchair, and my wine. Indeed, even ale would do!"

The portly man walks to the nearest door and tries to swing it open, increasingly desperate to escape.

I've moved my token to the door I'm going to try to open.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

The bell tower. Let us check there.


Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage

Rekkart

"Very well. Allow me to head up first."

Taking Trevor's suggestion, Rekkart draws his blade once more and ascends the staircase to the bell tower.


Battle Map

(Seeing Neronius’ post this would split the party, I am fine with that. I’d say that you guys would notice it before heading off to the towers since he has always kind of slinked behind…)

Neronius on First Floor
The rest of the party chase after Patrissa to make sure she is well, but this door is calling your name. It isn’t locked, opening with a slight groan of the hinge.

Brutal machines to coax confessions from the accused fill this mournful room of cold stone, pain, and dark stains. A flaying rack rest in one corner, with an iron maiden against one wall; a restraining chair adorned with all manner of crushing vices and punishing screws sits like a throne at the chamber’s center. A rack on the wall bears rusted implements of persuasion: pulling tongs, pliers, eight-inch spikes, and an array of rusty needles, syringes, and scalpels.

Meanwhile Upstairs
While in the Baliff’s Lodging you realize that Neronius has not been with you in the quick look of the two rooms of this level. Looking down the hall, he is not walking this way.

As you make your way towards the main room of the second floor you pass by the stairs to the tower. The salty breeze of the sea blows from above. Rekkart takes the lead upstairs revealing the same scene as you left it. Dead creature still in the corner opening where the wall had been busted.

(What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis)
(NPCs: Rekkart -2 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 3/4

"S*~$," Zinli curses. Still no sign of Patrissa - and now Neronius had also disappeared? "We must have headed the wrong way! And where'd that pompous bastard go?!"


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Tolbold snorts "Don't worry about that bastard. We aren't that lucky! We need to find Patrissa. Where haven't we checked on this level? The cabinet in the bailiff's room? Mord's room?"


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 3/4

"Well, if I were a ghost haunting my workplace after getting wrongfully killed for doing my job... I'd probably stay near my living quarters."


Male LN Occultist (Curator) 2 | HP 9/15 | AC 13 (T9, FF13) | CMD 10 | F: +6, R: -1, W: +4| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 2/2; Extensive Collection 1/2 (Chosen Implement: 1/3)| Spells: First (1/3) | Active Conditions:

Seeing the room of torture implements and knowing the propensity for the malevolent spirit in the courtroom to to take out its anger through manipulating physical objects, Neronius quietly closes the door. He wipes his brow with sweat and then turns to realise he's all alone. "Well! More valuables for me then!" he blusters unconvincingly.

Seeing another closed door, he heads towards it, desperately hoping it might just contain a way out.

@GM: I've moved my token to the next door I'll try to open.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

We are getting picked off and there is a severe lack of interest in sticking together. I have lost all hope at finding her alive after all our attempts have been thwarted with ease.


Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage

Rekkart

Marching toward the staircase leading to Mord's room, Rekkart narrows his eyes at Trevor's comment, "Hope lost or not, we must still try."


Battle Map

Neronius on First Floor
Opening this door, Neronius reveals a windowless chamber that contains a stool and a small table. A black hood hangs from a hook on the far wall, with a long length of rope coiled on the floor beneath. A wooden cask also rests in the corner of this room.

Meanwhile Upstairs
Rekkart goes up the stairs into Mord’s room and there is no Patrissa. Trevor saw her run upstairs, but it appears as if she has vanished…

(What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis)
(NPCs: Rekkart -2 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)


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Male LN Occultist (Curator) 2 | HP 9/15 | AC 13 (T9, FF13) | CMD 10 | F: +6, R: -1, W: +4| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 2/2; Extensive Collection 1/2 (Chosen Implement: 1/3)| Spells: First (1/3) | Active Conditions:

Neronius chuckles to himself. I'm going to regret this. He enters the windowless chamber and pokes around, opening the wooden cask.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Whatever rooms are we missing? Perhaps the one that had the zombies and bars?


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 18/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 3/4

"Honestly, guys, if we have not found Patrissa alive by now, then it doesn't look good. But sure, let's check the other room if you want. But if we can't find her there, maybe we should pick up Neronius where we left him."


Battle Map

Neronius on First Floor
Neronius walks up to the cask in the corner and you see no markings or writings on the outside. Opening the cask is easy, the lid is placed just on. No nails. The lid falls with a thump and tumble and there is a rattle of glass from within.

Dust flies up and rest on your clothing, but within reveals 6 quart bottles of liquid. Picking one up reveals a Chelaxian label and script. Daemon-Spirit is what it spells out. This is a powerfully strong whisky and from the label it is 15 year old batch.

But as you are looking over this cask you feel something strike out at your leg. Looking down you see the rope that once laid coiled on the floor is now coiling around your leg working itself up to your torso. (Give me a DC 13 reflex save or you drop the glass bottle you’re currently holding. You are currently grappled)

Meanwhile Upstairs
The rooms on the upper levels have all been checked and no Patrissa. Making your way from Mord’s room to the main room on the second level your lights, torches or spells, begin to flicker. The shadows cast in this room dance as an unfelt wind fight against your light sources. The chairs case long shadows the begin to dance on the floor and walls.

Flicker you see Ebin standing on the carpet across the room. Flicker the shadows swallow him up. Flicker Ebin appears next to the far chair, blook soaked clothing continues to grow dark as the blood from his mouth begins to turn to a black ichor. He is holding something. Flicker gone. The lights continue to flash and fight for survival almost going out. Flicker Ebin is standing in front of Rekkart and Zinli, milky dead eyes stair as he is trying to babble. He waves his tongue in one hand as he strike out at Rekkart with the other. His attack hits the paladin. (-1 HP)

Initiative: Round 1
All of you
Ebin & Rope

(It is a you then them combat. What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis – 11 Str ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -1 -4 Wis)
(NPCs: Rekkart -3 HP -4 Cha ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)

DM Screen:

Rope Grapple: 1d20 + 9 ⇒ (19) + 9 = 28
.
Ebin attack: 1d20 + 1 ⇒ (17) + 1 = 18
Ebin DMG: 1d2 ⇒ 1

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