
Carolynn Croyle |

"Whoa, heal-y fire. That's... How'd that happen?" Carrie seems impressed by Zinli's cauterizing flames, ironic though it is that they actually burned her, "Actually nevermind, now's not really the time, but now that nobody's dyin', we can focus on, uh... Whatever it was we were gonna do before the janitor decided to press his luck."

Neronius Stout |

Neronius presses his fingers together into a steeple. "Ahem. I do believe it was established that the malevolent spiritual energy manifesting in this courtroom will be assuaged--or at least become incarnate--only when the full scope of its originating cause is revealed? Each clue has been found in the presence of a hazard conjured by the poltergeist. Thus, I believe you brave heroes must again do battle with the so-called 'dancing ghost' upstairs."

Neronius Stout |

"I surmise that enchanted blades would be useful, along with the usual suspects: holy water and the like."

Zinli Steelworker |

“I didn’t move fast enough…"
"To dodge a bullet? Yeah... No. Sorry."
"Whoa, heal-y fire. That's... How'd that happen?"
"No f%**ing clue!" Zinli shrugs.
"Well at least we avoided another death. If we are going to fight this dancing ghost, how will we fight it? Plain iron doesn't seem to do anything."
"Maybe I can make it explode!" the gunslinger says jokingly. "And this dagger looks enchanted." She pockets the brandy after taking a large swig. "That'll help for morale," she smacks her lips appreciatingly.

The Cartographer |

Rekkart, feeling better after Zinli’s healing, speaks up; “My blade is magical. If that is what will help defeat the shadow I can be up front. From what I know my shield will be useless and I can focus everything on attacking the creature.” looking to those around the group; “What about the magics you all possess? Do you have anything that could hurt these things?”
Sveth still lays on the floor and smirks with Zinli’s response.
(Please comment on what you want to take in your post. If there is anything left I will distribute among the other NPCs.)
+1 Dagger
Silver Cane (MW Silver Club)
3x Quil-Pens (MW Throwing Darts – each one coated with Blue Whinnis Poison
2 silver flask (1 with brandy, 1 with Potion of Cat’s Grace)
Padded Armor
( What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
(NPCs: Rekkart -2 HP ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)

Zinli Steelworker |

"Right," Zinli stands up. "Anyway, someone's going to stay here and watch over our old pal there. Make sure he doesn't start rotting or cutting his own throat or whatever."
She doesn't look very stable on her legs, and even her tone lacks her usual cheerful confidence. If anything, she looks resigned - and uncharacteristically grave. "So it's me, Rekkart, Carrie maybe... Who else?"
She takes the brandy; she can also have the darts if no one wants them. Maybe Carrie should have the potion too?

Carolynn Croyle |

"Fine, gimme the knife," Carrie sighs, "I'm not that great with a blade, but if you say it'll actually let me fight this thing, I can at least try to make it work."
She walks over to Sveth, narrowing her eyes at him as she snatches the dagger from his person, "Don't you dare try anythin' funny again, wise guy."

Neronius Stout |

"Carry on, carry on. I'll continue my investigations down here and . . ." he adds with a slight grin, "see if any valuables remain undiscovered."

The Cartographer |

Rekkart takes his shield off and draws his blade and feels the grip in two hands, nods back to Zinli; “I’ll head up and go wide, let’s try to give everyone space. As soon as you see your clear shot, take it.” he gives everyone a look and begins to climb the stairs.
(I am good with getting everyone up in the room, giving Tolbold a surprise round shot, then initiative will starts. Place your token on the map to where they would be as soon as they make it on this floor.)
Maing your way up the stairs to this small apartment quarters you see again how the furniture has been hacked to pieces, clutter is all over the floor, the slashed up mattress is caked in dried blood. The figure of the dark woman appears once again, dancing amid red scarfs. She begind to dance forward.
Initiative: Round 1
Zinli
Trevor
Carrie
Shadow
NPCs
Tolbold
Neronius
( What do you do?)
(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
(NPCs: Rekkart -2 HP ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)
The following are a few facts that are considered common knowledge among civilized peoples.
- Most undead were once living. Knowing details about the phase of existence that preceded a creature’s undeath is often invaluable in determining its motives.
- Holy water damages undead as though it were acid. Distributed by goodly religious orders the world over, holy water is the only line of defense against undead for many commoners.
- Undead are invariably evil, as are the means to create such beings.
- Undead are healed by negative energy and harmed by positive energy.
- Undead are immune to numerous magical effects, including mind-affecting effects and abilities that affect a creature’s physical constitution.
(Please comment on what you want to take in your post. If there is anything left I will distribute among the other NPCs.)
+1 Dagger (Carrie)
Silver Cane (MW Silver Club)
3x Quil-Pens (MW Throwing Darts – each one coated with Blue Whinnis Poison (Zinli)
1x silver flask = 1 with brandy (Zinli)
1x Silver flask = 1 with Potion of Cat’s Grace
Padded Armor
Initiative
Neronius: 1d20 - 1 ⇒ (1) - 1 = 0
Trevor: 1d20 + 6 ⇒ (9) + 6 = 15
Zinli: 1d20 + 3 ⇒ (18) + 3 = 21
Carolynn: 1d20 + 5 ⇒ (5) + 5 = 10
Tolbold: 1d20 + 3 ⇒ (2) + 3 = 5
.
NPCs: 1d20 ⇒ 7
.
X: 1d20 + 2 ⇒ (5) + 2 = 7

Zinli Steelworker |

With little means to attack the ghost head on, Zinli stays behind Rekkart, ready to heal him some more if things go south.