The Cartographer - Hangman's Noose

Game Master The Cartographer

Hangman's Noose Map

XP: 1500/3300


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Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage

"Whoa, heal-y fire. That's... How'd that happen?" Carrie seems impressed by Zinli's cauterizing flames, ironic though it is that they actually burned her, "Actually nevermind, now's not really the time, but now that nobody's dyin', we can focus on, uh... Whatever it was we were gonna do before the janitor decided to press his luck."


Male LN Occultist (Curator) 1 | HP 9/9 | AC 13 (T9, FF13) | CMD 9 | F: +5, R: -1, W: +3| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 1/1; Extensive Collection 0/1 (Chosen Implement: 1/3)| Spells: First (1/2) | Active Conditions:

Neronius presses his fingers together into a steeple. "Ahem. I do believe it was established that the malevolent spiritual energy manifesting in this courtroom will be assuaged--or at least become incarnate--only when the full scope of its originating cause is revealed? Each clue has been found in the presence of a hazard conjured by the poltergeist. Thus, I believe you brave heroes must again do battle with the so-called 'dancing ghost' upstairs."


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor sighs as Zinli manages to heal Sveth. Well at least we avoided another death. If we are going to fight this dancing ghost, how will we fight it? Plain iron doesn't seem to do anything.


Male LN Occultist (Curator) 1 | HP 9/9 | AC 13 (T9, FF13) | CMD 9 | F: +5, R: -1, W: +3| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 1/1; Extensive Collection 0/1 (Chosen Implement: 1/3)| Spells: First (1/2) | Active Conditions:

"I surmise that enchanted blades would be useful, along with the usual suspects: holy water and the like."


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 19/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 1/4
The Cartographer wrote:
I didn’t move fast enough…"

"To dodge a bullet? Yeah... No. Sorry."

Carolynn Croyle wrote:
"Whoa, heal-y fire. That's... How'd that happen?"

"No f%**ing clue!" Zinli shrugs.

Trevor Culexis wrote:
"Well at least we avoided another death. If we are going to fight this dancing ghost, how will we fight it? Plain iron doesn't seem to do anything."

"Maybe I can make it explode!" the gunslinger says jokingly. "And this dagger looks enchanted." She pockets the brandy after taking a large swig. "That'll help for morale," she smacks her lips appreciatingly.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Perhaps Carolyn can wield the dagger while Rekkart uses his blade?


Battle Map

Rekkart, feeling better after Zinli’s healing, speaks up; “My blade is magical. If that is what will help defeat the shadow I can be up front. From what I know my shield will be useless and I can focus everything on attacking the creature.” looking to those around the group; “What about the magics you all possess? Do you have anything that could hurt these things?”

Sveth still lays on the floor and smirks with Zinli’s response.

What is on Sveth:

(Please comment on what you want to take in your post. If there is anything left I will distribute among the other NPCs.)

+1 Dagger
Silver Cane (MW Silver Club)
3x Quil-Pens (MW Throwing Darts – each one coated with Blue Whinnis Poison
2 silver flask (1 with brandy, 1 with Potion of Cat’s Grace)
Padded Armor

( What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
(NPCs: Rekkart -2 HP ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor does not claim anything from the loot. Since it is tight quarters where the ghost is, we shouldn't all crowd up there but be ready to lend our aid to those fighting.


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 19/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 1/4

"Right," Zinli stands up. "Anyway, someone's going to stay here and watch over our old pal there. Make sure he doesn't start rotting or cutting his own throat or whatever."

She doesn't look very stable on her legs, and even her tone lacks her usual cheerful confidence. If anything, she looks resigned - and uncharacteristically grave. "So it's me, Rekkart, Carrie maybe... Who else?"

She takes the brandy; she can also have the darts if no one wants them. Maybe Carrie should have the potion too?


Chaotic Good Female Human Brawler 2 | HP: 16/22 | Init +5 | AC 15; Touch 13; FF 12 | BAB +2; CMB +5; CMD 14 | Fort +5; Refl +6; Will -1 | Perception +3 | Speed 30 ft. | 4 WIS damage

"Fine, gimme the knife," Carrie sighs, "I'm not that great with a blade, but if you say it'll actually let me fight this thing, I can at least try to make it work."

She walks over to Sveth, narrowing her eyes at him as she snatches the dagger from his person, "Don't you dare try anythin' funny again, wise guy."


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Tolbold smiles and says "I think I have a trick up my sleeve that will hurt this thing. It's best that I have a clear shot at it though."


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

I'll keep an eye on Sveth and make sure no body else vanishes.


Male LN Occultist (Curator) 1 | HP 9/9 | AC 13 (T9, FF13) | CMD 9 | F: +5, R: -1, W: +3| Init: -1 | Perc: +1, SM: +5 | Speed 20 ft |Mental Focus 1/1; Extensive Collection 0/1 (Chosen Implement: 1/3)| Spells: First (1/2) | Active Conditions:

"Carry on, carry on. I'll continue my investigations down here and . . ." he adds with a slight grin, "see if any valuables remain undiscovered."


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 19/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 1/4

"Then off we go," Zinli nods at Rekkart. "Care to take the lead?"


Battle Map

Rekkart takes his shield off and draws his blade and feels the grip in two hands, nods back to Zinli; “I’ll head up and go wide, let’s try to give everyone space. As soon as you see your clear shot, take it.” he gives everyone a look and begins to climb the stairs.

(I am good with getting everyone up in the room, giving Tolbold a surprise round shot, then initiative will starts. Place your token on the map to where they would be as soon as they make it on this floor.)

Maing your way up the stairs to this small apartment quarters you see again how the furniture has been hacked to pieces, clutter is all over the floor, the slashed up mattress is caked in dried blood. The figure of the dark woman appears once again, dancing amid red scarfs. She begind to dance forward.

Initiative: Round 1
Zinli
Trevor
Carrie

Shadow
NPCs
Tolbold
Neronius

( What do you do?)

(PCs: Trevor -1 HP -4 Wis ~ Carrie -6 HP -4 Wis ~ Tolbold -1 HP -2 NL -4 Wis ~ Zinli -4 Wis)
(NPCs: Rekkart -2 HP ~ Patrissa -3 HP -2 NL ~ Sveth -12 HP ~ Madge)

Five Things Almost Everyone Knows About Undead:

The following are a few facts that are considered common knowledge among civilized peoples.

- Most undead were once living. Knowing details about the phase of existence that preceded a creature’s undeath is often invaluable in determining its motives.
- Holy water damages undead as though it were acid. Distributed by goodly religious orders the world over, holy water is the only line of defense against undead for many commoners.
- Undead are invariably evil, as are the means to create such beings.
- Undead are healed by negative energy and harmed by positive energy.
- Undead are immune to numerous magical effects, including mind-affecting effects and abilities that affect a creature’s physical constitution.

What is on Sveth:

(Please comment on what you want to take in your post. If there is anything left I will distribute among the other NPCs.)

+1 Dagger (Carrie)
Silver Cane (MW Silver Club)
3x Quil-Pens (MW Throwing Darts – each one coated with Blue Whinnis Poison (Zinli)
1x silver flask = 1 with brandy (Zinli)
1x Silver flask = 1 with Potion of Cat’s Grace
Padded Armor

GM Screen:

Initiative
Neronius: 1d20 - 1 ⇒ (1) - 1 = 0
Trevor: 1d20 + 6 ⇒ (9) + 6 = 15
Zinli: 1d20 + 3 ⇒ (18) + 3 = 21
Carolynn: 1d20 + 5 ⇒ (5) + 5 = 10
Tolbold: 1d20 + 3 ⇒ (2) + 3 = 5
.
NPCs: 1d20 ⇒ 7
.
X: 1d20 + 2 ⇒ (5) + 2 = 7


Female Gnome Gunslinger (Firebrand) (1) / Oracle (Battle) (1) / HP 19/19, AC 16/ T 14/ FF 13/ Saves: Fort +3, Ref +5, Will +3 (/+5 against illusion spells or effects)/ Perception +7, Init +3/ Grit 0/3/ Spells / Lvl 1: 1/4

With little means to attack the ghost head on, Zinli stays behind Rekkart, ready to heal him some more if things go south.


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Tolbold moves into the room and places his palm toward the undead creature and a ray of positive energy comes out.

Disrupt Undead: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d6 + 1 ⇒ (4) + 1 = 5

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