Drugs in Starfinder


Advice


I don't have the rules yet but a buddy does and we are going to make some pcs this weekend.

Any ideas on the tech/gear, feats or class abilities for a character that is essentially a walking pharmacy?

The general concept is that he's got a drug harness or implants or whatever that's pumping him full of anabolic compounds and other goodies like EPO and narcotic painkillers as well as drugs to enhance his nervous system etc.

Not asking for a full build just some general mechanics on how I can accomplish this be it gear, feats or class abilities. Thanks. :)


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Suggest removing cocaine from the thread title.

Haven't looked at the drugs et al of the rules just yet.


With how prevalent drugs are in today's society I would assume drugs in Space would be everywhere. Story elements galore.


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You're going to be disappointed.


Thanks guys.

The Exchange

Flavor the mystic healing as drugs.
Use biological cybernetics
Make a new theme...
Something like

1:medicine as class skill. +1 to any stat

6: 1/2 medicine ranks as mysticism and life science. 1/day reroll a d20 while under a medicinal effect. Using your reroll ability allows the GM to choose to reroll a dice roll later but this refreshes the ability. Cant reroll a die roll twice.

12: black market

18: twice a day recover resolve when taking or administering drugs (takes 10min)


Oh sorry I don't want to house rule anything as this will be for SFS. :)

Thanks though. :)


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I'm pretty surprised there is no medical centric theme honestly. Or mad scientist/ medic.

As for the topic.. there is a whole section on drugs and poisons but i don't know much about it yet. and chances are not many folks have read it yet. So you might have to wait till you get it.

Needler gun does allow administration of them at range with a bit of damage though
I'mma use that with poison


Thanks. :)

The Exchange

The envoy has some medic options as they level.


Cool. I'll look into that. Thanks. :)


Grab feats or abilities that are temporary, such as adaptive fighting, and flavor it as a drug that wears off.

Adaptive Fighting would actually be really good for this, as you get three "drugs" (actually other combat feats), and you can inject one per day that lasts a minute.

And feat or ability that has a temporary effect would be perfect for this.

Also, you'll like the Needler weapon. Can use it to inject serums and poisons.


Hyperleaf, Dreamshiver, Transdimensional pesh and Megaopiate :)


Thanks. Haven't had a chance to look at the book yet. Lots of ideas to check out. :)


Going for a Juicer type of theme.


Like from Rifts?

Possibility, I'm thinking more like an intergalactic bodybuilder. ;)


So, why don't you buy the PDF?


I don't like pdfs. I buy the books. :)

RPG Superstar 2009 Top 16

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With this title I'm kind of amazed the thread hasn't been locked yet.


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Why? Cocaine, acetaminophen, morphine, prednisone and insulin are all drugs.

Cocaine and steroids like winstrol are schedule 3 drugs or whatever so they are illegal. I don't how that is a problem title.

Nothing derogatory or insulting was said nor is anything being sold. No dangerous pharmaceutical advice was given.

Let's get off the derails and get back to the rules mechanics.

Thanks. :)


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I'm thinking that a mechanic with an exocortex would be your best best. There's lots of abilities that are self buffs, some of which are limited to a few times per day.

Those can all be reflavored as drugs.

The Exchange

I'm not sure how open sfs is to reflavoring things. If the character concept works out I suggest avoiding real life illegal drugs and withdrawal symptoms.

If you haven't yet, read the SFS guide.


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As long as the game mechanic doesn't change, what's it matter?

Also, I'm fairly certain this idea wouldn't include withdrawals and addictions; the idea is likely going to be an injection or pill to start an ability, and then a second to stop it. Either that, or an "implant" which regulates homeostasis and prevents chemical addiction, which itself is a cool idea.

Regarding legality, that entirely depends on where you're located. There are developed nations that have legalized all drugs. Just don't bring real world politics into the game, and it'll be fine.

Edit: OK, I looked up the SFS guide. Nothing in there prohibits or even mentions drugs and pharmaceuticals.

Additionally, in the CRB, not only are there rules for drugs, pharmaceuticals, and addictions, but it's even built into the flavor of some races.


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Sounds like you are going for a character concept similar to "Bane," as first seen in the comics, not the films. Ideally, comic Bane functions like a PF barbarian, or mutation fighter, he's tough, gets the juice flowing, and gets tougher. I would say that the best SF analogy would be an exocortex mechanic, or an armor Solarian with more defensive revelations, as solarians also go from physically capable to "lit up" (no pun intended) during combat.


Yes SFS legal and I would like to avoid reflavouring. :)

That being said thanks for all the help and concerns. Lots of good ideas here.

After I pick up the book I might have more questions. I'll post a build when I figure stuff out. Thanks again. :)


bookrat wrote:

I'm thinking that a mechanic with an exocortex would be your best best. There's lots of abilities that are self buffs, some of which are limited to a few times per day.

Those can all be reflavored as drugs.

On second thought this might work. The exocortex could be plugged right into the hypothalamus and other areas of the brain adjusting luteinizing hormone levels upping adrenaline and neurotransmitters. That's not even really reflavouring. This is a possible choice. Thanks. :)


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No problem. For me, when you have an ability that only lasts so long, say a one minute or ten minute timer, there really isn't much of a difference between:

"I activate this ability"

and

"I activate this ability by injecting this drug."

Liberty's Edge

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Lemartes wrote:
On second thought this might work. The exocortex could be plugged right into the hypothalamus and other areas of the brain adjusting luteinizing hormone levels upping adrenaline and neurotransmitters. That's not even really reflavouring. This is a possible choice. Thanks. :)

Yeah, take your free Skill Focus from Exocortex in Medicine or Life Science and go Scholar to get Life Science as a Class Skill (and for appropriateness), and along with basic Mechanic skills you've got a very solid chemistry skill set.

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