Are there any adventures that are good vs good or good vs neutral?


Pathfinder RPG General Discussion


Personally I find that kind of story more interesting than the standard good vs evil.


Good vs Good is a bit hard to find unless the PCs mess up, but Good vs Neutral is sprinkled throughout most APs, since an awful lot of things that want to eat you are Neutral.


First-party published adventures? Not a lot. Occasionally the party will need to get into some holy place or retrieve some good MacGuffin and the guardian of said place/MacGuffin is bound to deter all intruders. There are undoubtedly some evil spellcasters that have planar binding. Beyond that sort of thing, though, it's much harder to set up a fulfilling good versus good scenario that isn't highly contingent on the party's actions. Conversely, as UnArcaneElection mentioned, the party's actions might unexpectedly set up a good versus good--the party might think a good person or organization is evil when they are not, or they might simply be at odds with a good person or organization's goals or methods. That sort of thing could happen in almost any adventure path.


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Generally the fact that Good involves trying to help others while Evil involves trying to hurt others and help yourself means that Evil vs Evil is much more likely than Good vs Good, as GvG is much harder to find a conflict of interest. Even then, you say, Good can have disagreements within itself about how best to fight evil and to help people. While that's definitely true, it's also hard to make work on a large enough scale for a good story.

And on Golarion specifically, there's more than enough evil to keep The Good Guys too busy to turn on each other. Do you really want to waste resources and effort punishing those Caydenites for being irresponsible alcoholics when there's baby eating worshippers of Lammashtu just a few miles south of them?


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DaLucaray wrote:
Do you really want to waste resources and effort punishing those Caydenites for being irresponsible alcoholics when there's baby eating worshippers of Lammashtu just a few miles south of them?

YES. Yes you do!


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For good vs. good, I would suggest a political adventure with lots of role play. One country vs. another. With both considered good countries.

More common, in my experience of stories, is law vs. chaos. Michael Moorcock's Eternal Champion series had this, as did the TV series Babylon 5.

/cevah


Hell's Vengeance or the superior third party AP Way of the Wicked. They're Evil vs. Good and Evil vs. Evil at some points.

Skulls and Shackles apparently allows for very selfish neutral or outright evil PCs and I don't think the enemies are good.

edit: There's an argument to be made that Strange Aeons is vs. Chaos


Pathfinder Adventure Path, Campaign Setting Subscriber

Spoilers for Ironfang Invasion:
There is a section of Assault on Longshadow where the PCs have to convince the good-aligned ruler of the city that an invading army is a major and existential threat, and that they need to quickly ramp up the city's defenses. The ruler has an evil advisor who is downplaying the threat, and raising concerns that the city's treasury can't handle the kind of military spending required to raise and train a militia. The ruler trusts his advisor far more than a bunch of newcomers, and requires a lot of convincing.


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Second Darkness can often feel ambiguous. Those you are trying to help are actively trying to "discourage" you. It's uniques!


this doesn't answer your question, but...

I've always found that the best villains are the ones who think they are the heroes.

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