
ghostunderasheet |
Aka something explosive. And how do you counter it? I have been wearing a few things on my pc like fire extinguishers and grenades via the gear clamp things so i can get to them quick and easy. Anyways my gm keep berating me on my stupidity for wearing my explosives on my armor where i can get at them quickly. anyways he keeps hinting that an enemy may attack them and causing them to explode on my pc's person. What brought this up is that i put out a fire mid fight that had the potental of killing the party because of highly flamable fluff(?) It was there to stop the soldier from using her knockoff lightsaber firesword. I may play a pc that thinks fire is the solution but they can also cause problems that's why he carries a fire extinguisher. He is not choatic evil.
So is attacking gear on a person <outside the armor and not in a backpack> an attack maneuver? What would he use to horribly maime my character since he will not under any circumstance kill any PC. There is the "pull the pin" feat. But it seems like he is hinting at either shooting or piercing or stabbing the said objects <grenades/fire extinguisher>.
I want a counter because i am not going to stow my stuff in my backpack if i do not have to. Really slows down combat if you have to stop, take off your backpack or go to where you have your pack is, and dig though it to find the thing you need all while being shot at.

HammerJack |

It's called sunder. It is a combat maneuver.
Sunder
You deal damage to one object held in the target’s hand or accessible on its body. The object must be something that could be drawn easily by the target as a move action (see Draw or Sheathe a Weapon on page 247). The damage is reduced by an amount equal to the object’s hardness (see Smashing an Object page 409).
As for the sunder causing your things to explode and maim you, that's not from the book, so I can't guess how your GM would make it work.

Ravingdork |

Considering there is a feat for exploding a grenade on a person's...person...I would not let people just up and sunder them willynilly. Well, I would, but they're not likely to explode. You need a feat for that.

Metaphysician |
Put me in the "Yes, you could sunder a grenade, no, it would not explode" column. Unless its explicitly called out as an especially unstable and dubious grenade, I suppose ( ie, goblin make ).
Anyway, where else is a PC *supposed* to keep their grenades? Storing them in belt pouches or such isn't any more secure than armor clamps. Does your GM have the bizarre idea that PCs are supposed to stop and dig through their backpack every time they want to use something other than the gun in their hands?

Magyar5 |

Sunder
You deal damage to one object held in the target’s hand or accessible on its body. The object must be something that could be drawn easily by the target as a move action (see Draw or Sheathe a Weapon on page 247). The damage is reduced by an amount equal to the object’s hardness (see Smashing an Object page 409).
Smashing an Object is for unattended objects only.
Pull the Pin (Combat)
You can activate a foe’s grenade.
Prerequisites: Improved Combat Maneuver (disarm).
Benefit: When you make a successful disarm combat maneuver against a foe that you know has grenades, rather than disarming the foe of a weapon, you can activate one grenade in the foe’s possession. You can activate only a grenade that is ready to be drawn and thrown (not, for example, a grenade stowed away within an equipment pack).
The grenade explodes at the end of your current turn, unless it has a delayed fuse that causes it to go off 1 round or more after it is activated. The foe takes a –2 penalty to the saving throw against this grenade, and the grenade’s explosion has half its normal area.
I think this is the relevant information for your situation. If he wishes to attempt these things, he is free to do so. However I think it's a bad ideas as a GM to try and punish players for creative use of the rules. This will always come back to haunt the GM as it will build resentment and discord between players and GM. That eventually results in a loss of players and a bad time for all at the table. You should tread carefully here with the GM.

ghostunderasheet |
My gm does have weird ideas. Like the bayonet somehow blocks the barrel of the loser Cannon. Like some sort of revolutionary gun bayonet.
Also everyone has the weird idea that you can Flinch away from a gunshot while being stabbed through by a bayonet. I am under the impression that if you move too roughly while a foot long knife is in ya you will kill yourself hence being kinda defenceless and open to being shot by the gun that is attached to the bayonet.

Pantshandshake |
My gm does have weird ideas. Like the bayonet somehow blocks the barrel of the loser Cannon. Like some sort of revolutionary gun bayonet.
Also everyone has the weird idea that you can Flinch away from a gunshot while being stabbed through by a bayonet. I am under the impression that if you move too roughly while a foot long knife is in ya you will kill yourself hence being kinda defenceless and open to being shot by the gun that is attached to the bayonet.
This is called a 'Plug Bayonet' which is an entirely different thing from a bayonet bracket.
Also, I don't think Flinch (away, toward, up, down, whatever) is a thing in Starfinder.

HammerJack |

Have you tried showing your GM any images of a modern bayonet? It might not help, but it's worth a try. A bayonet giving a -1 on ranged attack rolls actually wouldn't be crazy. There is a reason that you don't keep bayonets fixed all the time, as they are a little awkward (and because you may be better off keeping it on hand as a knife), but they definitely shouldn't be imposing a huge penalty, or making ranged shots impossible.
What exactly do you mean by the flinch thing? Because if it's some kind of reaction creatures are taking to avoid a shot, then I don't know where tgat came from. If it's just still having to make an attack roll against full AC for a shot after you've attacked with a bayonet, then they are correct, and that is how Starfinder works. I genuinely do not know which of these things you mean, though, or if it's something else entirely.

ghostunderasheet |
Flinch or wrench ones body in a way that would allow one to avoid being shot from point blank with a foot long knife inside ones body most likely in the stomach area or shoulder area or an area that's not like an instant kill or in one of the leg or arm areas. Your kinda only have two choices rip the knife out or risk getting shot.
Is a coup de gras a thing in starfinder? If i am standing on top of you while we are falling hundreds of feet per round and i have my bayonet deep into your body are you helpless? But really i dont want to go that route i am having too much fun i would rather get a bit more damage in.

ghostunderasheet |
My gms currant favorate tactic is to attack the party with a non-magical invisible flying creatures. Sorry I mean highly adaptive camouflage creatures that the party can not see or hit no matter how high they roll.
My characters counter to this is to tank the damage jump on its back out get caught by it and tell the party to shoot him. If my PC is on top the party will need to shoot through the creature first to hit my PC. if i am caught well my PC is still telling the party to shoot him on the off chance it hits the creature.

Garretmander |

Hitting with a bayonet in starfinder does not result in the bayonet being stuck in your target's body.
You stabbed, dealt damage, and pulled back, the combat continues as normal. If you make a second attack, it's after you've pulled the bayonet back.
Coup de grace is still a thing, but there's only a few ways for an opponent to be considered helpless. Typically if they're unconscious or paralyzed. Still a full round action.

ghostunderasheet |
Have you tried showing your GM any images of a modern bayonet? It might not help, but it's worth a try. A bayonet giving a -1 on ranged attack rolls actually wouldn't be crazy. There is a reason that you don't keep bayonets fixed all the time, as they are a little awkward (and because you may be better off keeping it on hand as a knife), but they definitely shouldn't be imposing a huge penalty, or making ranged shots impossible.
What exactly do you mean by the flinch thing? Because if it's some kind of reaction creatures are taking to avoid a shot, then I don't know where tgat came from. If it's just still having to make an attack roll against full AC for a shot after you've attacked with a bayonet, then they are correct, and that is how Starfinder works. I genuinely do not know which of these things you mean, though, or if it's something else entirely.
Yes i have but he insists that in the 5000 years of starfinder everything is stuck at at the Revolutionary war level. Even though we are in space we have cellphones the net and batteries. And everthing else thats advanced but still for some reason bayonets block the barrels everything is done through CB equivalent.everything useful is stunted for some reason. And long distance communication is done by carrier pigeon or robotic drones that deliver messages or something like that. Through the warp. Which means if you do not want an urgant call for help being sent out you have to send it in swarm tactic so atleast one can get through.
But then again my group has issues in the head.
HammerJack |

Some of the things you're talking about are part of the default settimg, not house rules. Interplanetary and intersystem communications in Starfinder rely on the drift, to break the speed of light transmission barrier.
That's all there on CRB page 430. If you didn't use drift beacons and courier drones, but just sent a transmission toward another star, it would take years to arrive, even if they're relatively close to each other.

Magyar5 |

My gms currant favorate tactic is to attack the party with a non-magical invisible flying creatures. Sorry I mean highly adaptive camouflage creatures that the party can not see or hit no matter how high they roll.
My characters counter to this is to tank the damage jump on its back out get caught by it and tell the party to shoot him. If my PC is on top the party will need to shoot through the creature first to hit my PC. if i am caught well my PC is still telling the party to shoot him on the off chance it hits the creature.
This is easily countered. Get some ink, or some dirt, or some flour, and throw it in to the air as you are being attacked. UPB's can be made in to flour I suppose. Cheap and counters your GM's idiotic idea of fun.
Sounds like your DM has fallen in to the "me" vs the "player" trap which in the long run causes a lot of problems for GM's.

ghostunderasheet |
I started the game with fire based weapons i thought as a good person i should not let any fires burn out of control. So i baught a fire extinguisher at the beginning of the game. Fire extinguishers 10 to spread a lot of foamy sticky stuff all over the place. Which sticks to Everything to put it out. Which seem like it would be a great counter to invisable creatures. Hence the gm deciding to adding flying to his invisable creatures. Hence my pc newish tactic of allowing the pc best able to hitting it by jumping on it. Someday i will be able to counter invisablity with a spell.