My group is hesitant on continuing past 3rd level.


General Discussion


In our group we don't really follow Adventure Paths, we make our own stories and such.
in our game we have noticed that the feats and the spells seem to be a little lacking luster. we love the Action economy and the T.E.M.L. system but unless you are a Melee character or super heavy role-player type player i don't think it has left a good taste in our mouths.
We will more then likely keep up with the updates and check it out when it comes out but how things are i don't see us continuing with this system build.


I can emphasize. It's been a struggle for me as GM to stick to the Adventure Path. I usually run homebrew and let the players have a lot more agency than can be written into a published adventure. There's also that I'm trying to run it RAW for useful survey data and that's a bit of a bummer.

I did convert my current homebrew campaign over and we're having a ton of fun with that - I think the system runs a lot smoother when I'm not trying to run it RAW. Also, it's nice to be able to throw in some houserules.

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