
Cole_Icandor |
In our group we don't really follow Adventure Paths, we make our own stories and such.
in our game we have noticed that the feats and the spells seem to be a little lacking luster. we love the Action economy and the T.E.M.L. system but unless you are a Melee character or super heavy role-player type player i don't think it has left a good taste in our mouths.
We will more then likely keep up with the updates and check it out when it comes out but how things are i don't see us continuing with this system build.

The Once and Future Kai |

I can emphasize. It's been a struggle for me as GM to stick to the Adventure Path. I usually run homebrew and let the players have a lot more agency than can be written into a published adventure. There's also that I'm trying to run it RAW for useful survey data and that's a bit of a bummer.
I did convert my current homebrew campaign over and we're having a ton of fun with that - I think the system runs a lot smoother when I'm not trying to run it RAW. Also, it's nice to be able to throw in some houserules.