Recent Play Reflection (Lost Star)


Doomsday Dawn Game Master Feedback


I just ran the Lost Star for some experienced players. We had an Alchemist, a Fighter, a Cleric and I ran a DMPC Sorcerer. This is the third time I have run this.

The party basically demolished everything. This was in no small part to the Magic Weapon spell. The Cleric used MW and Weapon Surge to basically have a +2 weapon when needed. The sorc used it twice. Once to buff the fighter and once himself. In most instances, MW seemed to be the best use of spell slots since it lasted a while.

The other stand out spell was Ray of Enfeeblement.

Spoiler:
Upon successfully Demoralizing Drakus halfway through the fight, the DMPC Sorc chucked a RoE at him and it stuck. That really swung the battle - which was a little dicey at that point. Drakus was luckily critted as well.

Compared to other times I have run the Lost Star, the PCs did very well (though it got a bit dicey here and there). We even forgot about Hero Points.

I think the players liked Treat Wounds. As a GM, I like that players pushed on because of it. One asked if they should rest for spells and they said naw, lets keep going, hp was fine.

We finished in one session. This was in no small part to using Fantasy Grounds. I coded in the effects and didnt need to stop to figure out what stacked with what. That was a massive time saver.

Admittedly, part of their success and speed was due to luck.

Spoiler:
They left the fetid pool alone and avoided the giant centipedes as well.

Overall, good session.

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