
Starfox |
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In the "Deconstructing Doomsday Dawn, Ch.3 with Amanda Hamon Kunz and Jason Bulmahn!" podcast, Bulmahn mentions (near the start) that this is not really a report on how the playtest went, as they had not had time to compile the reports. Will we get a new deconstruction podcast for chapter 3?
I'm a little worried Paizo didn't get enough response on chapter 3 to get good data. If so, that would be a spectacular decrease in reports. There can be several reasons for this, I know my group is still on chapter 1 simply for scheduling issues. But I also worry that the deadliness and caster rage-quits is making many playtest groups give up.

Fuzzypaws |

We started late; only a few of my regular players were willing to playtest after seeing the rulebook and it took a while to gather more players to round out the playtest group. On top of that, we can only play every two weeks and each adventure takes about 1.5-2 sessions to complete, and this is with a group that plays for 6-7 hours at a time. So we're just going to keep falling further behind their crazy fast schedule as the thing goes on.

The Once and Future Kai |

There can be several reasons for this, I know my group is still on chapter 1 simply for scheduling issues.
This is absolutely the issue for my groups. We're behind schedule and even skipping 3 (which we did) I don't think we'll fully complete 4 by the deadline. 2 and 4 are definitely multi-session chapters for my groups. I really wish that they'd allowed more time. I know that our data will contribute eventually but it's discouraging to be behind.
Looking ahead, my two groups are excited for 5 and the thought of going in expecting to TPK. But I don't see us completing 7 on time or, frankly, even trying 6. This isn't happening in a vacuum. We all have other gaming commitments ongoing.

Masterkelso |
I agree with what others have posted. Each chapter so far is taking two 4-hour blocks. We meet every two weeks for this module, so there's no real way that we'll be able to stick with a feedback timeline realistically. I don't want to skip anything though. What further complicates matters is that every time we sit down, we have to ritualistically go through the errata to see if anything has been changed or altered. I know its a WIP, but I think it would have been better to space out the errata more.
I've heard that some people can chug through a chapter in a 4 hour session by ignoring a lot of the things that Paizo wants to test. (For instance, in Ch. 2: party movement in exploration mode, encumbrance and bulk mechanics, etc...). I really want to be a team player, but I feel I won't be able to really get my feedback in on time.