
Kazk |

To make a long story short, I only have 2 players + myself(GM) to playtest and I want to help PF2 be the best it can, but I was unsure how to handle my small group size. Is it to run Doomsday dawn with 2 character per player? to Run doomsday dawn with 2 characters and fiddle with encounters? Is it to homebrew something that is suited to a small party?
Obviously, Paizo has stated that the most important feedback is the Doomsday Dawn feedback. I could do as the monster manual says and adjust the encounters until the XP values are appropriate for the party size, but with a party this small, I worry about warping the playtest so much that it no longer tests the system as it was intended, especially for encounters with 1 big enemy.
Is the best way to go about this to have each player make two characters? it would fix the party's power, but also warp the play experience to play two characters at once.
Between heavily altering DD to fit 2 players, having players juggle 2 characters in a system they are trying to learn, and running something other than DD, does anyone (Paizo employees or players) have any idea what would be best?

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If you have newer players simply give them a NPC Cleric and maybe a Rogue as well to adventure with, learning a new RPG can be hard on it's own, but doubling up the required reading for a Player can be pretty stressful.
If they are experienced enough to run and understand two characters at a time I think that'd be the best, most fun option available for you all.

Kazk |
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Thanks everyone! I think I will probably have an NPC or tag along to help with the party, and I will control them as npcs, but perhaps not altogether that bright, or at least not take initiative in decision-making, and just note that I did so within the survey.
Either way, I will try and take good notes so I can have more insightful things to add to the forum discussion once I have analyzed the sessions.