rayous brightblade |
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Our group is having a disagreement regarding the whip. One person says that it should use dex for tripping as finesse says "You can use your Dexterity modifier instead of your Strength modifier when making attack rolls" and trip is listed as an attack. The other says Trip only specifies using the weapon's reach and item bonuses but because trip specifically mentions those things that it excludes all other weapon traits.
Has this been clarified anywhere?
Damanta |
Finesse only works on melee attack rolls (page 178), which Trip is not.
While Trip has the attack trait, it's a skill check against an enemy reflex DC. (page 147)
The only thing the attack trait does for the Trip is give the second and third trip attempt the multiple attack penalty on the skill check.
Mats Öhrman |
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Finesse only works on melee attack rolls (page 178), which Trip is not.
While Trip has the attack trait, it's a skill check against an enemy reflex DC. (page 147)
The only thing the attack trait does for the Trip is give the second and third trip attempt the multiple attack penalty on the skill check.
On the other hand, the definition of Attack on page 420 says:
"Most attack rolls are made using the Strike action, but the attack trait sometimes appears on spells or other abilities (such as Shove)."
Putting these two things in the same sentence implies that Shove, a combat maneuver, is an example of one of the "attack rolls" that are not done as a Strike. I.e. an "attack roll" is "a roll using the attack trait".
And page 178 does not say that finesse applies to "melee attack rolls". It says it applies to "attack rolls with this melee weapon". A crucial difference, I'd say. An attack roll with a melee weapon is a much wider definition than a melee attack roll.
A whip is a melee weapon. A trip roll has the attack trait. That ought to make a trip roll into a an attack roll with a melee weapon, even if it is not a "melee attack roll" as defined on page 178.
Well, it is not 100% clear-cut, but...
Damanta |
"Your melee attack modifer is the sum of your profciency modifer with a weapon plus your Strength modifer (or optionally, your Dexterity modifer for weapons with the fnesse trait)."
Trip is an Athletics check not a melee attack, even if it has the Attack trait.
Mats Öhrman |
"Your melee attack modifer is the sum of your profciency modifer with a weapon plus your Strength modifer (or optionally, your Dexterity modifer for weapons with the fnesse trait)."
Trip is an Athletics check not a melee attack, even if it has the Attack trait.
A trip with a whip is not a "melee attack", but a trip with a whip is an "attack with a melee weapon", and that is what matters for finesse, as currently defined. :)
Mats Öhrman |
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Got a developer clarification for this on Facebook:
If you are performing the Trip with a finesse weapon (such as the whip that has the trip trait), you add your Dexterity instead of Strength to that particular Athletics attack roll.
Kalindlara Contributor |
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Got a developer clarification for this on Facebook:
Stephen Radney-MacFarland wrote:If you are performing the Trip with a finesse weapon (such as the whip that has the trip trait), you add your Dexterity instead of Strength to that particular Athletics attack roll.
Oh thank goodness.
Mats Öhrman |
Some more developer clarifications from Facebook regarding the fact that "Fist" is also a Finesse weapon and that it comes with a "free hand" (which means you don't need the Trip trait to trip with it). Quotes below are from the Facebook thread:
Follow up: #1 Does the weapon need to have the Trip trait or only need be finesse? For DEX-based Unarmed trippers, would they be able to use their DEX and get a bonus from their Handwraps? #2 Since trip/grapple is an athletics skill check, can you use Assurance?
#1 Typically a weapon needs to have the trip trait to trip even if you don’t have a free hand (Trip trait page 183). Because a trip is usually done with a free hand, it does not need to have the trip trait. And yes, you would gain any potency bonus from the wraps. #2 Yes, you can use Assurance with those checks (and not apply any bonuses, penalties, or modifiers), as normal.
As you can see, Assurance on combat maneuvers also seem to be ok for now.