Slowed and Hindered Terms Would Be Better Swapped


Playing the Game


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Just a quick bit of feedback here. Slowing both in everyday use as well as in the legacy of the game has always talked about effects that reduce movement speed. That it means a reduced number of actions is needlessly confusing. There is a word that means that, things happening that get in your way and make it so you can do less: Hindered.

I'd seriously suggest swapping the game definitions of those two terms. It will make the game a lot more intuitive.

Plus, on a related terminology issue, the term "Bolstered" as used in the game gets really problematic when it gets used in connection with positive effects.


I never would have thought of that but now that you point it out it seems very obvious. I assume that it's a holdover from the Haste/Slow spell paradigm. IE changing it would be hella confusing. But I would support it. In the name of progress, pull the bandaid right off!

Also, yeah, bolstered is not a particularly illustrative term, but the problem is it's quite a game-mechaniccy concept. So I'm not sure any word will really do it justice.

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