"The Lost Star" Playtest by Archimedes


Doomsday Dawn Game Master Feedback

Liberty's Edge

Character Creation:
1.) Human Paladin
Creation Time: 60 minutes
Satisfaction: 9/10
Notes: Love the overall feel and options for the paladin. Very excited for this class.
The protection domain power I picked up felt a bit underwhelming at first level.

2.) Goblin Rogue
Creation Time: 60 minutes
Satisfaction: 8/10
Notes: Pretty happy with Rogue options. Would like to see goblin feats more like the interesting traits from PF1E.

3.) Elf Wizard
Creation Time: 120 minutes
Satisfaction: 3/10
Notes: Cantrips are GREAT! Other spells are pretty cool. LOVE the crit success/success/filure/crit failure system!
LOVE the new version of magic missile.
Some cantrips could be better (Daze).
The Wizard school powers were EXTREMELY DISAPPOINTING. Universalist wizards got more Drain Focus uses AND a feat.
The Wizard school powers were less powerful than a cantrip. For most there is no reason to cast them instead of casting
a cantrip. Call of the Grave does almost nothing.
Burned all his spells on Drakus, then resorted to cantrips. Overall worked pretty well, but would be nice to
have something wizardy to do with that 3rd action. A caster should not need to carry a crossbow to add in random attacks
with his occasional 3rd action.

4.) Dwarf Cleric
Creation Time: 80 minutes
Satisfaction: 7/10
Notes: Pretty happy with all the healing options and domains.
LOVE the variable actions on Heal.
Some of the dwarf feats feel disappointing (Ancestral Hatred, Giant Bane. would prefer more interesting abilities instead of small numeric bonuses).

Game Play
-Loved the unique monster abilities that made each encounter interesting and unique.
-Great adventure, interesting details, fun encounters.
-Poison was interesting and powerful, but took some bookkeeping. (When do you make your next save? Beginning of your turn after the duration? Or end of turn?)
-Dying rules were interesting, but took some bookkeeping. I think they are ok.
-Love the consolidation of conditions.
-Shield Block is awesome. (Paladin broke his shield versus Drakus).
-Love the 3 action system, give options for movement and ability usage, but you can also just fill with attacks.
--This is a very powerful system that could go a long way.
--HOWEVER, 3 attacks per round by something like Drakus which has high attack bonuses AND damage is BRUTAL.
--HOWEVER part 2: Any action(s) that force you to sacrifice your primary attack to have a chance at giving an ally a 5/10% bonus
are extremely concerning. Aid and Call of the Grave and other similar things cost you your primary attack for a 5/10% bonus which
will on average be a net loss. These things are a trap for players. The ideas are great, but need to either cost less actions or
be enhancements on top of your primary attacks. I'll probably write a full post on this, but somebody needs to check the math on
these things to make sure the opportunity costs of using an action balance against its benefits.
-Drakus was Overpowered. The party was 1 hit away from a Total Party Kill when the Wizard finished off Drakus with Electric Arc
(and they started the encounter fully loaded).
--Paladin rolled terribly, even with Magic Weapon on him.
--Drakus got some crits and LOTS of usage out of 3 attacks per round.
--Paladin broke his shield trying to survive it all.
--Forgot to use Hero Points, that might have helped.
--Paladin and rogue both had Bludgeoning weapons which hurt them. I think the overall design goal of higher hit points and fewer
resistances is a good thing.

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