Sorcerer Hemmorage


Classes


Is it just me, or does just six bloodlines seem...bleh? I mean, I get that too many choices are worse than not enough, it's just that these bloodlines seem way too "safe". Worse yet, their are some that I don't understand...as in how and why?

Aberrant: I like the concept, yet...it feels like the description says one thing and the skills vs the spells and powers another.

Angelic: This one had me scratching my head. I never considered this...especially with Cleric and Paladin available. This does NOT feel like a Sorcerer.

Demonic: This one makes sense...mostly. This is what I personally think when I think of Sorcery. This is what most every fantasy describes as Sorcery. Except for Divine spell list...again scratching my head. THIS should have been Arcane.

Draconic: Perfect...proverbial nail on the head.

Fey: Huh? This is like you are giving Ancestry a special Class all and in of itself? Interesting idea...not sure where I stand on this one. Like Aberrant, it says(or in this sense, implies) one thing yet delivers another. Clear example of this is the choice of spells vs the spell list. The spells have a trickster feel...while the spell list is Primal, clearly going for a "nature" feel. The only deception here is what this is...I see a Druid trying to be a Wizard...kind of?

Imperial: Same as Fey, Ancestry as a Spellcaster. Worse yet, why have this when it is a watered down Wizard?

Now...looking at broad changes that might help the bloodlines.

NEW spell list....yeah, painful.

Eldritch Spells...Otherwordly, Unnatural, Sinister, Weird. This would fit Aberrant and Demonic MUCH better than current lists. Thematically and probably mechanically(Still trying to figure out how Demons heal....that's just me).

Fey and Imperial need better difinition. They need to stand out. One is a Wizard, the other is an Elf. Again, that may just be me(and most likley is).

One additional change to help, Bloodline Powers need to be placed somewhere other than buried in Spells. They need to be with the Sorcerer. They are NOT spells.

What are your thoughts?


Yeah, I mostly agree about the problems currently in the class.

I think the answer would be to add more feats that strongly relate to the bloodlines themselves. Maybe more powers from the bloodline that you can pick as feats. Similar to Cleric, but just moreso.

Instead of a fake master of resonance and metamagic being their thing, I'd like them to have tons of class powers. Maybe even at the expense of spells known like the Bard. If the majority of their flavor and power is from their bloodlines, I'd like to see them fall into them more. Dedicate more space to bloodline powers. We've got 54 domain powers, and the Cleric can spend tons of feats on picking those from their different domains available to them, AND has channel energy.

We don't really have a lot of ways for a Sorcerer to focus more on their theme or diversify, because all they are is spells and some powers that may or may not be useful. They have a lot of metamagic, but if their spell lists don't really work with those metamagic, it's less useful.

Some of the changes wouldn't be completely unheard of. Like Primal Evolution gives a free casting of Summon Nature's Ally per day. But it could have been a power available instead, giving the player more options in their casting by adding a few more spell points and adding another power to use them on. In addition, SNA doesn't particularly lend to the only bloodline able to take it right now, Fey.

So yeah. More powers that they can take to give them flavorful abilities useful to their bloodlines and spell lists. Maybe take away some of their powers coming automatically and make them optional as well. Give 1 at first level and give an extra 2 feats to still get those powers.

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