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35 posts. Alias of Sarah Gabrielle.


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Zaister wrote:
Gabby the Ferocious wrote:

whether it be in here cause that's where clerics are, or in gm core cause setting, does anybody know the 20 core deities's status regarding sanctification?

really interested in particular if any deities specifically require that you don't be sanctified, but i'm interested in all of the details

Gozreh and Pharasma do not offer any sanctification options. The other 18 all either allow or require sanctification.

sweeeeet, thank you. alright. back to refreshing my inbox


whether it be in here cause that's where clerics are, or in gm core cause setting, does anybody know the 20 core deities's status regarding sanctification?

really interested in particular if any deities specifically require that you don't be sanctified, but i'm interested in all of the details


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my animist has been an android whose apparitions are previous souls who lived in the same body previously. they don’t really have a name, just going by the previous spirit’s names. also, their non-spellcasting fighting activities consists of using a double barreled pistol. they’re based off a pf1 medium i played. very different classes, obviously

it’s been going well. gonna start giving them my feedback pretty soon


i actually talked about this as one of my main issues with the class. everyone talked about damage and action economy, so i spent most of my time talking about how the whole class is far too class-feat dependent

i dunno what the solution is. maybe something like making elemental impulse feats come with 2 impulse actions each can do? and a lot more generic ones that can work with any element? right now it’s crazy hard to build a satisfying caster-kineticist. even if you’re not using your feats for other things


i’m happy with just kineticist, but i’m secretly hoping they have a second class that they’re confident they don’t need to playtest, and don’t want to announce until later

probably because it’s gonna have math similar to a pre-existing class. fingers still crossed that that’s somehow shifter, lol

but. expectations management… do not expect anything but the kineticist. but always be prepared to be pleasantly surprised, even just by cool new archetypes


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Graeme Lewis wrote:
Question, are the accessibility options priced so that a character could start out with, say, a prosthetic hand/foot/arm/leg without it eating *too much* cash?

bet it’ll cost you an arm and/or a leg

but the crb seems to suggest that they can just *have* a regular prosthetic

https://2e.aonprd.com/Rules.aspx?ID=489


aaaaaa i need to knowwwww lmao

still wish there were more tattoos available. particularly low level. or a system to make low level ones. well. all level ones


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Ly'ualdre wrote:
Much excite. My body is ready. My bank account, however, is not. I pretty sure I won't get paid till the day after this order attempts to draw. So I'll have to wait much longer to dive into it. Sadness shall ensue. Lol

in a different thread, someone mentioned the idea of buying gift cards in advance, and having the subscriptions paid with the giftcards. that way they didn’t have to worry about when it would go through, they could kind of pre-pay via the gift cards


we start a new campaign on sunday, and one of the players wants to be a magus ;-;

and i mean. the other casters might have new stuff too. soooo ye


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sooooo anyways. how bout them secrets of magic, huh? sure are pretty secret. so secret i don’t even have them yet <.<

soon


any new variable action or 1 action spells that stand out?

tell us about a new archetype you like!

or a new option for an old class that’s pretty standout


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Kineticist +1

Special Mentions go to Gunslinger, Summoner, Inquisitor, and Bloodrager


Hi, I'm not sure that this is a rare problem it looks like, but I couldn't get my starting items on my new subscriptions to line up with what I wanted. So I thought I'd make the order and come here.

The Adventure Path that I intended to start with was Pathfinder Adventure Path #145: Hellknight Hill (Age of Ashes 1 of 6), not Pathfinder Adventure Path #144: Midwives to Death (Tyrant's Grasp 6 of 6).

And the Campaign Setting book that I intended to start with was Pathfinder Lost Omens World Guide, not Pathfinder Campaign Setting: Druma, Profit and Prophecy.

And then of course, I'd also like to confirm that my Roleplaying Game subscription will get me both the Core Rulebook and Bestiary for second edition.


Yeah, I mostly agree about the problems currently in the class.

I think the answer would be to add more feats that strongly relate to the bloodlines themselves. Maybe more powers from the bloodline that you can pick as feats. Similar to Cleric, but just moreso.

Instead of a fake master of resonance and metamagic being their thing, I'd like them to have tons of class powers. Maybe even at the expense of spells known like the Bard. If the majority of their flavor and power is from their bloodlines, I'd like to see them fall into them more. Dedicate more space to bloodline powers. We've got 54 domain powers, and the Cleric can spend tons of feats on picking those from their different domains available to them, AND has channel energy.

We don't really have a lot of ways for a Sorcerer to focus more on their theme or diversify, because all they are is spells and some powers that may or may not be useful. They have a lot of metamagic, but if their spell lists don't really work with those metamagic, it's less useful.

Some of the changes wouldn't be completely unheard of. Like Primal Evolution gives a free casting of Summon Nature's Ally per day. But it could have been a power available instead, giving the player more options in their casting by adding a few more spell points and adding another power to use them on. In addition, SNA doesn't particularly lend to the only bloodline able to take it right now, Fey.

So yeah. More powers that they can take to give them flavorful abilities useful to their bloodlines and spell lists. Maybe take away some of their powers coming automatically and make them optional as well. Give 1 at first level and give an extra 2 feats to still get those powers.


I think the easiest solve is to make more Sorcerer feats that benefit a Sorcerer that took a particular bloodline. It seems a lot of these feats are ill-designed to work with all 4 spell lists, and the bloodlines don’t seem to give enough to define your character outside of their spell list.


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In addition to what they’re saying, feats are listed by level in Skill Feats and General Feats, but then they’re out of that order when you’re looking at them, going back to alphabetical order. Meanwhile, class feats are separated by class, and they’re listed in the order that you can take them. You had a good order to list them in, then you went out of that order to put the specifics down. In the same vein, Ancestry Feats are also not in order of the level you can take it in, but also alphabetical. That’s less of a problem with so few of them right now though.

Very related to this problem with Feats is Alchemical Items, which are not listed anywhere in level order from what I can tell. And they probably should be since they’re the Alchemist’s not-spell-list. If you can’t put them in order of level, at least a list similar to the way spells are arranged. As is, you have to look at the description of each to see it’s level, and make note of the ones the Alchemist has access to. As opposed to having a list that more clearly shows that like spellcasters have.

And finally, I’d like to make my own thoughts know on Spells and Power organization. I mostly agree with JRutterbush. Though I’d put the text for the power IN the Class Feat that gives it. Or at the very least, directly after the rest of the class. Organized by level you can get them. Of course. If a cantrip is class exclusive, I’d like largely the same. While I understand that powers ARE spells, putting them with the spells and away from the class that gives them is just not great for people making their character. It’s a lot of back and forth that could have been fixed by having the description for the powers inside the Class Feat.

For any given class power, which appear to all be completely new things that most players won’t have had before, they have no way to know what abilities they’re looking at. Take for example the Wizard. The Wizard has 9 different Class Feats that essentially read “You gain the ‘Power you know nothing about’. It costs this many spell points. You gain this many.” And to know at all what any of those feats actually do, you have to find the corresponding spell where it is in the larger list. Admittedly, you listed the page number, but again, it’s a lot of needless back and forth. It should probably be considered that the Power’s description is in fact part of the Class Feat.

So. Conclusion. While we went the right direction with organization on Class Feats, and it’s easier than ever to pick an appropriate ability for your class, that organization was not used elsewhere. And it’s still not easy to pick General/Skill Feats or Alchemical Items. And even where it is used, in some cases it means little to the player because the full text of the ability isn’t displayed there. It’s just little fixes to organization that could make people’s experiences better.


Elleth wrote:
Elleth wrote:
Gabby the Ferocious wrote:
Human Paladin/Cleric. Unfortunately using WIS and a Mace instead of INT and a book. To be my old Living Grimoire.

Depending on how spell points pools work you might be able to run off int as a pally if you're actually a wizard multiclassed into a paladin. Though this depends on the limits of multiclassing.

You could probably have "favoured weapon: book" depending on the parameters of the playtest, which means your pally powers might bump up your spellbook in damage.

Update:

Paladin multiclassed into wizard

Well. Maybe. Thinking about it a little more. Big thing though is I have to make sure to keep him close to concept both mechanically and in flavor. Obviously flavor is more important, but the big thing is that he could heal. At least to the party. Maybe Paladin/Heal Skill would be enough for that though. Not sure. He was admittedly VMC Wizard, and picked mostly spells that were on the Wizard AND Inquisitor list. Maybe if the Divine and Arcane lists have enough in common. If anything. I could also do 3 classes, but that might be too much.

Also, standby. Posting this, but about to update my other ideas into this post too.

Edit: I typed it all out, and the internet ate it. So now it’s not coming up on here. At least right now. Maybe tomorrow. Everything mostly worked the same, with some changes due to what Multiclasses are available.


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What characters I’d like to Playtest...

Some of my oldie characters. Bring me back and try them out in P2.

Half Elf (possibly drow?, but maybe only in name?) Bard/Rogue multiclass to emulate the Archaeologist Archetype from P1. Maybe some more gish like abilities somehow.

Human Paladin/Cleric. Unfortunately using WIS and a Mace instead of INT and a book. To be my old Living Grimoire.

Elf (reflavored as Kitsune?) Feyblooded Sorcerer. Mostly Fire spells if possible. Also some trickery type spells if I can. Illusion and Charm. I want the Flame Blade spell intensely. They were a Kineticist with 9 tails. It was... rough.

Human Paladin/Bard multiclass. A Paladin of Shelyn that I never really got to flesh out.

And something new. I want it to be a Barbarian multiclassed with a caster. Possibly Sorcerer. I always wanted to try a Bloodrager. I might go Cleric or Bard though.

But I’m mostly going to be looking for ways to reflavor things for other people without changing it. Or possibly without changing it too much. Might have to to soothe some players. Data is still data, just massively less useful if it’s not what they wanted us to test.

One of my players is set on Tiefling Witch though. I have ideas of ways to do that legitimately in the Playtest, and it might be fine honestly. But I might have to homebrew it if not. But I have ideas.


ThePuppyTurtle wrote:
Saint Bernard wrote:

Sounds like creating a therge will be as easy as starting with a cleric of Nethys and adding the archetype for wizard. Or the reverse.

I like the new multi class system.

It was mentioned in a stream that there's some big thing related to which spells Nethys grants. It made me wonder if his clerics can get the arcane list, or a lot of arcane spells or something.

Or maybe they just meant he grants mage armor idk.

I’m thinking they get to learn spells from other lists in place of the deity specific spells. If it were only 1 list, Arcane. Or maybe there’s a Feat for Nethys worshippers. But that seems oddly specific, and like there’s not enough room. An INT based ability maybe? It’s always bothered me that there wasn’t an INT based Cleric Archetype for Nethys, so maybe this does that somehow.


I imagine Occult/Primal and Arcane/Divine will be popular multiclasses. Particularly Bard and Primal Sorcerer, since Charisma. Get you that Mystic Theurge. 10th level casting in one list, 8th in the other, all 4 essences. Of course you can just go for any 2 casters. Even with the same list. But I’d imagine all 4 essences would be neat.


MerlinCross wrote:
So can I take Half Drow and Half Tiefling later to make the ultimate edge?

I think you’d be able to take Elf, the Tiefling Heritage, and just pick Drow options under Elf? Not sure.


Deadmanwalking wrote:
tivadar27 wrote:
I'd agree with what others have said, perhaps 2 race feats at first level, one of which must be a heritage feat.
For the record, as one person advocating two Ancestry Feats at 1st level, I wouldn't restrict it like this. I might say no more than one Heritage Feat (though I'm not sure how much of an issue this is), but I certainly wouldn't make a Heritage Feat mandatory.

Yeah. Same. Forcing everybody to be a half race would be sooo weird.

So I like the Heritage Feats, and they’re even really strong actually. But I can see what people mean when they don’t like it.

The choice is being made for you what feat to take. And one specific feat given to you is so much less than being able to pick from a bunch of feats.

I can see 2 Ancestry Feats at level 1 pretty easily. No restrictions to one having to be a Herotage Feat though. Again. That’s weird. It might end up a popular house rule later on.


Cleric is Divine. Druid is Primal. But also, Bard, the Occult caster, can probably fish pretty well too. I don’t see what’s stopping Wizard and Sorcerer from gishing. Proficiencies? Eh. Just get those too. You probably don’t even have to archetype out for those.


So I obviously understand wanting to multiclass in a level based manner, but I don’t agree that it’s the best way to go about things. From a game OR story point of view.

From a story perspective, even if you decide that you’re quitting one class to do another, rather than blending the two, you’re eventually barely going to have any use for your original abilities. Like, they’re there, and they’ll help, but honestly they’re not completely necessary. If you move jobs over from being a fry-cook to being a brain surgeon, eventually you should really just refrain out of fry-cook and into straight brain surgeon. If you’re doing more of a blend, like from Waitress to Hostess, your proficiencies and abilities from one will likely be useful in the other. No particular reason to switch over, just grab the Hostess feats.

Flavor wise, you probably won’t use your Fry-Cook abilities in the Brain Surgeon class, so you have no penalty in going straight Brain Surgeon. It makes sense story wise if you just eventually forget those abilities. No reason to be Fry-Cook 1 Brain Surgeon 19. And if the classes are similar enough, you’re not missing out on much by being Waitress and taking Hostess feats.

Game wise, it’s getting rid of a lot of our level dipping. If there’s a certain thing that you want in PF1, a level dip could get you to it. Sometimes too easily. Let’s give the example of Will Saves. If you wanted to build the highest Will Save, even with just CRB, at a quick glance, you could have a level 7 character with a higher base Will Save than a level 20 character because of how front loaded classes were. And were forced to be. They still are, even if less so.

Fighter 1 would grant you Heavy Armor Proficiency and Martial Weapon Proficiency. On top of that, you’d get an extra BAB. You’d also get a Bonus Feat.

Rogue didn’t just give you Sneak Attack, but it also gave you extra skill points, free Weapon Finesse(on an Unchained-Rogue) a lot of class skills, and some proficiencies if you somehow didn’t have them.

Proficiency is a large part of how all of this works in PF2, and it’s understandably harder and harder to justify level dips giving what they do.

So we’ve got this.


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Ched Greyfell wrote:

Pretty sure it was stated that paladins will be LG for the playtest. And they'll look at other alignments and possibilities once they figure out if the mechanics for the base paladin work.

Why get in a tizzy over a game that's not out yet?

Yeah, I’m fairly certain Mark said he was a big proponent for other alignment Paladins, but for now just Lawful Good. Make sure it’s solid. He was saying that writing class feats for 9 different alignments off the bat would take up too much space. So it might not even be CRB, but maybe a few books in.


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Coming off of occasionally playing 5e, I was hoping prepared casters would cast like an arcanist and everyone was able to heighten any spells known on the fly like 5e. I don’t believe the analysis paralysis is as bad as they say. But I’ll live.

And actually, I was hoping things would be even more modular. But I kind of like the way it’s currently set up and the way I think everything works. And it’s pretty close to how I was going to create a massive(ly bad) P1 rewrite for my group. Now I don’t gotta.


You know, “Ancestry” rather than “Race”, and making it about feats might also be a way to sort of “Multi-Ancestry” in a way that we didn’t have before. A Dwarf Tiefling can be distinct by having Dwarf AND Tiefling feats. But obviously that’s strong... There might be an extra cost somewhere in there.

Unrelated to that whole idea, I will be approximating a Tiefling Ancestry for the developers to hate reading about when I submit my data.


Oh, well I’m not sure where, but they talked about that before. In a lot of cases, the critical success and critical failure reference the success and failure, so it works better in that regard if you list success before critical success. Or at least they say. But I’m not entirely convinced that this way wouldn’t work too.


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Multiclassing and archetypes. See if there’s any info on approximating things from 1st edition. But I also heavily wanna know what they’re looking for data wise. And I’ll try not to stray too far.


You know, with all of this talk about whether a Bard can be Occult or not, I went back to look at Occult Adventures. Surprisingly, it's not NOT describing a Bard. At all.

Also, seconding all the people saying Arcane has just as much of a weird and "dark" connotation. The only reason you guys don't think so is because of D&D and Pathfinder. You're looking at the word in a way more normalized way than most other people. They're both pretty iffy.

And yessssss. I needed to know a little bit more about Magus-ish builds. Now I just need a Witch approximation. I've got ideas for that though. Which I'm sure will be less than useful when I report it in the surveys. But I will.

Oh. I guess I could use Gunslinger information too, like if Guns are just items people can use now. Even if they still have to get proficiency outside of their class. But I also have ideas. So you're in luck. More questionably useful data.


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The blog wrote:
"does that mean that your level 20 untrained and magic-hating barbarian knows more about arcane magic than your friend's level 1 bibliophile wizard does? Not really. Your barbarian, with her extensive experience in battle, might be able to identify a dragon's weaknesses much better than the wizard with his ivory-tower book learning, but when it comes to magical theory, identifying the gestures that compose a spell, or other such topics, your barbarian simply doesn't know anything at all."
The blog wrote:
"But the new skill system is more than just the bonus you gain. Each level of proficiency unlocks skill uses that are either intrinsic to the skill itself or that are uses you select as your character advances."

So we know that a lot of uses for skills are tied behind proficiencies. The example given in the skills blog is that anybody can use the Heal skill to Administer First Aid, but you have to be trained to Treat Disease or Treat Poison. And that makes sense, because even a level 20 Barbarian untrained in the Heal skill knows how to wrap bandages around a wound, possibly even quite well, but they won't know as much as somebody who's studied even for a moment about treating a rare disease that uncommon in these lands.


Can I be the person to remind everyone the benefits of this being a playtest?

It’s like Chrom says. Anything can change.

They’re going to be collecting feedback, and probably already are. We’re going to see what works best collectively. There might be 2 different methods of multiclassing for all we know.


Huh, with playing an instrument providing components instead of the actual components, does that mean that we have some good incentive to play an Instrument Bard instead of a Singing Bard?


Milo v3 wrote:
I'm against any form of multiclassing that doesn't let me not progress my first class.

You know what, I get that too. Maybe there's some sort of way. Or maybe it doesn't matter, because only basic proficiencies increase in this manner anyways. But no. I get it. Even that would be the sort of thing you'd want to change in your multiclassing.

I'm not sure. But I think even if you start taking levels in a second class in the more traditional route, you might still be able to take feats from the first class. But I guess it's wait and see. I just can't stand the wait.


In my eyes it could easily work well as a bit of a cross between VMC and the way 5e works. And also kind of like prestige and archetype feats. I don't think we will have traditional multiclassing.

We know that multiclassing references a single table, like 5e does if I'm not mistaken. (books are on loan)

We know that most class features are mostly tied behind class feats now. Almost everything but a few more iconic features of that class, like spellcasting, and proficiencies. Sneak attack.

But we don't know 100% what might be available in feats. Additional Sneak Attack? Additional Spellcasting?

And they said that multiclassing won't be near as punitive now. Even for spellcasters. So I think that multiclassing spellcasters will possibly work like 5e multiclassing casters. Maybe not. But it would be an easy way to keep track of spells per day like in 5e.

It also looks like maybe feats will be how Ranger and Paladin get their casting? I'm not sure, but it could be how other people get casting too, possibly any class. Mark Seifter has said that you could easily make a Bloodrager in core with the Barbarian, and in the blog for Barbarian, they mentioned that their Barbarian was their primary healer in one game. I think that anybody can feat into spells, and probably other class features. Possibly as well as the respective base class.

So I think that like prestige/archetype feats, there will be an opening feat into each class, which gives you some of their basic abilities, or a scaled down version of their class abilities. From there, you can freely pick class feats from either class, but you can't switch to a third class until you have a certain amount of feats in your secondary class.

So. I think any character can take the opening multiclass feat or two to get some basic or scaled back version of main class features, and I think that from that point on you can freely take class feats from said class. I think that that means that anybody can pick up spellcasting from a feat or two. Anybody can pick up sneak attack. But you have to be vaguely committed to that, because you can't as a Fighter pick up spellcasting and then immediately pick up Sneak Attack.

I think that as long as the opening feat to a class doesn't suck, it should resolve the problems that VMC had, because just like the base class, you pick your class features after that.

So long as alignment and code of conduct allows, I could see things like a Rogue taking a feat to get some minor, or even major, Cleric casting. Maybe not with the same proficiencies, but they would get spell casting as a Cleric. From that point forward, they might pick up Extra Domain to gain a Domain. And then Extended Domain to gain the later power. Extra Domain again. Maybe Turn Undead.

I don't think that it will give proficiencies so much as the more flavorful class abilities. Proficiencies you might have to manually add.

I'm looking forward to finding out how it goes.