Rejuvination and Scarwall ( possible spoilers)


Curse of the Crimson Throne


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Using the hardcover edition there are a number of undead within scarwall that would normally only stat redead if you kill them specific ways or do something with their remains. these include Ukwar, zev revenka, and that one guy on the east wing that you shouldn't wear his armor.

Given the curse of scarwall, does destroying them without the special conditions allow them to rejuvenate or do they just have their souls stuck in the walls of scarwall? if the former, would putting zev revenka in rejuvenating mode sever his connection to mithrodar?


I know you're probably way past this by now, but I figured I'd bump it because my PCs are crawling through the Anniversary Ed. Scarwall right now and they're going to fight Ukwar tonight. She's only able to be permanently killed via a glass or obsidian weapon (which none of my PCs have ever owned in all the years I've ran PF games). I'm sure they'll be able to subdue her just fine, but they're going to take her weapons and armor immediately, and I'd rather she keep them for her continued appearances until the Scarwall curse is lifted.

As for Knurlott, they just haven't tried to take the armor for some reason, and I have his body disappear whenever they leave the room. I've been lucky I guess...

...Does Belshalam's body just lay there and decay after they kill him? His soul is now trapped in Scarwall despite no longer being a spirit anchor, but since he was alive when he was made into an anchor, does he rise as undead now?

I feel like I should know this already.

Grand Lodge

regicide85 wrote:

I know you're probably way past this by now, but I figured I'd bump it because my PCs are crawling through the Anniversary Ed. Scarwall right now and they're going to fight Ukwar tonight. She's only able to be permanently killed via a glass or obsidian weapon (which none of my PCs have ever owned in all the years I've ran PF games). I'm sure they'll be able to subdue her just fine, but they're going to take her weapons and armor immediately, and I'd rather she keep them for her continued appearances until the Scarwall curse is lifted.

As for Knurlott, they just haven't tried to take the armor for some reason, and I have his body disappear whenever they leave the room. I've been lucky I guess...

...Does Belshalam's body just lay there and decay after they kill him? His soul is now trapped in Scarwall despite no longer being a spirit anchor, but since he was alive when he was made into an anchor, does he rise as undead now?

I feel like I should know this already.

Oh my goodness...or should I say badness?

I love the how that armour works. Nice to know about the write up in Undead Revisited. Thanks. I know the fighter in the group will use that spiked plate mail.

I don't think Belshalam comes back as undead, but, coming back as a Forsaken Lich, a gift from Scarwall for his services, would be awesome...LOL...food for thought!


Olmac wrote:
I love the how that armour works.

Yeah, the armor is kind of what sold me on making sure I include Knurlott in my D&D 3.5 campaign through the original module.

Graveknights are awesome. They strike me as a combination of a Death Knight (MM2) and the Knight Haunt from Bestiary of Krynn, with a malign "post-death" ability added in Undead Revised.

The first 4 Adventure Paths are nice for me, because they were published for D&D 3.5, so I don't have to change anything, and can use the monster stat blocks as is. Since Graveknights were first published right after the AP transition to Pathfinder, I have to back-port it. Not a hard thing, it just forces me to debate how closely to emulate the PF one with D&D 3.5 abilities, and weigh that versus the CR adjustment relative to D&D as opposed to PF.

Basically I'm looking at making the following changes:
* +4 channel resistance becomes +4 Turn Resistance
* +8 racial bonus to Perception applying to both Spot & Listen
* changing racial HD into d12's rather than d8's (or maybe just changing all HD, even from class levels, to d12's, to match how it's done in 3.5 with Vampires & Liches, etc.)
* adding the Unholy Toughness ability WotC started giving some undead in MM3 and later books (still doesn't give Cha to Fort saves, though)
* change the Toughness bonus feat to 3.5's Improved Toughness (which is basically exactly what PF Toughness is)

The last two would just be flat-out additions on my part, for the purposes of emulating the fact PF undead get bonus hit points from Charisma. My D&D 3.5 Knurlott will also be immune to crits, unlike the PF version.

I might make Knurlott a Fighter 10/Blackguard 2. Sure, he loses a feat (but I would need to replace some of the PF-specific feats anyway), but would gain Charisma to saves from Dark Blessing.

Decisions, decisions...

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