Post Session Report: It feels like Pathfinder.


General Discussion

Exo-Guardians

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Greetings everyone!

I just ran my first official AP with Doomsday Dawn Chapter One.
Our party consisted of Four players, of those four players, two had played Pathfinder before, with one having as much time on the old system as I have, and the other for just under a year, two played 5e, with one being very new to table top (Or Virtual Table Top in our case) games in genera. We were supposed to have a 5th but they could not make it and instead I took over and used a Cleric.

Our party consisted of
A Human Wizard, played by my Pathfinder Veteran,
a Human Fighter, played by my newer Pathfinder player,
a Goblin Paladin of Serranrae, played by the more experienced 5e player,
and an Elf Alchemist played by the newest player.
As I said I took control of my last Players character and played a Human Cleric of Desna, no I did not meta that it just fit the character.

Overall we found character creation to be a bit scattered, which we attributed to the playtest nature of the document rather than the overall rules. We did notice that some Ancesteries felt decidedly stronger than others, Humans being able to take an extra class feat at level one was a bit more powerful than expected, we had the Cleric healing for a lot more than we would have had otherwise.

I was talking with my veteran player after the session and we agreed that Ancestries could use a bit of love.

When we got into the game however, it felt comfortable, the best we could compare it to was that feeling of coming home after a hard day's work. The game felt like the Pathfinder we know and love, sure the underlying system and math were different, but we enjoyed it the same way we enjoyed our other Pathfinder games.

Chapter one stuff:
My players also found a secret door and Ambushed the intended ambush from the boss, we found out that magic weapon and Scythes are quite potent, also summoning actually worked and my player used a dog on the goblins, it was actually fun.

Overall we enjoyed ourselves, and they want more time with the primary characters, which means I get to cook up an adventure or two. The biggest takeaway I have is that the primary goal of they system it seems has been achieved, they made changes for the better, while still feeling like Pathfinder, there's some polish that's needed for sure, but it's in a very good state as it is.

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