
Sparksfanboy |
4 people marked this as a favorite. |
For one thing, it has a very negative impact on a sense of progression and player buy in. Nobody likes having to balance 5 different unexciting feats, races, and class features. It makes the game overly complicated and messy.
People should be excited to take an option. Flipping through page after page of boring options that give you +1 to save DCs while doing backflips next to a goblin isn't going to do that. In fact it's going to do the opposite.
Please, PLEASE make the base feats in the core more interesting, especially at low level. So many are so terribly boring that they should be thrown out.

Mudfoot |
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Especially as circumstance bonuses don't stack anyway, so quite a bit of the time many of those bonuses are redundant.
I'm feeling this about a lot of the game (though it may be a bit different at higher levels): all the feats are feeble and my characters just don't seem to be any good at anything. Compare my PF1 3rd level Unrogue who has +14 Stealth, +8 initiative, TWF daggers and can use that combo to seriously shiv someone. In PF2, the equivalent rogue is just...meh.

David knott 242 |
2 people marked this as a favorite. |

Especially as circumstance bonuses don't stack anyway, so quite a bit of the time many of those bonuses are redundant.
In PF1, circumstance bonuses did stack. Maybe whoever provided such a wide variety of circumstance bonuses forgot about that being changed in PF2?