
Kedomi84 |
Looking at jump,the static numbers for Leap, Long Jump, and High Jump make no sense and are inconsistent.
Leap say you jump out 15 ft or up 3 ft, no check required. So the feeble wizard and the burly fighter can jump the same.
Now, in Athletics, Long Jump says the DC is 5+total distance you are attempting to leap(not the extra, the total). So to go from a 15 ft to a 16 ft leap, it goes from no check to DC 21, a fairly daunting task early on, for a measly 1 ft.
Now for High Jump, it says a success gets you to 5 ft (not +2 ft). With the Powerful Leap feat,you can leap vertical 5 ft. So does that render a success on high jump pointless with that feat? How would they work together?
Overall, some specifics and logistics of Leap need to be addressed. What do you guys think

DerNils |
It is completely weird. High Jump has a fixed DC 30, and you can only ever jump 3 feet or 8 feet. At Level 1, a 4 foot wall is completely unsurmountable, barring feats. Nevermind that this is the only instance where suddenly a 3 feet distance become a Thing in a game where everything is in 5 feet measurements.
Whereas Long jumps are limited by your Speed only, which can go to ridiculous amounts. Which is fine by me, honestly - this is a game of Fantasy heroes.
The feat interaction is also weird as hell. Most class feats simply transform high jump into Long jump. Powerful Leap as written is super strange for high jump - up to 5 feet, you don't roll at all, up to 8 feet you Need the good old 30 (which is still barely feasible for a Level 2 guy who just got to expert), everything else, tough luck.
Oh and for Long jump, it increases your maximum distance by 5 feet - doesn't make it any easier to roll that 35 if you can now jump 30 feet as a human, but you could!

ofMars |
.
Now, in Athletics, Long Jump says the DC is 5+total distance you are attempting to leap(not the extra, the total). So to go from a 15 ft to a 16 ft leap, it goes from no check to DC 21, a fairly daunting task early on, for a measly 1 ft.
You are misunderstanding the wording of the leap action. You're not clearing 15 feet with a jump, you're moving a total of 15 ft, where 10 of those feet are what's being cleared. And that's only if your speed is 30 feet or more. Most ancestries only have a speed of 25 ft or less, meaning they only move 10 ft total, which only clears a 5-foot gap. It makes much more sense when you look at it on a grid, with the 10-foot leap being two squares of movement and the 15-foot leap being 3 Squares of movement.
I would recommend taking a token and putting it on a battle map, and closely following the directions of using the leap action

thorin001 |

Another problem is that the further you try leap the greater the chance that you just fall prone in you square. Also, there is no mechanism partially making a jump. If there is a 10' wide pit and I fail I fall on the near side of the pit, I cannot have made it to the far side fall there. I also cannot see who jumps the furthest ala track and field.

SuperSheep |

Adding Monk feats in and the sidebar in the skills section, it gets even more confusing.
Jump-related action:
Jump-related feats:
This is what I've kind of worked out, but it took awhile to work out all the numbers from the text.
So Powerful Leap could be simplified by just adding +2 ft. rather than making it 5 ft.
Trying to create a jumping monk before you can gain a fly speed means you're going to be taking a lot of falling damage while falling flat on your face which isn't very monk-like.
I would just like it if these were cleaned up a bit. And if you're going to make a distinction between High Jump and Long Jump as skills, maybe you should make a distinction in Leap as well.