CoeusFreeze |
2 people marked this as a favorite. |
I've compiled the following class feats from across the playtest. It is my view that they should be opened to all classes (becoming either skill feats, general feats, or some sort of new category which can be selected as class feats regardless of class) for one of or several of the following reasons:
1. Flavor-wise, there is no reason why the class should have a monopoly on this ability/why other classes shouldn't be able to utilize this technique.
2. I feel the ability is polarizing enough that a sizeable number of characters will be multiclassing/playing this class just to grab it.
3. Every single class that could make use of the feat gets it, and the ability should be reclassified as a general feat in order to save space and avoid potential issues in the future (for example, forgetting to give a future spellcasting class Steady Spellcasting).
If two or more classes get a certain ability, I've listed it under the first class alphabetically to get it.
Barbarian
Sweep
Cleave
Great Cleave
Knockback
Awesome Blow
Whirlwind Strike
Bard
Cantrip Expansion
Steady Spellcasting
Additional Heightening
Cleric
Reach Spell
Druid
Widen Spell
Savage Slice
Fighter
Double Slice
Power Attack
Dueling Parry
Double Shot
Swipe
Exotic Weapon Training
Triple Shot
Blind-Fight
Monk
Crushing Grab
Guarded Stride
Ranger
Quick Draw
Crossbow Ace
Running Reload
Rogue
Finesse Striker (as a feat or just a part of the Finesse quality)
You’re Next
Mobility
Poison Weapon
Improved Poison Weapon
Sneak Savant
Fantastic Leap
Sense the Unseen
Blank Slate
Cognitive Loophole
Perfect Distraction
Implausible Infiltration
Sorcerer
Counterspell
Dangerous Sorcery
Conceal Spell
Magical Striker
Overwhelming Spell
Quickened Casting
Effortless Concentration
Magic Sense
Wizard
Eschew Materials
Spell Penetration
Makeshift Wand
I am aware that this list includes a sizeable quantity of the fighter and rogue's class feats, and I think that the best way to fill the gap these would leave would be to expand the stance system or to create more abilities which play to the classes' unique abilities (more attack of opportunity options and stances for fighters, for example).