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I am Gming and playing 1 character. We got through 3 rooms. Party consists of Paladin, Cleric, Druid (my character), and Rogue. In spoiler tag will be showing our progress through the adventure. Then I will be giving some thoughts I have had. Also If you notice I might have done something wrong please let me know, I have had issues with finding some of the rules for stuff.
The rogue sneaks into the 2nd room and we eventually get into combat where we farely steam roll (really good rolls vs really bad ones) the gobs. Paladin uses lay on hands. Cleric uses a channel to heal the rogue and finds the Ring and Potions. Druid identifies the potion (quick ID).
Rogue sneaks into the Centipede Room takes a sneak Attack (misses) and runs out of the run. Party waits for centipedes to come into the other room (LOL). Still waiting.... Rogue goes back in and is attacked by the Centipedes. Centipedes roll bad only bit the Rogue 3 times. He saves vs the potion everytime. Here is where I could not find any rule about making ranged attacks in melee range. The rest of the group is attacking down the shaft with ranged weapons. Rogue eventually moves back and the paladin wades in and finished the insects off.
So some thoughts:
1. So far through the game Characters seem weaker then normal 1st level 1st edition characters.
2. The organization of the rulebook was difficult to find stuff.

Aleix Duarri |
As far as I undertand it is covered on the screening rules. "When you’re attempting a ranged attack, or a melee attack against a nonadjacent target, your target might be screened from you if another creature is between you." Since it is adjacent there is no screening so no penalty. You still provoke AoO if the creature has the reaction, but that's it.

Kennethray |
What dc did you use for the rogue to get up? I am thinking it should be 11 for the sewer ooze, but I am not sure. It says to use the monsters DC and may include a primary stat. it's a level 1 creature, and the attack stat is +1. So I am curious what you used and if it was easy for the rogue to get up.
K-Ray

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What dc did you use for the rogue to get up? I am thinking it should be 11 for the sewer ooze, but I am not sure. It says to use the monsters DC and may include a primary stat. it's a level 1 creature, and the attack stat is +1. So I am curious what you used and if it was easy for the rogue to get up.
K-Ray
yeah I just used DC 11 (Level+10 )
As far as the range attacks in melee the only thing is that it can set off an Attack of Opportunity if the creature has that reaction.
Though some ranged weapons have a Volley trait that gives them a -2 if they are closer then the listed volley range. Hand crossbow is not one of those.
K-Ray
Thanks, The rogue was using a hand crossbow.