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Here's my opinions on different aspects of this version of the game by subject
Artwork:
keep it going, evocative and just good
General structure of the game:
more "organized" which v1 was kind of chaotic but it was done at cost of creativity for players
Action economy:
good vibes on here, organize better the actions in combat. Let's be honest... in v1 those different actions type combinations were just a mess.
Feat and Spell descriptor boxes:[/b]
good organization here, more readable. Due to its paper nature, navigating through feat and spells it's still a pain though, but hey... no ideas how to resolve this
HP:
those seems to be a lot of HP right ahead of lvl 1. Everything hits harder so I can understand but I'll miss the HP rolling for characters. Only constitution makes a difference overtime here (dwarf warriors HP will always looks the same you see)
Proficiency:
I like the logic but not how it was developed.
I like the structure of these proficiencies but the scaling (-2,0,1,2,3) doesn't justify any investment other than trained as values will be always too close.
+level for everything?????? O gosh... horrible, bland idea.
You can do better than dnd guyz, c'mon.
Initiative:
the change from dex to wis? make sense to me I am sorry for the haters.
It feels actually more logical and adding the GM interpretation to use other skills for initiative is a good contribution on creativity.
Skills Feats and General Feats:
you just separated two type of feats which before were under the Feat chapter but forcing which one of the two types to take. Less creativity for the players here it seems but time will tell.
Ancestry Feats:
this is replacing racial traits ok but... how I am learning a new skill at level 5 because of my race? Why I wasn't able to do that before if it comes from my race? Roleplay logic kinda difficult to find here
Item Costs:
Scaled down... good. V1 gold was really depreciated XD.
Weight and carrying:
...no issues here. good for me
Multiclassing and multiclass archetype:
...what? I think I have to read that part 3 or 4 times again to really understand.
Other stuff:
spells, combat, classes in specific, etc I'll share my thoughts after experiencing some scenarios