Rethinking Martial Feats


Skills, Feats, Equipment & Spells

Scarab Sages

What if we regrouped all martially-oriented feats into Generic Class Feats, and fighters simply got bonus ones? Fighter, Paladin, Barbarian, Rogue, and Ranger (and other classes, to a smaller extent) suffer from having interesting class options taken up by martial abilities that really seem like they should be available to everyone. I don't even mind Attacks of Opportunity being a feat that fighters happen to get for free. Then you could open fighter class abilities to being more about cool options. Some of them are actually pretty solid. Getting extra reactions for shield blocking? Nice! Martial classes getting a charge-like ability? I can dig it. But right now it feels like too much space is being used reprinting martial feats that should be generically accessible, not to mention that some of the feats in the game still suffer from the Feat Tax problem. I'm not saying everything should be stripped away, but the fighter class still feels really mundane, even if he gets decent stuff, because all that stuff is still mundane, and it's difficult to understand why it should be restricted to that class in the first place. (To be fair, some of this problem is alleviated with Fighter Multiclassing, but that just makes being a Fighter embarrassing when all of my powers are so readily available).

That having been said, the base chassis for most classes is actually pretty solid (though there are some constraints and omissions that I think ought to be addressed, like to heavily incentivizing gear choices, also Paladins need SMITE), and it's starting to grow on me a bit. I just think the game could offer more for those classes that want more generic combat utility, and that the martial classes would be more exciting if they had less generic abilities. It's one of the reasons Barbarian looks so cool, even if it may have issues in some places, while other classes feel kinda... meh.

*Clarification: I'm not saying that fighters should just lose all their feats/class features and gain bonus generic feats. That's lame. I'm saying there are enough generic feats that they should be taken out, and fighters, paladins, etc. should be given cool replacements for them.


I mean, "Basically everything fighters can do is available to everyone else" is a thing from PF1 that I was happy to get completely away from in the new edition.

Scarab Sages

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PossibleCabbage wrote:
I mean, "Basically everything fighters can do is available to everyone else" is a thing from PF1 that I was happy to get completely away from in the new edition.

I agree 100%. I just don't think most of the martial feats are unique enough to their classes to warrant them being class-locked. I want cool, unique things that make me think about my class, not "I hit with my sword harder".

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