Feast and Famine


Skills, Feats, Equipment & Spells


1 person marked this as a favorite.

I made a Human Rogue. It is generally the first character I make in every new system, as it’s one I’m familiar with. He’s a scoundrel, a con artist, etc. iconic. He ended up with a +1 Intelligence after assigning ability scores - giving him 11 Trained Skills at first level. I was eyeballing the Human Ancestry feat to pick up two more, but 11 was actually way too many Skills. I picked up everything I thought he should be able to, plus Craft and Arcana, because I guess why not. I had a similar experience making a Half-Orc Ranger (5+Intellligence Skills).

Next I made a Dwarf Monk to try something different. He ended with a +0 Intelligence. It’s not that I ignored it, just that other things seemed more important. He got 3 Trained Skills. That feels so few that I can’t really get to all the things I feel like he should. A Barbarian: same deal. Being Trained means so much, it opens up any baseline fears and grants a +2 swing from being untrained. It means a lot more than the difference between Expert and Trained.

At higher levels, it felt like no one got enough higher level training and/Expert and Master ranks don’t seem to do as much as I hoped. They unlock Skill Feats, but those have seemed unimpressive and only get an extra +1.

Overall, I think that the number of Skills should be slightly closer, Skill feats should be easier to get into, and many of them should just be granted as an aspect of being an Expert, Master, Legendary with that skill.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Playtest / Player Rules / Skills, Feats, Equipment & Spells / Feast and Famine All Messageboards

Want to post a reply? Sign in.
Recent threads in Skills, Feats, Equipment & Spells