Bows needs a critical effect


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versus flying in addition to the nailing them to the surface thing is has going. Something to make their flying harder and so that your bows crit isn't useless vrs flyers.


They also have 'Deadly'. That should help the crits rather nicely, I think...


Yeah, someone actually pointed out that, even with the “volley” penalty, composite bows are still one of the best damage dealers out there. Longbows even without the extra STR damage are pretty good.


Still it would be nice since I feel like a good amount of the time your going to be shooting bows at flyers and their is class abilities that effect the critical effect so it would be nice if it gave you something useful when it happened.


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Thats cool. Its not really critical effect related is it?


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No, but it does give an archer "something useful" when shooting arrows (like casting web or bind undead to affect the flying target).

With the Cleric Dedication/Basic Cleric Spellcasting or Wizard Dedication/Basic Wizard Spellcasting multiclassing feats, it's an option for the "non-caster" classes, as well.


I'm not saying archer ins't good and isn't useful I just think the critical effect on bows (the whole pinning people to a adjacent surface thing) Isn't as good as the other ones because it won't work in the situation that I mentioned. Since I feel that shooting at flyers is probably pretty common then that is a lot of situations.


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What if being hit by an arrow created something equivalent to an Armor Check Penalty that inhibited the person until they break it off/pull it out/etc. It could specifically also apply to any fly checks made by creatures with wings?


Loreguard wrote:
What if being hit by an arrow created something equivalent to an Armor Check Penalty that inhibited the person until they break it off/pull it out/etc. It could specifically also apply to any fly checks made by creatures with wings?

I'd be ok with that.


The pinning worked fine last night for my party vs the manticore. My barbarian was using a maul andgot a crit which knocked it prone, followed by our archer who pinned it to the ground. This ended up eating up all the beast's actions due to a nat 1 on the first check to be unpinned.

I don't think that the pinning needs anything more. If they're low enough to get hit in melee, then the archer needs some teamwork to make their pinning shine. If the monster isn't low enough to be hit by melee, the melee attackers crit effects don't work either.


Maahes0 wrote:

The pinning worked fine last night for my party vs the manticore. My barbarian was using a maul andgot a crit which knocked it prone, followed by our archer who pinned it to the ground. This ended up eating up all the beast's actions due to a nat 1 on the first check to be unpinned.

I don't think that the pinning needs anything more. If they're low enough to get hit in melee, then the archer needs some teamwork to make their pinning shine. If the monster isn't low enough to be hit by melee, the melee attackers crit effects don't work either.

I don’t think you can pin things to the ground, I think they’re supposed to be next to a wall.


Xenocrat wrote:
Maahes0 wrote:

The pinning worked fine last night for my party vs the manticore. My barbarian was using a maul andgot a crit which knocked it prone, followed by our archer who pinned it to the ground. This ended up eating up all the beast's actions due to a nat 1 on the first check to be unpinned.

I don't think that the pinning needs anything more. If they're low enough to get hit in melee, then the archer needs some teamwork to make their pinning shine. If the monster isn't low enough to be hit by melee, the melee attackers crit effects don't work either.

I don’t think you can pin things to the ground, I think they’re supposed to be next to a wall.

They'll have to rewrite the entry if that is the intent because right now it just specifies being adjacent to a surface.


I'm ok with the wall thing but I would just like for it to do something when the wall thing isn't an option.

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