| Hyger |
Hey people,
Just love the game and I actually got my girlfriend to love a board game other than Monopoly-type games.
Here are my questions:
1. Loot cards - Just finished Burnt Offerings. Who gets the single loot card? We just decide among ourselves? Also, I see it's an "item" type card. I assume the person that gets it has to replace an item from his current deck. Right?
2. Loot cards again - If you complete the second adventure, it lists multiple loot cards as a reward. Do you get all of them or you just choose one of the bunch?
3. Damage/discard/recharge - If you have a card that states: "If you make a [skill] check x, recharge this card instead of discarding it". Can you try to recharge the card when you receive damage instead of discarding it? I'm positive the answer is no but a buddy of mine thinks the opposite as the statement on the card is separate from the power itself.
4. Condition to win - Been reading the forums a lot and there seems to be 2 schools of thinking for this. My take is: When you defeat the villain and he's got nowhere to run, the game is over and you win. I see that some people say that even if he has nowhere to run, you need to close the location, otherwise he stays there undefeated. Now which is true?
5. Banish card - To me, banishing a card means putting it back in the box. Bury a card means that it's basically exiled from your deck for the current scenario only. My question is, what's the difference between banish and bury for a basic card? What prevents you from taking a basic banished card back in between scenarios?
Edit: Ok, reading the forums, it seems that bury and banish is practically the same thing until you start Hook Mountain Massacre. Am I reading this right?
Thanks!
| Hawkmoon269 |
1. You have to decide among yourselves. It does count as a card as whatever other type it is.
Between Games...Loot cards count as cards of their type; if your character’s Cards List specifies 3 items and you keep 1 loot card with the item type when your rebuild your deck, your deck must contain exactly 2 other items.
2. You get all of them.
3. You can not recharge it, unless you played it. Playing it means activating the power on that card. Taking it as damage isn't playing it.
Recharge: This explains circumstances under which you may recharge the card—put it on the bottom of your deck—after playing it; it usually appears on cards that you would otherwise be required to discard...You cannot recharge a card you are forced to discard, or one that you choose to discard as part of taking damage or resetting your hand at the end of your turn.
4. Closing the location the villain was defeated at isn't a condition of the win, but it is a result of defeating him. The location the villain was in automatically closes, without you needing to fulfill the requirement. But you do follow the "When Permanently Closed" power on the location card. Then you check whether the villain has anywhere to flee (you'll probably really know ahead of time) and if not, you win. If you didn't close the location the villain was in, then he could flee to back to that location.
Encountering a Villain
Attempt to temporarily close open locations.
Encounter the villain.
If you defeat the villain, close the villain’s location.
Check to see whether the villain escapes.
5. Banish means put it back in the box. Bury means put it under your character card. So a buried card is still on the table in front of you, you just don't have access to it (it can't be played or cured).
Bury: Put it under your character card (likely losing access to it for the rest of the scenario).
Banish: Put it back in the box, shuffling it in with the other cards of the same type (thus losing it for good).
When the scenario ends, you can use the buried card to rebuild your deck, but a banished card is in the box and not available to you for rebuilding. You can't just go getting a card out of the box when rebuilding your deck unless you and no one else in your group has a card of that type for you to use. So even if you are Amiri and you are short of weapon, if one of the other players in your group has an extra Short Bow, you'll be taking the Short Bow in your deck.
Between Games After each scenario, you must rebuild your character deck. Start by combining your discard pile with your hand, your character deck, and any cards you buried under your character card; you may then freely trade cards with other players...
If you can’t construct a valid deck from the cards your group has available because you don’t have enough of certain card types, choose the extra cards you need from the box, choosing only cards with the Basic trait.
Starting with Hook Mountain Massacre, when you banish a bane with the basic trait you must remove it from the game instead of putting it back in the box, so it won't be used ever again in a future scenario for your group. For boons with the basic trait, its your choice whether to remove it or not. That is covered on the Rise of the Runelords Adventure Path card.
| motrax |
Hey people,
Just love the game and I actually got my girlfriend to love a board game other than Monopoly-type games.
Looks like Hawkmoon269 did an excellent job (as usual!) in explaining your questions, so I'll just take a moment to welcome you and congratulate you on graduating your girlfriend to another level of board gaming/card gaming. Even with the lack of a board... PACG kind of feels like one, just with cards.
Feel free to fire any more questions or weird situations our way... plenty of us here more than willing to help.
Also, let us know how your adventures go, if you are so inclined. Some of us can't play quite as often as we would like and therefore live vicariously through other adventurers! :)
Motrax
3Doubloons
|
Since other people (read Hawkmoon) have already answered you other questions, I'll just address this:
Edit: Ok, reading the forums, it seems that bury and banish is practically the same thing until you start Hook Mountain Massacre. Am I reading this right?
The two things that are identical until Hook Mountain Massacre are banish and put back in the box, the former becoming "or remove permanently under certain conditions" after Hook Mountain Massacre begins. Bury means set aside under your character card until the end of the scenario all the way through the adventure path.