Reign of Winter with GM Deadly Secret - Table 1 - The Snows of Summer (Inactive)

Game Master Deadly secret

The date is 4713 AR on Fireday, 19th Earstus at 8:00 am - current moon cycle: waxing crescent
The Location - Trail to Portal

Reign of Winter Slides


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This is our new discussion thread. I have waited a week for Paizo to move the other thread after it's been flagged but it doesn't seem like they are going to do that.


If you were selected to play in this campaign, please review the build rules and communicate with your table to make a working party. Make sure you play what you want, not what others want you to play. I hope to start the game as soon as everyone is squared away with their character builds and ready to step into the setting.

We will be using google draw and this campaign forums with occasional links to media sources.

Please read the players guide you can download for free from Paizo

Taldor region you will be starting in is only a point of origin or meeting of characters.

Your characters will start in a small hamlet called Heldren. This is located near the Border Woods between Zimar and Demgazi within Taldor (South East of Oppara). This area is mostly known for logging, hunting and travel. There is no Inn, people usually pass by and some stop to get their horses reshoed. So if you don’t live in town, you are probably just passing by and stopped at the tavern for food or drink.

Take note that this region is no where near a snowy region and it is currently mid summer. Taldor is close to the equator and so it's pretty hot around this time of year and you probably will be dressed/equipped accordingly. So if you’re from the area, you’re actually not familiar with the wintery seasons, since they usually don’t get snow in these parts.

You can be living there, visiting or passing through. We will establish your characters placement in the world before we start the clock on game day. The adventure will start in the Tavern, mid day (if you’re outsider). If you are a local of Heldren, you can be anywhere “in” town at the aventure start and Teppen will come find you. Go ahead and use all this information given including the google link below to build your character's reason for being in this area, this particular hamlet. Your characters do not need to know each other but can if you so desire.

Here is Heldren

Your game will start in the Year 4713 AR on Oathday, 17th Earstus at 12:00 pm - current moon cycle: new moon

Reign of Winter Play by Post Build Rules

  • Starting at LVL 1
  • Starting MAX gold
  • 2 Traits, no drawbacks (1 trait must be a trait from the Reign of Winter player's guide)
  • Max starting health for your classes HD
  • All Races 16 or lower RP (I encourage exotic races, the book does too! You will be going to many exotic places)
  • All classes are allowed except for 3rd party, Mythic, Occult or Vigilante.
  • No Evil alignments
  • 20 point buy for stats
  • We are using Unchained Background Skills & Alternate Crafting and Profession Rules
  • We are not using Pathfinder Society Rules, Hero Points, Words of Power, Ultimate Combat Armor/DR, Called Shots, Piecemeal Armor, Wounds or Vigor.
  • We are not using Unchained Gameplay, Stamina and Combat Tricks, Wounds Thresholds, Magic, Consolidated Skills, Grouped Skills, Skill Unlocks, Variant Multicasting, Fractional Base Bonuses or Staggered Advancement
  • No 3rd party material!
  • No material may be used from Mystic Adventures or Occult, including campaign settings and player companions related to those books. This includes anything related to the vigilante.
  • If you have dreams and desires to ride a flying mount, that might be an option if you can last in the game long enough. If you like guns, they are rare in this AP and it will be hard to get them and bullets, but there might be option if you can last in the game long enough.
  • At certain points in the game, more races will become available to play if you die. Do not intentionally die just so you can play one of those, but if you are unhappy with your current character, you can walk them off.
  • Pounce (Ex): I have many issues with Paizo’s wording. If you fail to grab you can continue with your claw attacks as normal. If you succeed on the grab, then you can continue with the rake attacks with appropriate modifiers due to grapple. In other words, no your companion is not going to get 5 attacks on a charge/pounce. We can discuss but I will not be changing this ruling. This rule also applies to me and all creatures I will run with it.
  • I do not tolerate thieving from other players or hiding party loot from your allies. All loot will be divided equally among the party. You will keep track on your own character sheets what you have in your inventory. I will be 100% aware of the items I gave the party and the items you purchased/or started the game with. If you sell items the party found, the gold will be split. If it was something you bought yourself and now want to sell, then all the gold should go to you unless you want to share.
  • You will be traveling a lot. I mean…… A LOT. Also I’m gonna slap all kinds of environmental rules upon you so brace yourselves. This is no sissy’s campaign.
  • I would appreciate it if we can keep the rhythm of 1 post a day. If not more! If you're going to be absent please let me know. I also understand life is life so if you miss a day, just let me know you're OK and get a post up as soon as you can.
  • There is a high probability that someone’s character will die. No, I will not make up some stuff to have it come back to life. This adventure is dangerous and you the player are accepting this contract by submitting a character. Don’t be a poor sport if you die, but perhaps this will help you make wise decisions within the game for your table.
  • Like real tables, sometimes players can't make it and I have to NPC them. I will have a 3 day rule. If we are waiting for you to post and it has been 3 days, I will NPC your character to keep the game moving. If you don't post for a week and you don't explain to the table why, we will assume you are no longer interested in playing and will be replaced. No you will not be able to get back into my game. Make sure you communicate effectively to prevent this.
  • I do not need an intricate backstory. I most likely will not be utilizing it within this campaign. You can have one if you want, but all I need to know is why you're in Heldren on that date, at that hour.

OK that's it for now. Let's get to talking to each other about your concepts and things you prefer to play. I will answer all your questions promptly.


Welcome to Reign of Winter.

I will be rolling your Perceptions (including trap finding) and stealth (if applicable) before combat. I will also roll your Initiatives, Saves when on my turn (you’ll roll any that happen on your own turn), Knowledges, and Spellcraft for battle situations. Of course you can roll these whenever you want. During conversations with NPCs I will roll your sense motives but only when needed. Of course you can roll Sense Motive whenever you want as well. When interacting with a new area with a population, provided there is not a language barrier, I will roll gather information so you can have more info to work with. I will also appraise things for you when presenting items with a value.

Please keep your character sheets up to date.

I will be having us play on google draw. Each map will have a series of numbers on them representing points of interest or roads/crossroads. When you are introduced to an area I will put up spoilers for ones you can easily interact with. Chose a number on the map you’d like to inspect and view the spoiler, then interact with a post. If you want more information about a location, you’ll have to go to it and interact with search, smell, or whatever it is you do.

I will always assume you’re in the marching order when arriving to maps and moving as group. In combat if you want to move your character just say how and where to with whatever description is easiest for you to express and I’ll move the token there when I notice you took your turn. Please remember, if you’re in snow your movement is reduced by half (unless you have tools/magic to improve this).

Last but not least. Not all NPC rolls for skills and other things will not be rolled in the open. If the NPC is invisible or you can’t see them due to other reasons, their roll also will not be in the open. I the GM reserve the right to hide certain rolls from the players.

Any questions just let me know and we will figure it out together.

And so it begins….


Male Human (Kellid/Numerian) Ranger (Trapper) 1 [HP: 12/12 ][AC:17 T:12 F:15][CMB +5, CMD 17][Fort +4, Ref +4, Will +1][Init:+2, Percep: +5]

My first post is on the way, forums just ate the half of it that I hadn't ctrl copied yet and now I'm hungry.
;~;


I use google docs or notepad to make the posts then copy paste. Never trust browsers.


OK vegecannibal will be taking GM Deekan's spot. If you have any suggestions for their character role in the party, let them know.


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Guess we could use an arcane full caster. Really though, looks like just about anything could fit.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

We have a sorcerer and a skald covering arcane. A front-line sword and board fighter, maybe, but really anything that person wants to play would be fine. We've already got a somewhat well-rounded group.


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Ah, yeah, forgot we had the sorc already.


Male Human (Kellid/Numerian) Ranger (Trapper) 1 [HP: 12/12 ][AC:17 T:12 F:15][CMB +5, CMD 17][Fort +4, Ref +4, Will +1][Init:+2, Percep: +5]

Yeah we could take just about anyone, though I would personally love another at least partial martial.
Also not sure what to do at this point in the tavern. Can we assume Hargo is eating meat pie, drinking ale, and listening to the conversation between the three newcomers with passing interest?


Yeah sorry haven't had time to type up a response to Hargo. But yes.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

@Hargo: I'd just listen for something interesting and interject your 2 cents, voila, characters introduced.


I'm interested in making a Suli Slayer, would that mesh well? and are Archetypes available? if so I'd like to go Stygian Slayer.


That's fine. Yes archetypes are fine.


I'm not sure how to make a character page on the forum, but I've finished my build. I decided against Stygian Slayer and went for Vangaurd Slayer


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

My Account > My Settings > Create New Alias, then just put the info under the Alias' profile.


if you go here, you can create alias. Then post your character sheet in the alias bio


Female Suli Vanguard Slayer 1 [HP:10/11] [AC: 18 T: 12 FF: 16][CMD: 16 FF:14][Elemental Assault: 0/1]
Spoiler:
Reduce, Inspire Rage

I'll have it ready soon, I was typing up more info in my profile (the crunch and a little bit of backstory), and paizo timed out on me, so everything i had typed (A Lot) was lost.


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Yeah, that happens a lot, when making a profile, it's good to save every few minutes, else you're likely to lose the whole thing. Or type it up in a docs first and copy it over.


use google docs to type up stuff, then copy and paste. Google docs will auto save for you


Male Human (Kellid/Numerian) Ranger (Trapper) 1 [HP: 12/12 ][AC:17 T:12 F:15][CMB +5, CMD 17][Fort +4, Ref +4, Will +1][Init:+2, Percep: +5]

Nice to have you aboard vege!
Now I must pass out


I'm heading to the Grand canyon today so I probably will not be able to post until the end of the day (if that)


Female Suli Vanguard Slayer 1 [HP:10/11] [AC: 18 T: 12 FF: 16][CMD: 16 FF:14][Elemental Assault: 0/1]
Spoiler:
Reduce, Inspire Rage

I've mostly finished up my character here. I have a little more backstory/personality fluff to write, but the numbers are there. If something looks out of order please note it.


ok, once you're comfortable with your character, feel free to read the campaign thread and throw yourself in. If you're not sure how to do that, just ask.


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Do I get any reply to my question for Tessaraea?


Male Human (Kellid/Numerian) Ranger (Trapper) 1 [HP: 12/12 ][AC:17 T:12 F:15][CMB +5, CMD 17][Fort +4, Ref +4, Will +1][Init:+2, Percep: +5]

Maybe Yessena could be introduced with the rangers? Or just along the road to the wood?


Male Human (Kellid/Numerian) Ranger (Trapper) 1 [HP: 12/12 ][AC:17 T:12 F:15][CMB +5, CMD 17][Fort +4, Ref +4, Will +1][Init:+2, Percep: +5]

Haha that's second time you've slipped in a post as I was typing. Good job


lol


She could be in the shop as a customer over hearing the conversation. Or she could be a local that was summoned by the councilor Ionna Teppen to speak to the bodyguard. There are some other options.


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Female Suli Vanguard Slayer 1 [HP:10/11] [AC: 18 T: 12 FF: 16][CMD: 16 FF:14][Elemental Assault: 0/1]
Spoiler:
Reduce, Inspire Rage
GM Deadly Secret wrote:
She could be in the shop as a customer over hearing the conversation. Or she could be a local that was summoned by the councilor Ionna Teppen to speak to the bodyguard. There are some other options.

I wasn't sure where to join, but I was thinking of being a customer at the apothecary since that's where you're at, and I'll take this as confirmation that'd be a good place to join. I actually meant to post yesterday, but a friend from out of town had me busy all day yesterday.


1 person marked this as a favorite.

Yes, that's fine. You're over hearing the conversation. Feel free to hop in.


For the marching order I put Yessena after Hargo. Most of the time you guys will be 2 by 2 by 1 but on occasions 1 by 1 by 1 and so on.

@Usmo - What is the name of your animal companion? Not sure if you brought it up yet.

I will be doing check points so to say, and this is one of them. So once I get the requested roll for each check point from all 5 players we proceed. Sometimes the rolls will be very different things or many many things. This will help us pace the game and allow you to roll dice. Err code dice!


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Name is Kilava, think I mentioned a few posts back. What can I say, I’m a Malazan fan :P


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

On an unrelated note, it seems I’ve come down with a fever. Posts will be slow for couple of days


Male Human (Kellid/Numerian) Ranger (Trapper) 1 [HP: 12/12 ][AC:17 T:12 F:15][CMB +5, CMD 17][Fort +4, Ref +4, Will +1][Init:+2, Percep: +5]

Would Hargo recognize those moans?
If it matters I can do an untrained knowledge religion. If he doesn't he'll probably yank the spear out and open the door.

Knowledge(Religion) untrained: 1d20 ⇒ 16 max 10


@Hargo - I'm sure you ment to put that in the play thread, and you don't think those moans are from something alive at least.

@Andrei - Do you have a picture or token I can use for your companion? I'll add it to your map.


Male Human (Kellid/Numerian) Ranger (Trapper) 1 [HP: 12/12 ][AC:17 T:12 F:15][CMB +5, CMD 17][Fort +4, Ref +4, Will +1][Init:+2, Percep: +5]

Yeah I suppose I could have just ooced it. I guess he'll heed Ragnar's warning and ready his weapon if he doesn't think it's some sort of moan of the injured or something else coming from someone alive.

I totally know there's a couple of zombies but I didn't think Hargo would recognize it, considering he's spent most of his life hunting and trapping animals and only in the last few years has he started going bandit hunting.


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)

Could you just use a letter K for now? On mobile, so can’t get picture rn.


Male Human (Kellid/Numerian) Ranger (Trapper) 1 [HP: 12/12 ][AC:17 T:12 F:15][CMB +5, CMD 17][Fort +4, Ref +4, Will +1][Init:+2, Percep: +5]

I could have done what I originally planned, but this seemed more flavorful with the rage.


Female Suli Vanguard Slayer 1 [HP:10/11] [AC: 18 T: 12 FF: 16][CMD: 16 FF:14][Elemental Assault: 0/1]
Spoiler:
Reduce, Inspire Rage

I feel like an idiot... I've been refreshing the campaign page all day, but didn't realize it had moved onto the third page already :P


hehehe


at least combat ended before my turn in the initiative order, that way my noob forum-play skills didn't affect the game.


Yeah was short combat, it's funny those zombies have downed people before in my games.


Female Suli Vanguard Slayer 1 [HP:10/11] [AC: 18 T: 12 FF: 16][CMD: 16 FF:14][Elemental Assault: 0/1]
Spoiler:
Reduce, Inspire Rage
GM Deadly Secret wrote:

No I won't be adding in any of your resistances, so it will be up to you to deduct them from the damage.

for the record, is the damage those creatures are doing with their tiny arrows just piercing, or is it piercing + cold? the status effect has me assuming it's +cold but i'm not sure.


I will get back to you on that in the morning.


Male Half Elf(Kindred raised) Oracle(Ancient Lorekeeper) HP 19/19 | AC 16 tch 2 FF 14 | CMD 13/FF 11 | F 3 R 2 W 4(5 vs charm/compulsion)
Yessena wrote:
GM Deadly Secret wrote:

No I won't be adding in any of your resistances, so it will be up to you to deduct them from the damage.

for the record, is the damage those creatures are doing with their tiny arrows just piercing, or is it piercing + cold? the status effect has me assuming it's +cold but i'm not sure.

Having cold resistance 2, I'd also be curious to know this.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

I as well have Cold Resistance 2.

Things to keep in mind: If the +2 damage is cold, anyone with Cold Resistance hit by the attack would still take 1 point of non-lethal damage. If the staggered effect is due to weapon damage or poison, the effect would still take place. If the effect is based purely on the Cold damage, anyone with enough Resistance to negate the Cold damage wouldn't be effected by the staggering effect.

All of this is at GMs discretion of course.


OK, so the arrows are doing piercing damage only. The arrows are cold enough to cause a numbing cold but not cold enough to produce cold damage. So in this case you do not resist the dmg and you won't be able to resist the staggered affect.


Male Human (Ulfen/Taldan) Skald 2: [HP: -5/17] [AC:16 T:12 F:14][CMB +4, CMD 15 ] [ Fort +5, Ref +2, Will +3] [Init:+6, Percep:+4] [Rage: 7/7]
Active Effects:
Deafened

I go last in the round, but want to get this question out of the way. If I inspire rage, would looking for hidden fey with a perception check be considered needing patience or concentration? In other words could my allies look for fey while under the effects of the raging song?


I don't think perceptions to see stealth creatures are affected by any kind of emotion status (aside from fear) other than inherent number changes it may affect. So that should be fine.

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