Dead Suns Podcasts


Dead Suns

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

There's a LOT of real play gaming podcasts these days. And Dead Suns has been fertile ground for a number of efforts.

I figured I'd add the ones I knew of - feel free to follow up with more:

ROGUE EXPOSURE
https://rogueexposure.wordpress.com/

ROLL FOR COMBAT
http://rollforcombat.com/episodes/

ALIENS & ANDROIDS
https://glasscannonpodcast.com/podcasts/androidsandaliens/

DICE PYRATES
https://dicepyrates.buzzsprout.com/

BUTTON SMASHER
http://button-smasher.com/tag/starfinderdead-suns/

SIDE QUEST INN
https://thesidequestinn.com/side-quest-dead-suns/


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How could you miss... Cosmic Crit!
https://www.cosmiccrit.com/

It's true though, there are a lot of options out there these days. :)


Yakman wrote:

ROGUE EXPOSURE

https://rogueexposure.wordpress.com/

This one looks interesting, I'll give it a try.

Yakman wrote:

ROLL FOR COMBAT

http://rollforcombat.com/episodes/

This is a good one, very plot driven, and usually gets most of the rules right. Their website and discord channel has some interesting third-party items created by Paizo staff that participated in some sessions.

They also play Starfinder Society scenarios.

Yakman wrote:

ALIENS & ANDROIDS ANDROIDS & ALIENS

https://glasscannonpodcast.com/podcasts/androidsandaliens/

From the Paizo official partners/licensed/something creators of the Glass Cannon Podcast. More character driven, lots of humor and banter. Some rules mistakes. Best audio of them all.

Yakman wrote:

DICE PYRATES

https://dicepyrates.buzzsprout.com/

Don't know this one. Weird audio, and irregular updates, looking at the website.

Yakman wrote:

BUTTON SMASHER

http://button-smasher.com/tag/starfinderdead-suns/

This looks dead.

Yakman wrote:

SIDE QUEST INN

https://thesidequestinn.com/side-quest-dead-suns/

Funny characters, great voices by the GM. Very loose on the rules and plot. I dropped out when they moved away from the AP, after book two.

----

One the early ones was

COSMIC CRIT
https://www.cosmiccrit.com/

I don't quite recall why I dropped it - I believe two of the players had very similar voices and I couldn't ever separate them during combat. They play a heavily modified version of the AP, to fit their characters backgrounds (at least in the first book).


Cosmic Crit is my favorite so far. Patrick is a great GM that weaves the player stories into the narrative very well. Edross Veranus is my favorite character, because he most closely matches my main SFS character's ethics... he'll try to save people if he thinks that you're somehow a victim or just kinda dumb, but he will absolutely rip you apart if you reveal yourself as a true villain. Vesk soldiers represent!

Androids & Aliens I just started in on, and it is quite funny. It is very much a New York Out of Work Actors production and comes across as a comedy workshop.

Roll for Combat was my first entry into podcasts, so I have a soft spot for it, though I admit that the players annoy me with their endless, seemingly petulant bickering and rules lawyering. They've been playing for almost a year now and they're not even done with Book 2. I would not want to game with these guys, because they remind me too much of the limited pool of gamers I had in my town growing up... not great social skills.

(honestly they may have fine social skills in real life but they've all known each other for so long that they instinctively needle each other and get under the skin, and that kind of behavior gives me hives).

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
The Ragi wrote:
Yakman wrote:

ROGUE EXPOSURE

https://rogueexposure.wordpress.com/
This one looks interesting, I'll give it a try.

I'd really recommend ROGUE EXPOSURE, which was, I think, the first real-play podcast to start running DEAD SUNS.

C.A.R.L. and AJ are great characters, the group does a fairly good job sticking to the rules (pathfinder STILL creeps in, but to a lesser extent), and they are just fun to listen to.

The X-Mas special is a delight.


I'm charmed by the Adventure Awaits guys, reminds me of my college gaming days.

Anyone planning on doing Aeon Throne soon? I think we're saturated with Dead Suns.


Dracomicron wrote:
Roll for Combat was my first entry into podcasts, so I have a soft spot for it, though I admit that the players annoy me with their endless, seemingly petulant bickering and rules lawyering. They've been playing for almost a year now and they're not even done with Book 2. I would not want to game with these guys, because they remind me too much of the limited pool of gamers I had in my town growing up... not great social skills.

When searching for actual play podcasts I have a "70% usefulness / 30% entertainment" requirement - so the rules debate are quite welcome. And the "fighting" never turns awkward, which is a plus.

But for a combat driven group of players, they are actually quite inefficient. An envoy and a drone mechanic, no caster? Well...

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
The Ragi wrote:
Dracomicron wrote:
Roll for Combat was my first entry into podcasts, so I have a soft spot for it, though I admit that the players annoy me with their endless, seemingly petulant bickering and rules lawyering. They've been playing for almost a year now and they're not even done with Book 2. I would not want to game with these guys, because they remind me too much of the limited pool of gamers I had in my town growing up... not great social skills.

When searching for actual play podcasts I have a "70% usefulness / 30% entertainment" requirement - so the rules debate are quite welcome. And the "fighting" never turns awkward, which is a plus.

But for a combat driven group of players, they are actually quite inefficient. An envoy and a drone mechanic, no caster? Well...

At the same time, w/o the envoy, that group is so charisma deficient that they'd have almost no social skills.

And with the envoy, they keep coming up with some interesting solutions/avenues to problems.

You don't need a caster in Starfinder. But w/o a social character, an Adventure Path can quickly become much more challenging. Our group had to rely on our solarian for all the charisma, and it was rough.


Envoys are huge force multipliers in the right group. They don't do a lot of DPR themselves, but they increase everyone else's DPR by a not insignificant amount. (Assuming they're built for it). Except at a handful of points, I'd rather have an Envoy than a caster in a lot of games.


pithica42 wrote:
Envoys are huge force multipliers in the right group. They don't do a lot of DPR themselves, but they increase everyone else's DPR by a not insignificant amount. (Assuming they're built for it). Except at a handful of points, I'd rather have an Envoy than a caster in a lot of games.

Considering the recent performance, I'd switch that envoy for a technomancer in a hearbeat.

They could use the increase in DPR.


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Envoys are basically the perfect #5 character in any party.

The RFC envoy, Rusty, is actually not a very well optimized character. He has Clever Feint, Not in the Face! (which he has almost never used), and Clever Attack, but he doesn't seem very good at landing those Clever Attacks.

An Envoy in a 4 person party with a Drone Mechanic, Soldier, and Operative almost certainly needs Get 'Em! and Inspiring Boost; as my friend says, not taking those is leaving money on the table, especially when you're in a smaller party and you need to make what you do have count.

I don't really blame him for having a non-optimized build; those players actually avoid optimization and try to make due with what they have. They even make things harder on themselves by bleeding encounters or going without armor when the whim (and the opportunity for bragging rights) comes up.


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Dracomicron wrote:


I don't really blame him for having a non-optimized build; those players actually avoid optimization and try to make due with what they have. They even make things harder on themselves by bleeding encounters or going without armor when the whim (and the opportunity for bragging rights) comes up.

I think the vesk soldier is optimized and plays conservatively; the operative probably is but the player has a daring-do attitude that doesn't quite match his strengths; the mechanic seems to be trying out all options and is not terribly focused in combat; and the envoy seems to be the most in-character when it comes to picking abilities and feats, choosing things that match his personality.

It's all good for humor, but tend to make combats drag more than they should.

Spoiler:
The giant statue fight was almost a TPK; and the GM played the Skyfisher way less deadlier than it should have been.


I'm a big fan of the Glass Cannon Podcast's Androids & Aliens. Great audio, role play, and the length of the episodes is just right.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
The Ragi wrote:
pithica42 wrote:
Envoys are huge force multipliers in the right group. They don't do a lot of DPR themselves, but they increase everyone else's DPR by a not insignificant amount. (Assuming they're built for it). Except at a handful of points, I'd rather have an Envoy than a caster in a lot of games.

Considering the recent performance, I'd switch that envoy for a technomancer in a hearbeat.

They could use the increase in DPR.

we just played the first half of skitter shot, which was the first time we had an envoy. they are incredibly effective, even with just restoring stamina points in the heat of combat.

a better use of an envoy in combat can be seen in Rogue Exposure, where their envoy routinely buffs the party, ensures that they are performing at the highest levels.


Yakman wrote:


a better use of an envoy in combat can be seen in Rogue Exposure, where their envoy routinely buffs the party, ensures that they are performing at the highest levels.

The Cosmic Crit Envoy is responsible for so many hits that would have been misses without Get Em! that I've completely lost track. He also Inspiring Boosts all the time and routinely tosses out a Watch Your Step whenever someone needs to make a Reflex save, and has probably prevented a ton of damage that way.

I think that Gnak's boosts and the android mechanic's Treat Deadly Wounds are the main reason they've been fine without a Mystic, even with some of the more brutal fights that go into hit point damage.


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Yakman wrote:
a better use of an envoy in combat can be seen in Rogue Exposure, where their envoy routinely buffs the party, ensures that they are performing at the highest levels.

I'm still at episode 4, I'm guessing the envoy shows up later.

I have listened to Duravor Kreel die so many times it's traumatizing.

But no one has ever approached the investigation in the same way so far.


The Ragi wrote:

I have listened to Duravor Kreel die so many times it's traumatizing.

But no one has ever approached the investigation in the same way so far.

When I did AP 1 for SFS, we were a bit pressed for time; we found out about the Fusion Queen with an investigation roll immediately; we went in unarmed and proceeded to beat the Downside Kings into unconsciousness without ever meeting Jabraxa or searching Kreel's apartment.

So these podcasts are the only way I know that there's more to the investigation than just rolling in and roflstomping Farani Nadaz.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
Dracomicron wrote:
The Ragi wrote:

I have listened to Duravor Kreel die so many times it's traumatizing.

But no one has ever approached the investigation in the same way so far.

When I did AP 1 for SFS, we were a bit pressed for time; we found out about the Fusion Queen with an investigation roll immediately; we went in unarmed and proceeded to beat the Downside Kings into unconsciousness without ever meeting Jabraxa or searching Kreel's apartment.

So these podcasts are the only way I know that there's more to the investigation than just rolling in and roflstomping Farani Nadaz.

we were almost tpk'ed in there.

but yeah, it's interesting that of the four groups which i have followed through the investigation (mine, ROGUE EXPOSURE, ROLL FOR COMBAT, ANDROIDS & ALIENS) they've all done it differently & had different outcomes.


I really like Androids and Aliens. I started Roll for Combat and dropped it like a hot rock as soon as A&A started up. RfC is just a very boring group of players, /way/ too combat focused, no attempt to even do character voices or build characters at all. And they just strike me as the most stereotypical gamer dudes ever and that's not much of a compliment.

I started Cosmic Crit but haven't followed up on it, hope too soon (too many podcasts!) and I'll have to check out Rogue Exposure.


Usually I listen to these podcasts in the car, but I couldn't stop listening to Cosmic Crit last night as they did the brutal finale to AP#4.

They were all a little punchy after a hard fight, and the GM let them get away with a couple things against the rules (swift action to draw a weapon and then a full attack? c'mon Andiss), but then again it might've been a TPK otherwise.


Yakman wrote:

There's a LOT of real play gaming podcasts these days. And Dead Suns has been fertile ground for a number of efforts.

I figured I'd add the ones I knew of - feel free to follow up with more:

DICE PYRATES
https://dicepyrates.buzzsprout.com/

I happen to run Dice Pyrates, and while we're a little rough in the first ep, our audio gets better. Also, I believe we finally hit our stride as a group in Starfinder Ep 6 The Gaming experience.

But I will admit, sometimes the rum is our 7th player.


Another vote here for Cosmic Crit. The cast are experienced podcasters and it shows, if nothing else their sound quality is just...better. a well developed cast, a fun gm and the fact they actually move at a good pace really helps the show shine. Add to that they podcasters are active on their discord and really cool to chat to.

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