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So, my group has been played Dead Suns since launch basically. We just finished book 3, are taking a break to try out some 2nd ed Pathfinder, but plan to return to finish it out. And, thus far, I'm having a lot of fun, but I have several disappointing issues with it.
1) On the whole, the AP feels very railroady and outside of the physical actions, the PCs seem to be mostly secondary to the plot. They're always too late, one step behind, unable to crack that computer code. Just wait, the NPCs will tell you were to toddle off to next.
The whole hunt for the Marrowblight in particular was a good example of this. It looks like a mystery, feels like a mystery, but, in reality it is just a trap. The Marrowblight just sending a message saying, "Hey, I'm with the corpse fleet, I live in a hut, come flight me,' would have had the same effect and been easier and less prone to failure on there part then the whole convoluted theft and recruitment ruse they pulled to get us out there. And once again, having the next piece of information being hidden on a hard to crack data pad that is prone to wiping so you once again, must wait on the NPCs to exposit at you where to go is disappointing.
2) The jungle part of book 2 is one of the least fun parts I've ever encountered in a game. Super railroady, too many status effects, and not nearly enough loot or money to make it feel worth the while.
3) Status effect overload. Look, I get it, you have new disease and poison rules. You want us to see them. But nearly every single creature you fight has some aura, disease, poison, ect. that just heap negatives onto the characters. Constantly having your abilities compromised because you have to make a fort save every round isn't the most fun thing.
3) Uninspired antagonists, across the board. The Devourer Cultist in particular is kind of rough, because while they're obviously very bad, the whole murder cult thing makes them difficult to engage with. It's hard to really feel antagonism toward them, because they just murder, it has no rhyme, reason, or aim, it is pain for the sake of it. And that just isn't all that engaging.
The Corpse Fleet are a super cool concept, but the whole last half of book 3 is so much sound and fury to just end up in a trap that feels hollow. The hopping Vampire guy shows up after the (incredible, scary, and wonderful) fight verses the Elicoth, and is all 'Ah, you are a thorn in my side, grr!' and this is the first time we've ever met him, so my group just did not care. Between the aforementioned Elicoth and the also rather disappointing fight with the cowering Marrowblight, it was just combat overload. And the guy at the end of book 2 felt very similar. He swaggers down after having, of course, already sent the signal (thus making most of the reason we where out there pointless) like we have any clue who he is. We did not.
4) Eox was super disappointing. Instead of being like a cool Dark City esque world of gothic horror, what we interact with is a grubby, slummy, broken down street corner. I feel like this was a major missed opportunity.
I know, that's a lot of negative, but I want to stress that I am enjoying it! I loved the first book, especially Absolom Station. The first part of the second book was also super fun, especially in my group where we ended it with a surprise concert that my icon musician Shirren played. I'm just curious what others think, if people agree, or at least had similar issues, or if they are totally loving it and think I'm way off base!