Gayel Nord |
You don't have the money for this. Sadly, none of us can buy expert crafted.
a normal shield is better.
GM Aerondor |
I imagine one of the things they are after in terms of feedback is the distribution of items for pregens at various levels.
Gayel Nord |
Is Pathfinder Lore a thing? Just in PFS or in the core game?
You can have every type of lore. This is like the craft or the profession in the first edition.
GM Aerondor |
The "lore" skill is kind of like profession in that you can take it as a speciality in many different things.
I'm guessing the society guide will clarify this when it comes out in a years time. But being a pathfinder, that is something that would be reasonable to have.
There is an optional background in the Doomsday dawn playtest series that gives pathfinder society lore.
Béatrice Rosé |
RETRIBUTIVE STRIKE
Trigger An enemy attacks one of your allies or a creature
that’s friendly to you. Both the enemy and ally or friendly creature
must be within 15 feet of you.
The ally or friendly creature gains resistance to all damage from the
triggering attack. This resistance equals 2 + your level. If the enemy is
within your reach, make a melee Strike against that creature with a –2
penalty to the attack roll.
This is 1.6 version. Karbad i don't know if you use it.
Enchanter's Playtest |
1 person marked this as a favorite. |
Thanks for the reminder, Nord! I'll update that on Karbad's sheet too. He is able to use the Heal spell from his feat, which gets him doing d8s. Since both are powered by spell points, I don't see a real reason to use the Lay on Hands ability. It gets him a +1 to AC for a round, but the lower healing potential doesn't seem worth it.
9d8 healing is pretty badass.
Béatrice Rosé |
Yup, but I still need to understand some finesse of this. Like the importance of language. (and the fact that the comprension elixir only work on Writing. We need the scroll of comprend languages.
GM Aerondor |
Languages seem to be a little harder to acquire than in previous editions and some of the language spells are harder to find too.
GM Aerondor |
I'll do a quick set of boon rolls as well. 19s and 20s
Barin: 1d20 ⇒ 11
Beatrice: 1d20 ⇒ 20
Fumbles: 1d20 ⇒ 5
Karbad: 1d20 ⇒ 11
Mordac: 1d20 ⇒ 5
GM: 1d20 ⇒ 8
exact boon for Beatrice: 1d4 ⇒ 3
Celestial Traveler. Get one of two benefits for going to Nirvana or Elyseum.
Beatrice, I'll need your email address for your boon.
Enchanter's Playtest |
Our options here seem to be limited:
-- Tie them up and bring them to town to find someone who speaks Jotun to hear their side of the story and for justice
-- Send someone to town to buy a scroll of comprehend languages (3rd)
-- Do something more rash?
GM Aerondor |
1 person marked this as a favorite. |
BTW I've done the game submission to the gameday staff. Can you please doublecheck your PFS numbes are correct so you get the right credit.
Player: Player Name: PC Name: PFS #: PC #: Faction: Prestige: Boon Won? Email: PC Dead?
1 Gayel Nord Beatrice Rose 43907 1501 None 2 PFS Celestial Traveler ange.eau@gmail.com No
2 DoubleGold Mordack Dune 135676 1501 None 2 None No
3 EnchanterTim Karlbad 1142 1501 None 2 None No
4 Rogar Valertis Barin Orc-bane 100733 1501 None 2 None No
5 Luke_Parry Fumbles 2847 1501 None 2 None No
On a separate note:
A number of you were signed up for another playtest game I was going to run - Arclords envy. I'm not going to be able to run that. I'm finding the playtest pretty tough going at the moment, and the thought of running another game of it is not filling me with joy.
GM Aerondor |
The email is only needed for boons. And likewise the only real benefit from the reporting is playtest points (aside from the chance of a boon).
Béatrice Rosé |
Karbad, I would suggest to look at the code of the paladin and see if there something wrong with this action to leave to fight the harpies.
(as we are playtesting)
Gayel Nord |
The Paladin’s Code
Each paladin follows a code of conduct based on their
Transmutation
Transmutation
alignment. This begins with a set of tenets reflecting the
overall causes shared by all paladins of a general alignment
(such as good), then continues with tenets defined by the
paladin’s cause. Deities often add additional strictures for
their own paladins (for instance, Shelyn’s paladins never
attack first except to protect an innocent, and they choose
and perfect an art form). Only the rules for paladins of good
alignment appear here, though paladins of other alignments
are known to exist.
The tenets are listed in order of importance, starting with the
most important. If a situation places two tenets in conflict, you
aren’t in a no-win situation; instead, follow the most important
tenet. For instance, if you were a lawful good paladin and an
evil king asked you if innocent lawbreakers were hiding in your
church so he could execute them, you could lie to him, since
the tenet forbidding you to lie is less important than the tenet
prohibiting the harm of an innocent. An attempt to subvert
your paladin code by engineering a situation allowing you to
use a higher tenet to ignore a lower tenet (telling someone that
you won’t respect lawful authorities so that the tenet of not
lying supersedes the tenet of respecting lawful authorities, for
example) is a violation of the paladin code.
If you stray from your alignment or violate your code of
conduct, you lose your Spell Point pool and righteous ally until
you demonstrate your repentance by conducting an atone ritual
(see page 275), but you keep any other paladin abilities that
don’t require those class features. If your alignment shifts but is
still one allowed by your deity, your GM might let you retrain
your cause while still following the same deity.
The Tenets of Good
The following is the fundamental code all paladins of good
alignment follow.
• You must never willingly commit an evil act, such as murder,
torture, or the casting an evil spell, and you must never
perform acts anathema to your deity.
• You must not use actions that you know will harm an
innocent, or through inaction cause an innocent immediate
harm when you knew your action could reasonably prevent
it. This tenet doesn’t force you to take action against possible
harm to innocents or to sacrifice your life and potential to
attempt to protect an innocent.
Gayel Nord |
Defender
• You must act with honor, never cheating, lying, or taking
advantage of others.
• You must respect the lawful authority of the legitimate ruler
or leadership in whichever land you may be, following their
laws unless they violate a higher tenet.
Torag
Edicts be honorable and forthright, keep your word, respect the
forge, serve your people
Anathema show mercy to the enemies of your people, tell lies or
cheat someone, intentionally create inferior craftwork
So as written... You could do this.
Béatrice Rosé |
... hum. Just noticed that the paladin code as written could mean you could be used as pawn for an intelligent evil ruler and the paladin would not fall.
GM Aerondor |
Yes, it is somewhat clever that way. There are afterall paladins who are hellknights...
But you'd think that a paladins god would generally guide them away from such activity unless there was some greater goal they were striving for.
GM Aerondor |
Yeap, 2d6+4 as base damage on ranged. And deadly to boot. Just as well the second was such a lousy roll.
There should actually be a third guard as well, as there are five of you, but I messed that up, and having a guard on that middle tower would probably have changed the actions of some characters, so I'm ignoring it.
This battle is rated as "Severe".
GM Aerondor |
You can still use your hero point if you want for a reroll on that failed save. Just because your internet went away I'll not penalise you.
GM Aerondor |
A big thank-you all to playing and participating in the play test.
I was going to run some other PT scenarios, but I'm finding them pretty tough going at the moment, and trying to stay on top of the in flight changes doesn't make that any easier.
Maybe in the new year I'll feel the itch again.
Plesae, please, please, do fill in the online surveys.
Béatrice Rosé |
I didn't like this game... I have to wonder why.
I have understand now that Amiri was made for this game. All her ability and gear was created for those encounters.
But not Béatrice.
I have filled the survey.
GM Aerondor |
1 person marked this as a favorite. |
Some of it may have been my lack of enthusiasm slipping through.
Also, when playing with pre-gens, even those you make yourself, the game feels quite different than when you are playing someone you have built up from first level adventure by adventure.
Béatrice Rosé |
Some of it may have been my lack of enthusiasm slipping through.
Also, when playing with pre-gens, even those you make yourself, the game feels quite different than when you are playing someone you have built up from first level adventure by adventure.
maybe.
Barin Orc-bane |
A big thank-you all to playing and participating in the play test.
I was going to run some other PT scenarios, but I'm finding them pretty tough going at the moment, and trying to stay on top of the in flight changes doesn't make that any easier.
Maybe in the new year I'll feel the itch again.
Plesae, please, please, do fill in the online surveys.
Where can I find it?
Béatrice Rosé |
https://www.surveymonkey.com/r/PFPlaytest-PlayerRaiders
And
https://www.surveymonkey.com/r/PFPlaytest-OPRaiders