Joran Vhane

Enchanter's Playtest's page

78 posts. Organized Play character for Enchanter Tim.


Race

| HP 80/80 | AC: 22 | TAC: 20 | Fort +10, Ref +7 Will +7 | Perc(T) +6

Classes/Levels

| Spell Points 4/4 | Hero Points 1 | Res 7

Gender

Karbad | Dwarf Paladin 5

About Enchanter's Playtest

Karbad
Male dwarf paladin 5
Dwarf, Good, Humanoid, Lawful
Percep +6; Senses darkvision

Defense
HP 80 Spell Points 4 Hero Points 1 Res 9
TAC 22; AC 20
Fort +10; Ref +7; Will +7

Offense
Speed 20 ft.
Melee +1 Dwarven Waraxe(E) +11/+6/+1 (2d8+4 S) crit 4d8+8 or
. . +1 Dwarven Waraxe, 2Handed(E) +11/+6/+1 (2d12+4 S) crit 4d12+8 or
. . Warhammer (T) +9/+4/-1 (1d8+4 B) crit 2d8+8
Ranged dagger(T) +2/-2/-6 (1d4+2 P,S) or
. . shortbow(T) +2/-3/-8 (1d6 P) crit 2d6+1d10

Statistics
Str 18 (+4); Dex 14 (+2); Con 18 (+4); Int 10 (+0); Wis 12 (+1); Cha 14 (+2)

Skills Athletics +5, Crafting +5, Diplomacy +3, Intimidation +8, Religion +6, Society +5, Warfare Lore +5

Ancestry Feats
Weapon Familiarity (dwarf) Treat Dwarf weapons as one category better (exotic->martial)

Paladin Feats/Abilities
Retributive Strike (reaction) The ally or friendly creature gains resistance to all damage from the triggering attack. This resistance equals 2 + your level. If the enemy is within your reach, make a melee Strike against that creature with a –2 penalty to the attack roll.
Trigger: An enemy attacks one of your allies or a creature that’s friendly to you. Both the enemy and ally or friendly creature must be within 15 feet of you.

Deity's Domain Gain the Protection Domain; Increase spell point pool by 1.
Divine Grace Gain a +2 to saves when targeted by a spell that allows a saving throw.
Righteous Ally Blade Ally: Each day, a weapon of choice gains one of the disrupting, ghoast touch, returning, or shifting property. In addition, gain access to the weapon's critical specialization effect.
Channel Life Spend 1 SP to cast Heal using Champion powers level; Increase Spell Pool by 1.
Weapon Expertise Raise training in Axes to Expert

Skill Feats
Quick Repair (ancestry) Reduce time to repair an item.
Intimidating Glare Demoralize loses the auditory trait and gains the visual trait. No penalty for not sharing a language.
Intimidating Prowess +1 to coerce or demoralize attempts

General Feats
Toughness +1 hit point per level; +1 to recovery saves

Protection Domain
Divine Ward Spend 1 SP to redirect damage from an ally to yourself. Immunities or resistances do not apply. Max damage of 2 x level.
Protective Aura Spend 2 SP to gain a 15 foot radius aura that grants resistance equal to half your level against damage. All allies within 15 foot radius gain this benefit.

Languages Common, Dwarven
Other Abilities code of conduct, retributive strike
Other Gear +1 breastplate, light steel shield, cold iron warhammer, +1 dwarven waraxe, backpack, belt pouch, compass, silk rope (foot)s (50), waterskin, wooden religious symbol, wooden religious symbol, minor healing potion, alchemist's fire, comprehension elixir, purse (31 sp, 1 cp)

Spells/Powers
Lay on Hands (1SP) Heal a wiling creature by 9d6+2(CHA) or damage an undead creature by the same amount. If an ally, they gain +1 conditional bonus to AC for the round.
Heal