GM Aerondor |
Playtest discussion.
This will be part of GD VII. For personal reasons this will be a fast paced trip and finish by mid September. Which is fine for a playtest.
I have no idea if we will get chronicles or anything like that for this, but it should be a good experience.
GM Aerondor |
Not so far as I am aware. I think they become available on August-2
So we will have a couple of weeks prep before this goes "live"
Chris Marsh |
Not missing anything yet! I'll be ready to go with some fast posting. The other piece is that we should be pretty active in this thread with thoughts as they unfold.
Sedoriku |
Looking forward to this!
Hmm miught still be way to early, but of the classes still previewed, do any of tehm look appealing? The cleric has always been a starting point for me, but I also have a sweet spot for monks and I've been hearning good things about the fighter.
Chris Marsh |
I'm likely going to make a paladin and a bard.
Sedoriku |
I've had mixed reaction so far, and no class has jumped out, in part b/c all my favorite classes are from later books, so I'll probably be seeing how I can recreate a PF1 base or hybrid class with a PF2 core class given the more modular approach. Since I love 6th lvl casters, might have to go bard.
Ah, I'm there with you on the favorite classes! I've always loved investigators since they came out and I really enjoy archetypes that change the way a class plays. It's the biggest reason I've never gotten into CORE campaign.
GM Aerondor |
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I've slightly mixed feelings about how they are doing the archetypes. Mechanically I think it looks good, but I worry slightly that some of the flavour of the system will become more generic.
Chris Marsh |
I think that might be mitigated by building in more flavor by default.
It's the resonance system that I'm iffy on. It's really the one thing that has been a buzz kill for me (but I'll likely come around. This is, literally, going to be my 8th edition of this game.)
Sedoriku |
I'm hoping most of PF1's archetype mechanical and thematic benefits will be supplied by the inherent flexibility of the class feat system. The archetype system looks like it could definitely provide some good flavor as well, the Grey Maiden prestige archetype they previewed looks amazing for that.
The resonance system is one thing I'm a bit concerned about. Hopefully the non-magical healing options are robust enough that a party without a cleric can survive with only minimal resonance investment in a wand or something like that. The good news is if it turns out to work, the developers have clearly stated this is something they are wanting to test and evaluate through this playtest.
GM Aerondor |
I'm curious about why they have introduced another pool of "points" for resonance, rather than tying them back to the SP inherent in the characters class(es) - which already power similar magical effects.
It does mean that the old CLW wand won't be quite so endemic.
Bristor |
I'm really torn on resonance. I see all that it accomplishes mechanically, but it is annoying to have another thing to track when part of the mission of PF2 was streamlining some of the janky bits. What I do like about it, and the bits we've heard about the sources of magic (don't remember which blog, but the parts about mental vs spirit vs. will, etc) is that it implies a little more clarity about in-world magic and how it functions. One of my favorite things about different fantasy books is how they construct and explain the magic system. In PF it is so generic, and I'd love to see a little more clarity. I do realize it is generic b/c of the variety of styles it is trying to emulate.
Share concerns about the generic nature of archetypes. I'm not sure why when given more choices it feels less fun, but I really love archetypes that provide cool story hooks/RP opportunities that also have fun mechanical bits (black blade magus, for instance). Or that swap class abilties around, like the relic hunter inquisitor which trades judgment and bane for occultist relics. It does make sense to have cross-class archetypes, the examples just don't excite me.
Sedoriku |
With all of the resonance and item use talk being covered, I'm kinda curious to see what is going to be teased next! Given the pattern for things like this it might be/probably will be a class. I'd be willing to bet the Bard (cause if there was a class that was known for using magic items in PF1 it'd be ... the alchemist and then the bard (and their wands!)) so it'd be interesting if they changed the bard to be a better item user. Just speculation, though! Anyone have any different ideas? For example I've seen people speculate that the bard could be a full progression occult caster instead of a 2/3rds arcane.
GM Aerondor |
A helpful blog post is up about the playtest and showing how rewards will be calcuated... and hinting at what they might consist of.
GM Aerondor |
Yay!
Scenario has dropped.
Not that we have the PT rules yet. Feel free to RP in the Gameplay section or browse the maps.
The scenario format is that of quests, so you get to work through sections in more or less the order that you want. So you'll be picking which of the various leads to follow up first.
Sedoriku |
After seeing the bard preview I think I'm set on trying out the class for the playtest. I've actually never played one for Pathfinder First Edition, though I did have an idea for a sandborn half-orc bard follower of Jalaijatali and now I kinda curious to see how well I can represent that with the playtest!
Sedoriku |
Making the rounds of announcements for my current games, but this will bleed over into the first week of GameDay VII, so I should announce it here, too. From August 1st to the 19th, I'm going to be travelling, without a computer or data, so all posts will likely be done by phone and over wifi, unless I can borrow a computer for a bit. Thus my posts might be short, and there are times I might not be able to get a post in that day, though I'll try getting a short warning up if nothing else!
I will be borrowing a computer to build a character sheet though, as that is not something I can bang together on a phone easily.
GM Aerondor |
Most of you will have seen in the Cotten seed lodge, but just in case..
build rules for play test characters have now been provided.
Flint Thunderstriker -PT- |
GM Aerondor |
Part of the fun of the playtest is you get to be different each time.
I'm stillw orkign through the document. Big.
GM Aerondor |
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One thing I'm going to do for the playtest is reuse old aliases. The PT numbers will be different from our final PFSv2 character numbers, and I have a bad case of alias bloat already.
Bristor |
Good idea, GM. And thanks for sharing those build rules. I had missed that post.
Man, I think I underestimated how much time it was going to take me to digest the new rules.
Sounds like we have a bard and ranger so far. Anyone else solidifying a choice? Need to read much more, but currently considering cleric, druid or sorcerer. If others chime in, I can be flexible so we have a diverse party.
Also, does anyone know if/when pregens are being released? I feel like I read that they would exist for at least 1st and 5th. Just wondering as it would be interesting to take a look at those builds.
Flint Thunderstriker -PT- |
I'll be bringing a dwarven Paladin.
I should also mention that I have run this twice already, but as it's a playtest, that shouldn't matter.
Feel free to also steal, adapt, and tweak the profile format I'm using.
GM Aerondor |
Yay, first posts up in gameplay. While the GD doesn't officially start until the 15th, if folk have the time before hand, I don't see any problem with starting this a little early. It is a playtest, and I have a hard exit date around the 14/15th of September (my time) so getting in an extra few days early playing may be helpful.
Bristor PT |
I'm all for starting early. I feel like the sooner we get feedback to Paizo the better. I'll try to have my sheet filled out and ready to go today.
Bristor PT |
If anyone is willing to give the character sheet a once over to make sure I did it right, I wouldn't mind the second set of eyes. Still digesting the new stuff.
Sedoriku |
I finally have had a chance to breath, sit down someplace with wifi and pull out my computer!
Wow, looks like we've started and my idea for a Half-Orc bard might not be the best for playtesting as we already have a bard... Dang. Hmm I might go monk or some kind of spell caster (Sorcerer? I've never played around with a PF1 sorcerer before...) I'll try getting a character sheet up today and a post in later.
GM Aerondor |
Yeah, this is a playtest, we can have an all wizard party if we want. Although to be fair, that might push the concept of a playtest further than intended. Two bards will be fine - espeically if you have different muses.