[PFS2_Aerondor] PT-01 Rosestreet Revenge Discussion


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Lantern Lodge

SFS 05-99 BftB

Playtest discussion.
This will be part of GD VII. For personal reasons this will be a fast paced trip and finish by mid September. Which is fine for a playtest.

I have no idea if we will get chronicles or anything like that for this, but it should be a good experience.


he/him

Do we have materials to make new 2E characters yet?

Lantern Lodge

SFS 05-99 BftB

Not so far as I am aware. I think they become available on August-2
So we will have a couple of weeks prep before this goes "live"


he/him

Okay, I thought I was missing something, heh.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Not missing anything yet! I'll be ready to go with some fast posting. The other piece is that we should be pretty active in this thread with thoughts as they unfold.


Agreed. I'm hoping to play in this game and in a live game to try it out in a couple different formats too. Should be fun!

Grand Lodge

Looking forward to it!


Stoked!


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

Looking forward to this!

Hmm miught still be way to early, but of the classes still previewed, do any of tehm look appealing? The cleric has always been a starting point for me, but I also have a sweet spot for monks and I've been hearning good things about the fighter.


I'm very interested in the ranger and alchemist, but the recent preview blog also has me considering the barbarian. The new way they've designed the rage feature is pretty awesome!

Grand Lodge

I've had mixed reaction so far, and no class has jumped out, in part b/c all my favorite classes are from later books, so I'll probably be seeing how I can recreate a PF1 base or hybrid class with a PF2 core class given the more modular approach. Since I love 6th lvl casters, might have to go bard.


I'm really torn, but with it bing a new system, i'm open to options. I'd like to see what's available for Barbarian, druid, or bard. Then again, i always like the idea of a sorc. I guess we'll see.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

I'm likely going to make a paladin and a bard.


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3
Bristor wrote:
I've had mixed reaction so far, and no class has jumped out, in part b/c all my favorite classes are from later books, so I'll probably be seeing how I can recreate a PF1 base or hybrid class with a PF2 core class given the more modular approach. Since I love 6th lvl casters, might have to go bard.

Ah, I'm there with you on the favorite classes! I've always loved investigators since they came out and I really enjoy archetypes that change the way a class plays. It's the biggest reason I've never gotten into CORE campaign.


Yeah, Inquisitors are definitely one of my favorite classes, but I'm optimistic about how the clerics and paladins are looking at this point, so hopefully that'll help scratch the divine caster itch.

Grand Lodge

Funny: investigator and inquisitor are my two favorite. Followed closely by occultist, alchemist and magus. For some reason the new alchemist didn't grab me, but like this whole thing, will have to wait for August to put everything in context of the larger game.

Lantern Lodge

1 person marked this as a favorite.
SFS 05-99 BftB

I've slightly mixed feelings about how they are doing the archetypes. Mechanically I think it looks good, but I worry slightly that some of the flavour of the system will become more generic.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

I think that might be mitigated by building in more flavor by default.

It's the resonance system that I'm iffy on. It's really the one thing that has been a buzz kill for me (but I'll likely come around. This is, literally, going to be my 8th edition of this game.)


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

I'm hoping most of PF1's archetype mechanical and thematic benefits will be supplied by the inherent flexibility of the class feat system. The archetype system looks like it could definitely provide some good flavor as well, the Grey Maiden prestige archetype they previewed looks amazing for that.

The resonance system is one thing I'm a bit concerned about. Hopefully the non-magical healing options are robust enough that a party without a cleric can survive with only minimal resonance investment in a wand or something like that. The good news is if it turns out to work, the developers have clearly stated this is something they are wanting to test and evaluate through this playtest.

Lantern Lodge

SFS 05-99 BftB

I'm curious about why they have introduced another pool of "points" for resonance, rather than tying them back to the SP inherent in the characters class(es) - which already power similar magical effects.

It does mean that the old CLW wand won't be quite so endemic.

Grand Lodge

I'm really torn on resonance. I see all that it accomplishes mechanically, but it is annoying to have another thing to track when part of the mission of PF2 was streamlining some of the janky bits. What I do like about it, and the bits we've heard about the sources of magic (don't remember which blog, but the parts about mental vs spirit vs. will, etc) is that it implies a little more clarity about in-world magic and how it functions. One of my favorite things about different fantasy books is how they construct and explain the magic system. In PF it is so generic, and I'd love to see a little more clarity. I do realize it is generic b/c of the variety of styles it is trying to emulate.

Share concerns about the generic nature of archetypes. I'm not sure why when given more choices it feels less fun, but I really love archetypes that provide cool story hooks/RP opportunities that also have fun mechanical bits (black blade magus, for instance). Or that swap class abilties around, like the relic hunter inquisitor which trades judgment and bane for occultist relics. It does make sense to have cross-class archetypes, the examples just don't excite me.


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

With all of the resonance and item use talk being covered, I'm kinda curious to see what is going to be teased next! Given the pattern for things like this it might be/probably will be a class. I'd be willing to bet the Bard (cause if there was a class that was known for using magic items in PF1 it'd be ... the alchemist and then the bard (and their wands!)) so it'd be interesting if they changed the bard to be a better item user. Just speculation, though! Anyone have any different ideas? For example I've seen people speculate that the bard could be a full progression occult caster instead of a 2/3rds arcane.


I feel like they'll probably do something different with bardic performance and spell points like they did with the cleric's abilities. Or maybe something like they did with the barbarian's rage.

Grand Lodge

Given most recent blog, might have to change my expected character to sorcerer.


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

Ohhh, I haven't read it yet! But I just woke up and took care of some business I had to finish before places start closing on the east coast. I'll have to go read it!

Lantern Lodge

SFS 05-99 BftB

A helpful blog post is up about the playtest and showing how rewards will be calcuated... and hinting at what they might consist of.

Grand Lodge

Thanks for the heads up. Looks pretty good, without knowing the cost of any of the "prizes".

Lantern Lodge

SFS 05-99 BftB

Yay!
Scenario has dropped.
Not that we have the PT rules yet. Feel free to RP in the Gameplay section or browse the maps.

The scenario format is that of quests, so you get to work through sections in more or less the order that you want. So you'll be picking which of the various leads to follow up first.


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

After seeing the bard preview I think I'm set on trying out the class for the playtest. I've actually never played one for Pathfinder First Edition, though I did have an idea for a sandborn half-orc bard follower of Jalaijatali and now I kinda curious to see how well I can represent that with the playtest!


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

Making the rounds of announcements for my current games, but this will bleed over into the first week of GameDay VII, so I should announce it here, too. From August 1st to the 19th, I'm going to be travelling, without a computer or data, so all posts will likely be done by phone and over wifi, unless I can borrow a computer for a bit. Thus my posts might be short, and there are times I might not be able to get a post in that day, though I'll try getting a short warning up if nothing else!

I will be borrowing a computer to build a character sheet though, as that is not something I can bang together on a phone easily.

Lantern Lodge

SFS 05-99 BftB

Most of you will have seen in the Cotten seed lodge, but just in case..

build rules for play test characters have now been provided.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Ahem


LOL!


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

Omg that was amazing!


he/him

Okay, I'm going to go with a human bard for this game. He's a hammy nobleman and investigator.


Playtest Character 1

I (Mjolbeard) am working on a half-elf ranger under this alias. I've changed my mind about a dozen times about how I want to play him, but my current idea is to go two weapon fighting.

Lantern Lodge

SFS 05-99 BftB

Part of the fun of the playtest is you get to be different each time.

I'm stillw orkign through the document. Big.

Lantern Lodge

1 person marked this as a favorite.
SFS 05-99 BftB

One thing I'm going to do for the playtest is reuse old aliases. The PT numbers will be different from our final PFSv2 character numbers, and I have a bad case of alias bloat already.

Grand Lodge

Good idea, GM. And thanks for sharing those build rules. I had missed that post.

Man, I think I underestimated how much time it was going to take me to digest the new rules.

Sounds like we have a bard and ranger so far. Anyone else solidifying a choice? Need to read much more, but currently considering cleric, druid or sorcerer. If others chime in, I can be flexible so we have a diverse party.

Also, does anyone know if/when pregens are being released? I feel like I read that they would exist for at least 1st and 5th. Just wondering as it would be interesting to take a look at those builds.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

I'll be bringing a dwarven Paladin.

I should also mention that I have run this twice already, but as it's a playtest, that shouldn't matter.

Feel free to also steal, adapt, and tweak the profile format I'm using.


[2E] Human Male 1 Bard | HP 10/16 | AC 13 (TAC 11) | Perception +3 | Spells -/1 | Spell Points 6 | Saves 1/2/3 | Hero Points 1/3

I'm finally done writing up this guy. Hopefully he's the social face I expected him to be.

Grand Lodge

Working on him still, but going to land on human cleric.

Lantern Lodge

SFS 05-99 BftB

Yay, first posts up in gameplay. While the GD doesn't officially start until the 15th, if folk have the time before hand, I don't see any problem with starting this a little early. It is a playtest, and I have a hard exit date around the 14/15th of September (my time) so getting in an extra few days early playing may be helpful.


Cleric of Cayden Cailean 1 (HP: 17/18) | AC: 15, TAC: 13, (Shield for +1) | Perception +3 | F: +4, R: +2, W: +4 Spell Pool: 2/2 | Resonance: 2/2 | Hero Points: 1/1

I'm all for starting early. I feel like the sooner we get feedback to Paizo the better. I'll try to have my sheet filled out and ready to go today.


Cleric of Cayden Cailean 1 (HP: 17/18) | AC: 15, TAC: 13, (Shield for +1) | Perception +3 | F: +4, R: +2, W: +4 Spell Pool: 2/2 | Resonance: 2/2 | Hero Points: 1/1

If anyone is willing to give the character sheet a once over to make sure I did it right, I wouldn't mind the second set of eyes. Still digesting the new stuff.


[2E] Human Male 1 Bard | HP 10/16 | AC 13 (TAC 11) | Perception +3 | Spells -/1 | Spell Points 6 | Saves 1/2/3 | Hero Points 1/3

Did I miss the section on Hero Points?

Ah, it's buried on page 300.

Also I have no problem starting early.


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

I finally have had a chance to breath, sit down someplace with wifi and pull out my computer!

Wow, looks like we've started and my idea for a Half-Orc bard might not be the best for playtesting as we already have a bard... Dang. Hmm I might go monk or some kind of spell caster (Sorcerer? I've never played around with a PF1 sorcerer before...) I'll try getting a character sheet up today and a post in later.


[2E] Human Male 1 Bard | HP 10/16 | AC 13 (TAC 11) | Perception +3 | Spells -/1 | Spell Points 6 | Saves 1/2/3 | Hero Points 1/3

More bards the merrier!

Especially if you're a combat type- Darius is all face and will stay far away from combat.

Lantern Lodge

SFS 05-99 BftB

Yeah, this is a playtest, we can have an all wizard party if we want. Although to be fair, that might push the concept of a playtest further than intended. Two bards will be fine - espeically if you have different muses.


[2E] Human Male 1 Bard | HP 10/16 | AC 13 (TAC 11) | Perception +3 | Spells -/1 | Spell Points 6 | Saves 1/2/3 | Hero Points 1/3

I took the Maestro Muse, btw.

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