Does Sticky Poison Interact with Toxic Secreation?


Rules Questions

Grand Lodge

Hello,

I have a rather odd rules question I would like to better understand. The Alchemist (Toxicant Archetype)has an abiltity known as:

Toxic Secretion (Ex):
At 1st level, a toxicant has learned to mimic creatures with the ability to secrete harmful toxins through the skin. Once per day, in a process that takes 10 minutes, the toxicant can create and imbibe a tincture that causes her skin to secrete a mild toxin. The toxicant is immune to this secretion, but any creature that hits her with a natural attack or unarmed strike must succeed at a Fortitude save (DC = 10 + 1/2 the toxicant’s alchemist level + the toxicant’s Intelligence modifier). On a failed save, the target takes an amount of damage equal to the toxicant’s Intelligence modifier. At 4th level, a target that fails its save must succeed at a second save 1 round later or take the same amount of damage again. This effect repeats as long as the target continues to fail its saving throws, to a maximum number of rounds equal to 1 + 1 for every 4 alchemist levels the toxicant possesses (to a maximum of 6 rounds at 20th level).

This is a poison effect. The toxicant can suppress this secretion as a standard action, in which case it remains suppressed for 1 hour or until the toxicant reactivates it as a standard action.

At 3rd level and every 3 levels thereafter, the toxicant can choose a condition to have her toxin impose.

Once this choice is made, it can’t be changed. A creature that fails its save against the toxic secretion also gains these conditions until it succeeds at a save against the secretion, or until the toxin’s duration ends.

At higher alchemist levels, the toxicant gains access to stronger conditions; some replace lower-level conditions, which must be selected first. The following conditions are available at the given alchemist levels: 3rd—bleed (1d6), dazzled, fatigued, or sickened; 6th—dazed or shaken; 9th—blinded (replaces dazzled) or staggered (replaces dazed); 12th—exhausted (replaces fatigued); 18th—stunned (replaces exhausted and staggered).

As a swift action, the toxicant can collect and concentrate this secretion into a poison she can deliver as a touch attack or apply to a weapon. Targets of such attacks must attempt saving throws as if they had touched the toxicant’s toxic secretion. The toxicant can do this a number of times per day equal to her alchemist level + her Intelligence modifier.

This ability replaces mutagen.


And I want to know if the toxin when concentrated to a poison as a swift action counts as "created" poison for the Alchemist Discovery Sticky Poison. Notably the wording does not say crafted, instead opting to say created. I would like to determine from a RAW standpoint if these two abilities interact.


It does. Its still being created.

Also the Nagaji's FCB also would apply
Alchemist Add +1 on Craft (alchemy) checks to craft poison and +1/3 on the DCs of poisons the alchemist creates.

Created is quite encompassing. I'm pretty sure that a poisoner's jacket would also work. Though as that is restricted to core rule book poisons only. its almost worthless.. if that was any books, that would actually be a worthwhile item.

Do note, that in the arcanotoxin ? archetype---the other poison archetype that switches out bombs etc. It takes the time to specifically call out that other discvories, like sticky poison, doesn't apply. Because more than a few are worded in a way that would apply otherwise.
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TLDR: Yeah it should apply. Created is not a specifically defined term in Pathfinder. So it is the default to English. Crafting is a form of creation. Magical, or otherwise.

Grand Lodge

Thank you for the response. I had assumed as much but wanted a second option due to the gauge nature of this topic. I appreciate your input.


I love toxicant.

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