Developers, please read: the following PF2 ideas.


Prerelease Discussion


The following are my thoughts, suggestions, and desires for PF2.
I have noticed that my players absolutely prefer the unchained classes, and why not?

in addition to the regular gains for level advancement: saves, bab, skill ranks, feats, and attribute increases...

the unchained classes have goodies starting at level 1.
the unchained classes tend to get class abilities and features in what I call tracks. These gains may occur at a rate of One gimmick every 2, 3, or 4 levels.

for example:
rouge talents -> 1 every 2
sneak attack -> upgrades 1 every 2
and then we add: danger sense, trap sense, evasion, uncanny dodge, debilitating strikes, rogue's edge...

meanwhile the fighter has:
bonus combat feats -> one every 2.
bravery? a sad lackluster ability that should just change into to something less situational and more useful... like a bonus to will saves, period. "situational" means, "only matters when" which also means... might NEVER matter at all.

Then there is "The long crawl across the desert of no changes" to a 1 every 4 level ability and well, its like "here now your equipment dosen't make you suck as much" ooh, ahh, oh, count me astonished.
then the 1 every 5 level ability, "you get a +1"...

huh? what? a +1?

Seriously, there is far too much that the fighter class doesn't or can't do. So much so, that I feel the "ARMSMASTER" below is a vastly superior fighter than the actual fighter class.

the armsmaster adapts to any situation and can fight with any means availiable, the arms master isn't anchored to EQUIPMENT to matter in the game, and might do just fine without any magic items...

the fighter can't. the fighter is rigid, fixed, and options for recourse are few and none. Strip away the items (especially MAGIC ITEMS) and the fighter simply falls flat, dead as a door nail. the future fighter for pf2 should be the "armsman" or something like it.


The "arms-master" archetype is the Brawler hybrid class with the following changes:
1. flurry at first level, and the fighter doesn't merely "count as" having two weapon fighting... the arms-master simply has it.
2. The arms-master is not restricted to the close weapons group, in fact the armsmaster can choose any one weapon group at second level and improvements are 1 every 2 levels.
3. the arms master AC bonus is an OPTION, that the fighter can choose to use or the arms-master can replace this with the fighter's armor mastery, starting at 3rd and improving 1 every 2.
4. knock out, awesome blow, and the related improvements are changed into bonus feat slots.
5. the armsmaster has more daily uses of martial flexibility and the duration is that "encounter" regardless of how long it takes.

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