Spells you want to see get overcasting.


Prerelease Discussion


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I’d love to see some of the staple utility spells get overcasting.

Prestidigitation slowly scales the weight you can lift (1 light bulk per level), the area cleaned/dirtied/colored (enough to let my high level Sorc clean the whole room), and the amount of material cooled/warmed/flavored (1 light bulk per level).

Scale Unseen Servant’s strength score as 2/level. Unseen Servants carrying you on a palanquin should be a gaudy display of arcane skill, and fits in Conjuration’s theme of sloth.

Mage Hand could scale as 1 bulk/2 levels, allowing you to pick up larger things. Maybe even bake in a scaling Dex score for precise tasks?


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All spells having good over casting options would really help keeping character flavor consistent. Instead of having lots of different spells at each level you could have a few spells that could be cast at a lot of different power levels.

Enlarge could get bigger, aoe control effects like entangle could get bigger and turn into black tentacles, buffs like haste could give more actions or effect more characters. Teleport could go farther. Divination spells would tell more, lots of great options, I really think every spell should be designed for it.


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I think there was mention that not all spells would get scaling. I mean, that’s trivially true if you have unique tenth level spells. But I do hope it’s pretty standard.


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Starfinder Charter Superscriber

I'd like to see every spell with reasonable larger versions scale.

So, like citricking said, Enlarge Person is a great example, which you could even have different costs for based on if you want to effect a larger range of creature types, or if you want to make something even bigger.

What I don't want to see is spells that scale into different spells, like Mark mentioned in another thread (as being something they don't want to do) with Obscuring Mist not Scaling into Cloudkill.

Grand Lodge

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I want single target buffs like bulls strength to allow overcasting for more recipients (or be reworked for more recipients in base).

Non-group buffs are currently not very fun and usually not worth it and i'd like to see buffs act a little more like haste where everyone has fun with it.


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Starfinder Charter Superscriber
Gorignak227 wrote:

I want single target buffs like bulls strength to allow overcasting for more recipients (or be reworked for more recipients in base).

Non-group buffs are currently not very fun and usually not worth it and i'd like to see buffs act a little more like haste where everyone has fun with it.

Good point - scaling by number of targets is another possibility. So for something like Bull's Strength you could scale on № of targets and bonus. (Although I don't think that spell will exist in it's current form.)

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

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I want invisibility to overcast and cover invisibility sphere and greater invisibility as well.

I want disguise self to overcast to cover mulitple targets, and longer duration, removing the need for veil.


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Polymorph is a good candidate. Start with Polymorph Self, upgrading to Baleful Polymorph, Polymorph Any Object and Shapechange, hopefully filling in blanks along the way with more options for what you can do in the intermediary level. Though I can see a case for Polymorph vs Baleful Polymorph being separate spell chains.

Expeditious Excavation into Dig into Move Earth into even more powerful forms with other intermediaries is another good option. Likewise, Expeditious Construction into Wall of Earth into Wall of Stone into Rampart etc.

Obscuring Mist may not evolve into Cloudkill... but Stinking Cloud probably will.

Reduce or Enlarge could change your size by 1 step as a 1st or 2nd level spell, +1 step for each 2 levels over that. Or you can spend your heightening levels to affect more targets.

Upcasting really allows a ton of great options, if you don't kneecap it out the starting gate like 5E did.


Hmm. Most of the polymorph stuff isn't scaling, though. You can't say for Baleful Polymorph, "as above, but (small change)"; there's a lot to cover. Even more so for Polymorph Any Object, which mostly works unlike any other polymorph spells. Shapechange does follow more naturally, though.

Scaling by a size category every two levels is really fast for a PC, especially since you need specific archetype stuff to get past huge in PF1, and that's only to gargantuan as a capstone with a lot of work. If it's +1 for every three levels, that gets you colossal with a 10th level slot if it starts at 1, and gargantuan with an 8th if it starts at 2.


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I'd honestly be happy if Polymorph Any Object didn't return. Too many weird situations like turning rocks into people.

More on topic, Ear-Piercing Scream, Sonic Burst, and Shout would be fun overcasted. It would give more options for someone specializing in sonic spells.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

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I'd like to see obscuring mist heighten into fog cloud, and then into wall of fog though.


I'm surprised that summon monster, or nature's ally was mentioned.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

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ChaiGuy wrote:
I'm surprised that summon monster, or nature's ally was mentioned.

Those are so obvious I just assumed they'll be designed that way.

Also almost any spell which has a lesser and/or greater version.


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personaly i want mage armor to get some scaling as its most famous spell on casters part.


Pathfinder Rulebook Subscriber

I actually got really excited today thinking about magic missile. I think it fires more missiles for more actions and for higher spell levels. I like the flexibility of being able to pepper that in with another spell, and the imagery of being able to go "full turret" and unload a barrage of them.

Or even just fireball as a literal nova. :)

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