
play on birds |
Hi. Was building a Prowler at World's End today and ran into an odd question. I was planning on going for a natural-attack based build using magic items to stack extra attacks onto my round (helm of the mammoth lord, boots of the raptor, cloak of tentacles, etc) and wondered if the attacks that these items grant carry over after I hit level 11 and can polymorph myself into a cat with beast shape IV. There's a boatload of questions regarding natural attacks but I couldn't find this one specifically when I checked, so sorry if this is something that has come up before.
Thoughts?

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It is an item that you need to activate? You can't activate it.
It is a item that use a polymorph effect? It don't work in conjuction with another polymorph effect.
It is an armor? It stop working.
For the other stuff, it should generally work, but you need to examine the ojects one by one, there isn't a general reply.

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Looking the item you cited:
- helm of the mammoth lord: the skill bonuses and endure element work, the tusk attack don't, as the tusk are part of the helm and that has been absorbed in the cat body;
- boots of the raptor: trasmutation effect, I would say that the movement bonus don't work. All the other powers are activated, so they don't work;
- cloak of tentacles: activated item, it don't work.

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List of magic item slots for quadrupeds (claws/paws)d20pfsrd wrote:Armor, belt (saddle), chest, eyes, head, headband, neck, shoulders, wrist.
Maybe Animal archive, printed by Paizo, is a bit more precise that a compilation made by a third party site that include material from non Paizo products:
Quadruped (claws/paws)Armor, belt (saddle), chest, eyes, headband, neck, shoulders, wrist
Badger, bear, cheetah, dire ratB1, dog, giant weasel, goblin dog, hyena, leopard, lion, panda, thylacineB3, tiger, wolf, wolverine
Cat, donkey rat, flying squirrel, fox, hedgehog, mongoose, otter, platypus, raccoon, rat, skunk, squirrel, weasel
Shoulder, yes, head slot no.
Items that provide constant bonuses and do not need to be activated continue to function while melded in this way
The helm should work, except fort the activated ability
.... The tusks of the helm provide a gore attack dealing 1d6 points of damage for a Medium wearers (or 1d4 points of damage for Small wearers) and counts as a magic weapon for the purposes of overcoming damage reduction.
When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body.
Exactly what tusks are you using to attack if they have melded into your body?
About donning the cloak of tentacles after polymophing, it is feasible (as long as you weren't already wearing a cloak before polymophing.
It is less clear if it will work, as the item don't say if the tentacles are a polymoph effect or not (AFAIK magic items only say aura: transmutation", never citing the subschool).

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WagnerSika wrote:List of magic item slots for quadrupeds (claws/paws)d20pfsrd wrote:Armor, belt (saddle), chest, eyes, head, headband, neck, shoulders, wrist.Maybe Animal archive, printed by Paizo, is a bit more precise that a compilation made by a third party site that include material from non Paizo products:
Animal Archive wrote:
Quadruped (claws/paws)Armor, belt (saddle), chest, eyes, headband, neck, shoulders, wrist
Badger, bear, cheetah, dire ratB1, dog, giant weasel, goblin dog, hyena, leopard, lion, panda, thylacineB3, tiger, wolf, wolverine
Cat, donkey rat, flying squirrel, fox, hedgehog, mongoose, otter, platypus, raccoon, rat, skunk, squirrel, weasel
Shoulder, yes, head slot no.
Name Violation wrote:Items that provide constant bonuses and do not need to be activated continue to function while melded in this way
The helm should work, except fort the activated ability
Helm of the Mammoth Lord wrote:.... The tusks of the helm provide a gore attack dealing 1d6 points of damage for a Medium wearers (or 1d4 points of damage for Small wearers) and counts as a magic weapon for the purposes of overcoming damage reduction.
PRD wrote:When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body.Exactly what tusks are you using to attack if they have melded into your body?
About donning the cloak of tentacles after polymophing, it is feasible (as long as you weren't already wearing a cloak before polymophing.
It is less clear if it will work, as the item don't say if the tentacles are a polymoph effect or not (AFAIK magic items only say aura: transmutation", never citing the subschool).
Even tho they are melded with your body, you still have access to the Gore attacks. The Gore attack is a constant bonus, and continues to function while melded

Pax Miles |
Even tho they are melded with your body, you still have access to the Gore attacks....
Could be wrong, but I don't think you retain natural attacks while polymorphed into another creature. Exception would be if you had a polymorph effect that specifically only affected part of you. I think some exist, though I can't think of an example.

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Name Violation wrote:Even tho they are melded with your body, you still have access to the Gore attacks....Could be wrong, but I don't think you retain natural attacks while polymorphed into another creature. Exception would be if you had a polymorph effect that specifically only affected part of you. I think some exist, though I can't think of an example.
So you think, following that line of thought, that you maintain access to your sword attacks as the enhancement of the weapon is a constant bonus?
Name Violation wrote:Even tho they are melded with your body, you still have access to the Gore attacks....Could be wrong, but I don't think you retain natural attacks while polymorphed into another creature. Exception would be if you had a polymorph effect that specifically only affected part of you. I think some exist, though I can't think of an example.
You are right
While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form. You also lose any class features that depend upon form, but those that allow you to add features (such as sorcerers that can grow claws) still function. While most of these should be obvious, the GM is the final arbiter of what abilities depend on form and are lost when a new form is assumed. Your new form might restore a number of these abilities if they are possessed by the new form.
The helm say that you use its tusks to make a gore attack. Not that you get a gore attack with your fangs. No tusks = no gore attack.

WagnerSika |

Name Violation wrote:Even tho they are melded with your body, you still have access to the Gore attacks....Could be wrong, but I don't think you retain natural attacks while polymorphed into another creature. Exception would be if you had a polymorph effect that specifically only affected part of you. I think some exist, though I can't think of an example.
Some sorcerer bloodlines grant claws, these would work when polymorphed since they add claws to your form. Same with Beast totem rage power.

Scott Wilhelm |
Pax Miles wrote:Name Violation wrote:Even tho they are melded with your body, you still have access to the Gore attacks....Could be wrong, but I don't think you retain natural attacks while polymorphed into another creature. Exception would be if you had a polymorph effect that specifically only affected part of you. I think some exist, though I can't think of an example.So you think, following that line of thought, that you maintain access to your sword attacks as the enhancement of the weapon is a constant bonus?
False equivalence.
Do you get to keep your SR if you were wearing a Scarab of Protection and then Polymorphed? If you keep the SR, why shouldn't you keep the Gore Attack?
Certainly, you get to keep your bonus from a Cloak of Resistance or Ring of Protection.

LeMoineNoir |

Maybe Animal archive, printed by Paizo, is a bit more precise that a compilation made by a third party site that include material from non Paizo products:
Ultimate Wilderness added an updated animal item slot list. A cat can wear a helmet.
QUADRUPED (CLAWS)
Available Slots
Armor, Belt (Saddle), Chest, Eyes, Head, Headband, Neck, Shoulders, Wrist

WagnerSika |

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Pax Miles wrote:Name Violation wrote:Even tho they are melded with your body, you still have access to the Gore attacks....Could be wrong, but I don't think you retain natural attacks while polymorphed into another creature. Exception would be if you had a polymorph effect that specifically only affected part of you. I think some exist, though I can't think of an example.So you think, following that line of thought, that you maintain access to your sword attacks as the enhancement of the weapon is a constant bonus?
Pax Miles wrote:Name Violation wrote:Even tho they are melded with your body, you still have access to the Gore attacks....Could be wrong, but I don't think you retain natural attacks while polymorphed into another creature. Exception would be if you had a polymorph effect that specifically only affected part of you. I think some exist, though I can't think of an example.You are right
PRD wrote:While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form. You also lose any class features that depend upon form, but those that allow you to add features (such as sorcerers that can grow claws) still function. While most of these should be obvious, the GM is the final arbiter of what abilities depend on form and are lost when a new form is assumed. Your new form might restore a number of these abilities if they are possessed by the new form.The helm say that you use its tusks to make a gore attack. Not that you get a gore attack with your fangs. No tusks = no gore attack.
But it's a non-activated item. It's abilities STILL FUNCTION. It magically grants you a Gore. That still happens.

willuwontu |
WagnerSika wrote:List of magic item slots for quadrupeds (claws/paws)d20pfsrd wrote:Armor, belt (saddle), chest, eyes, head, headband, neck, shoulders, wrist.Maybe Animal archive, printed by Paizo, is a bit more precise that a compilation made by a third party site that include material from non Paizo products:
Animal Archive wrote:Shoulder, yes, head slot no.
Quadruped (claws/paws)Armor, belt (saddle), chest, eyes, headband, neck, shoulders, wrist
Badger, bear, cheetah, dire ratB1, dog, giant weasel, goblin dog, hyena, leopard, lion, panda, thylacineB3, tiger, wolf, wolverine
Cat, donkey rat, flying squirrel, fox, hedgehog, mongoose, otter, platypus, raccoon, rat, skunk, squirrel, weasel
Maybe a site that stays up to date with the different books from paizo and doesn't consult only one might use newer sources, such as ultimate wilderness.
QUADRUPED (CLAWS)
Available Slots
Armor, Belt (Saddle), Chest, Eyes, Head, Headband, Neck, Shoulders, Wrist

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The helm d0n't give "a gore attack", it give you "a specific appendage that you use to make an additional gore attack", a specific appendage that you lose when polymorphing into a cat.
This hide helm is set with plates of ivory carved with primitive runes, with a pair of tusks curving down on either side of the wearer’s face for cheek guards. The tusks of the helm provide a gore attack dealing 1d6 points of damage for a Medium wearers (or 1d4 points of damage for Small wearers) and counts as a magic weapon for the purposes of overcoming damage reduction.
Yes it does. You don't grow new appendages, it's not a polymorph.
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Diego Rossi wrote:The helm d0n't give "a gore attack", it give you "a specific appendage that you use to make an additional gore attack", a specific appendage that you lose when polymorphing into a cat.
This hide helm is set with plates of ivory carved with primitive runes, with a pair of tusks curving down on either side of the wearer’s face for cheek guards. The tusks of the helm provide a gore attack dealing 1d6 points of damage for a Medium wearers (or 1d4 points of damage for Small wearers) and counts as a magic weapon for the purposes of overcoming damage reduction.
Yes it does. You don't grow new appendages, it's not a polymorph.
Follow the discussion: when a guy wearing the helm polymorph he lose the tusks.
If he don the helm after the polymorph it is another matter, but as long as he is wearing it before, it is melded in the new form and disappear, tusks included.

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Name Violation wrote:Diego Rossi wrote:The helm d0n't give "a gore attack", it give you "a specific appendage that you use to make an additional gore attack", a specific appendage that you lose when polymorphing into a cat.
This hide helm is set with plates of ivory carved with primitive runes, with a pair of tusks curving down on either side of the wearer’s face for cheek guards. The tusks of the helm provide a gore attack dealing 1d6 points of damage for a Medium wearers (or 1d4 points of damage for Small wearers) and counts as a magic weapon for the purposes of overcoming damage reduction.
Yes it does. You don't grow new appendages, it's not a polymorph.Follow the discussion: when a guy wearing the helm polymorph he lose the tusks.
If he don the helm after the polymorph it is another matter, but as long as he is wearing it before, it is melded in the new form and disappear, tusks included.
its a constantly funtioning item , which continues to work as normal. Just like a belt of dex, eyes of the eagle, and a headband of int.
By your logic all these things cease to function unless you put them back on while polymorphed, which ìsnt the way it works
The ability gain tusks isnt superceded by shapechanging

Scott Wilhelm |
Diego Rossi wrote:Name Violation wrote:Diego Rossi wrote:The helm d0n't give "a gore attack", it give you "a specific appendage that you use to make an additional gore attack", a specific appendage that you lose when polymorphing into a cat.
This hide helm is set with plates of ivory carved with primitive runes, with a pair of tusks curving down on either side of the wearer’s face for cheek guards. The tusks of the helm provide a gore attack dealing 1d6 points of damage for a Medium wearers (or 1d4 points of damage for Small wearers) and counts as a magic weapon for the purposes of overcoming damage reduction.
Yes it does. You don't grow new appendages, it's not a polymorph.Follow the discussion: when a guy wearing the helm polymorph he lose the tusks.
If he don the helm after the polymorph it is another matter, but as long as he is wearing it before, it is melded in the new form and disappear, tusks included.
its a constantly funtioning item , which continues to work as normal. Just like a belt of dex, eyes of the eagle, and a headband of int.
By your logic all these things cease to function unless you put them back on while polymorphed, which ìsnt the way it works
The ability gain tusks isnt superceded by shapechanging
Diego is right. If you Polymorph into an animal while wearing the Helm', it will absorb into the body. And the it is the HotML itself that has tusks on it that you can use as a Gore Attack. That does mean that if you want to use the HotML while Polymorphed into an Animal, you have to Polymorph first and don the helm after.
I was wrong when I said that HotML was like a magic sword was a false equivalence, though I still don't like the argument.

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Name Violation wrote:Diego Rossi wrote:Name Violation wrote:Diego Rossi wrote:The helm d0n't give "a gore attack", it give you "a specific appendage that you use to make an additional gore attack", a specific appendage that you lose when polymorphing into a cat.
This hide helm is set with plates of ivory carved with primitive runes, with a pair of tusks curving down on either side of the wearer’s face for cheek guards. The tusks of the helm provide a gore attack dealing 1d6 points of damage for a Medium wearers (or 1d4 points of damage for Small wearers) and counts as a magic weapon for the purposes of overcoming damage reduction.
Yes it does. You don't grow new appendages, it's not a polymorph.Follow the discussion: when a guy wearing the helm polymorph he lose the tusks.
If he don the helm after the polymorph it is another matter, but as long as he is wearing it before, it is melded in the new form and disappear, tusks included.
its a constantly funtioning item , which continues to work as normal. Just like a belt of dex, eyes of the eagle, and a headband of int.
By your logic all these things cease to function unless you put them back on while polymorphed, which ìsnt the way it works
The ability gain tusks isnt superceded by shapechanging
Diego is right. If you Polymorph into an animal while wearing the Helm', it will absorb into the body. And the it is the HotML itself that has tusks on it that you can use as a Gore Attack. That does mean that if you want to use the HotML while Polymorphed into an Animal, you have to Polymorph first and don the helm after.
I was wrong when I said that HotML was like a magic sword was a false equivalence, though I still don't like the argument.
Why do the standard rule of continuous magic items still work not apply?

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Because the same rules about polymorph that say that continuous items work say that you loose abilities based on your original shape.
The gore attack require something that is part of your starting shape and you don't have anymore.
To put it another way you maintain the gore attack, but you have nothing to use it as you don't have the tusks.
The attack is made with the tusks, no tusks, attack.

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Because the same rules about polymorph that say that continuous items work say that you loose abilities based on your original shape.
The gore attack require something that is part of your starting shape and you don't have anymore.
To put it another way you maintain the gore attack, but you have nothing to use it as you don't have the tusks.The attack is made with the tusks, no tusks, attack.
But even while melded the magic ability "gain tusks" should still apply.
It makes no sense to apply only if donned after. The magic does the same exact thing in either order

Scott Wilhelm |
Scott Wilhelm wrote:Why do the standard rule of continuous magic items still work not apply?Name Violation wrote:Diego Rossi wrote:Name Violation wrote:Diego Rossi wrote:The helm d0n't give "a gore attack", it give you "a specific appendage that you use to make an additional gore attack", a specific appendage that you lose when polymorphing into a cat.
This hide helm is set with plates of ivory carved with primitive runes, with a pair of tusks curving down on either side of the wearer’s face for cheek guards. The tusks of the helm provide a gore attack dealing 1d6 points of damage for a Medium wearers (or 1d4 points of damage for Small wearers) and counts as a magic weapon for the purposes of overcoming damage reduction.
Yes it does. You don't grow new appendages, it's not a polymorph.Follow the discussion: when a guy wearing the helm polymorph he lose the tusks.
If he don the helm after the polymorph it is another matter, but as long as he is wearing it before, it is melded in the new form and disappear, tusks included.
its a constantly funtioning item , which continues to work as normal. Just like a belt of dex, eyes of the eagle, and a headband of int.
By your logic all these things cease to function unless you put them back on while polymorphed, which ìsnt the way it works
The ability gain tusks isnt superceded by shapechanging
Diego is right. If you Polymorph into an animal while wearing the Helm', it will absorb into the body. And the it is the HotML itself that has tusks on it that you can use as a Gore Attack. That does mean that if you want to use the HotML while Polymorphed into an Animal, you have to Polymorph first and don the helm after.
I was wrong when I said that HotML was like a magic sword was a false equivalence, though I still don't like the argument.
Per the description of the Helm of the Mammoth Lord, the gore attack is not a continuous bonus granted by the helm but rather a physical piece of the physical helm that can be used by the wearer to make Gore Attacks.
This hide helm is set with plates of ivory carved with primitive runes, with a pair of tusks curving down on either side of the wearer’s face for cheek guards. The tusks of the helm provide a gore attack
When you Polymorph from Humaoid form into Animal form, your Helm is absorbed into your new body, and so therefore are the tusks that are part of the Helm, and so, therefore is the Gore Attack.
If you take off the Helm, then Wildshape into a form that can wear a Helm, then put back on the Helm, you are back in the Gore business.