
Starfox |
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I am not a fan of 4E, but there was one thing it did right; creatures type. This was a format of two parts, one describing the creature's origin, the other describing its form. As opposed to the 1-part creature type of 3E and Pathfinder.
So, for example, a pixie goes from fey to fey humanoid
A displacer beast goes from aberration to aberrant beast.
And so on.

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1 person marked this as a favorite. |

My initial reaction to seeing your thread title made me cringe. I was ready to type a scathing response of, "no, no, no," and "Oh heck no!"
But now that I've read your post, I would have to agree. This sort of differentiation, while making it more granular, actually makes things easier on the GM as far as creating new monsters and challenges and in adjudicating how things may affect said creature.

blahpers |
1 person marked this as a favorite. |

My initial reaction to seeing your thread title made me cringe. I was ready to type a scathing response of, "no, no, no," and "Oh heck no!"
But now that I've read your post, I would have to agree. This sort of differentiation, while making it more granular, actually makes things easier on the GM as far as creating new monsters and challenges and in adjudicating how things may affect said creature.
Exactly this.

LuZeke |

My initial reaction to seeing your thread title made me cringe. I was ready to type a scathing response of, "no, no, no," and "Oh heck no!"
I must admit to having almost the exact same reaction. I was dead sure it would be about minions.
I never understood why people were so excited about minions. I mean, making a one hit fodder mob isn't exactly a revolutionary idea. At the time I was thinking "What... I've been doing that for years... where's my gold medal?"
But yeah, the creature type thing wouldn't be a bad addition.

David knott 242 |

I have imported minions into games using other rule systems successfully. Of course, it is enough of a deviation from the standard rules in these other games that my players generally picked up that they need to do something to cut off the source of what seems like a nearly infinite number of foes entering the battlefield.

Fuzzypaws |

I am not a fan of 4E, but there was one thing it did right; creatures type. This was a format of two parts, one describing the creature's origin, the other describing its form. As opposed to the 1-part creature type of 3E and Pathfinder.
So, for example, a pixie goes from fey to fey humanoid
A displacer beast goes from aberration to aberrant beast.And so on.
I've been using this unofficially ever since I played 4E for the first time, and I'd love it baked into Pathfinder.
4E honestly had a lot of great individual ideas, it's just that the game as a whole didn't gel. It was kind of a shame that 5E threw out the baby with the bathwater when it backpedaled so hard it became 2.75E.

Diffan |

. It was kind of a shame that 5E threw out the baby with the bathwater when it backpedaled so hard it became 2.75E.
Wait...what? Lets just do a quick fact check here:
• Scaling damage cantrips (ala at-will magic)
• Non-magical healing via Hit Die healing
• No alignment requirements anywhere
• No racial penalties, racial class restrictions, or racial level caps
• Bounded Accuracy
• Combat Maneuvers
• 3e-style Multiclassing
• Skills
• Feats
• No negative effects from spells
• Wizards recharge spells as a class feature
None of this even closely resembles 2E, even with Skills and Powers. No weapon speeds, no THAC0, no casting spells by the round(s), no really really weak wizards at low levels....
I consider myself a pretty significant hater of AD&D 2e. I've found very little of that system that I can say I liked but to suggest that 5e is a re-vamped or improved 2E is just absolutely mind boggling.