Thoughts on my (work in progress) Vampire Hunter class guide?


Advice


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I've been working on a class guide for the Vampire Hunter (link below), and would love to hear people's thoughts on changes or additions I can make to it, as I have done with my previous guide. Let me know what you think!

Archmage Variel's Guide to the Vampire Hunter

In particular I'd currently really like to know how everyone thinks I did on rating the feats, before I finalize it and put descriptions for them all.

Sovereign Court

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This is a real thing?

Neat.


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I didn't even know this class existed!

Not terribly customizable, these vampire hunters . . .


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Asmodeus' Advocate wrote:

I didn't even know this class existed!

Not terribly customizable, these vampire hunters . . .

Ya. I finished my shifter class, remembered this existed and didn't have a class guide and decided it'd be fairly easy to write out while binge watching Game of Thrones.


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A full BAB character with no accuracy booster (or extra attacks) aside from possibly vampiric might. Interesting but not obviously a good choice outside 'The World of Vampire Hunter D'.

Disagreements:
Precise shot is essential to any purely ranged build (as opposed to a switch-hitter), not green/3-star. Similarly with weapon finesse for TWF builds.

Vital strike and its successors are orange at best IMO. They don't create especially powerful characters and without specialising in them they're not useful at all.

Exotic weapon proficiency as blue/4-star? What? The class doesn't have 'criticals are essential' written on it the way a swashbuckler or magus does, it doesn't get any bonus from/to crits at all. Other exotic weapons don't especially seem to relate to the class either.

Are you asking for other feat recommendations, or just comment on the ones you have?

Effects which are used in 1 minute increments are iffy for use with skills IMO. When the GM calls for a perception check you probably won't have vampiric cunning up, when you want to do something stealthy out of combat you probably won't want to use all of it (or near enough) on one check.

Vampiric momentum is not good until 16th level. Feather fall which you have to spend a swift action to be able to use, then an immediate action to actually use is mostly pointless. Being able to spider climb at 8th level is meh.

The saves for spell likes will be based on cha. Even with an enhancement bonus from the focus that isn't going to be easy for a vampire hunter to make into a good DC.

Nitpicks:
The medium is a 3/4 BAB 4-level caster at base, i.e. not all 4-level casters have full BAB.

Critical focus et al. add debuffs, not utility.


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avr wrote:

A full BAB character with no accuracy booster (or extra attacks) aside from possibly vampiric might. Interesting but not obviously a good choice outside 'The World of Vampire Hunter D'.

Disagreements:
Precise shot is essential to any purely ranged build (as opposed to a switch-hitter), not green/3-star. Similarly with weapon finesse for TWF builds.

Vital strike and its successors are orange at best IMO. They don't create especially powerful characters and without specialising in them they're not useful at all.

Exotic weapon proficiency as blue/4-star? What? The class doesn't have 'criticals are essential' written on it the way a swashbuckler or magus does, it doesn't get any bonus from/to crits at all. Other exotic weapons don't especially seem to relate to the class either.

Are you asking for other feat recommendations, or just comment on the ones you have?

Effects which are used in 1 minute increments are iffy for use with skills IMO. When the GM calls for a perception check you probably won't have vampiric cunning up, when you want to do something stealthy out of combat you probably won't want to use all of it (or near enough) on one check.

Vampiric momentum is not good until 16th level. Feather fall which you have to spend a swift action to be able to use, then an immediate action to actually use is mostly pointless. Being able to spider climb at 8th level is meh.

The saves for spell likes will be based on cha. Even with an enhancement bonus from the focus that isn't going to be easy for a vampire hunter to make into a good DC.

Nitpicks:
The medium is a 3/4 BAB 4-level caster at base, i.e. not all 4-level casters have full BAB.

Critical focus et al. add debuffs, not utility.

I meant to say like all 4th-level DIVINE caster. I'll fix that and consider everything else. Thanks so much for the recommendations.


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Huh.

This class only has one trick that I can see, but it is one hell of a trick.

You can drop out of your Vampiric Focus as a free action, and reenter as a swift. You have as many uses per day as you have class levels. Vampiric Call gives you a number of temp hitpoints equal to your level. Every round, if you have run out of temporary hitpoints, merely drop out of your focus and enter again.

You have a number of temporary hitpoints per day equal to your level multiplied by your level. While at levels one and two it does not compare, for tanking purposes, to barbarian rage, the exponential nature of the ability may make the Vampire Hunter the best hit point sponge in Pathfinder.


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Asmodeus' Advocate wrote:

Huh.

This class only has one trick that I can see, but it is one hell of a trick.

You can drop out of your Vampiric Focus as a free action, and reenter as a swift. You have as many uses per day as you have class levels. Vampiric Call gives you a number of temp hitpoints equal to your level. Every round, if you have run out of temporary hitpoints, merely drop out of your focus and enter again.

You have a number of temporary hitpoints per day equal to your level multiplied by your level. While at levels one and two it does not compare, for tanking purposes, to barbarian rage, the exponential nature of the ability may make the Vampire Hunter the best hit point sponge in Pathfinder.

This is a very good point and I've added it into Vampiric Call's description.


Good to have some free base class Vampire Hunter guide stuff out there. ;)

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