Known Quality Multiplier


Starfinder Society Roleplaying Guild

Sovereign Court *****

Known Quality wrote:

Benefit: When you have this boon slotted and you attempt a Day Job check at the end of a session, multiply your total

earnings by your Acquisitives Reputation Tier. For example, if you are Tier 3 in the Acquisitives, you multiply the result of your Day Job check by 3.
Guild Guide wrote:
You gain a number of credits equal to twice your Profession skill check result, as per the “Earn a Living” entry in the Profession skill.

How many times do you multiply the result of a downtime check for a PC with Known Quality? The text of the boon doesn't mention dropping the standard multiplier, but the example does. And, if you keep the multiplier, does the stacking multiplier rule apply? I can't even find that rule reprinted in the Core book. How does this boon work?

Liberty's Edge ** Venture-Captain, Nebraska—Omaha

I believe the "Known Quality" boons overrides "Earning a Living" if that boon is slotted.

Since it overrides, there is not problem with stacking multipliers.

The Known Quality boon is out of the Guide so that is why it can't be found in CRB.

It works the way you already quoted. Make your Day Job check and instead of using the standard X2, use the Acquisitive Tier as the multiplier.

Grand Lodge ***** Venture-Agent, Texas—Austin aka Partizanski

That is interesting because the text and the example conflict.

Additionally, this is available at Tier 2. If we go by the example, it does not actually do anything until you get to tier 3 10 reputation later.

My guess (emphasis) is that the intent was to increase your "multiplier" by x amount, where x is your Acquisitives Reputation Tier.

Ex. You have +5 and roll a 15 on the die, giving you 20 total. Normally you would multiply by 2 and get 40 credits, but since you are tier 2, you multiply by 2(base)+2(tier)=4, which gives you 80 credits. Tier 3 would mean 100 credits, and tier 4 would mean 120 credits.

It would be nice to get clarification on this if possible.

The Exchange ***** Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

Thursty is compiling a list of potential clarifications for the next revision of the Guide:
Starfinder Society Roleplaying Guild Guide Update (2018 edition!)

I would suggest posting this question over in that thread.

Liberty's Edge ** Venture-Captain, Nebraska—Omaha

Maybe the example is poorly worded.

Downtime- Day Job (page 45) wrote:
During Downtime, you can attempt one trained Profession check to earn extra money: this is called a Day Job check. <snip> You gain a number of credits equal to twice your Profession skill check result, as per the “Earn a Living” entry in the Profession skill (Starfinder Core Rulebook 146).
Earning a Living (CRB page 146) wrote:
You can use Profession to earn money. A single check generally represents a week of work, and you earn a number of credits equal to double your Profession skill check result.

So the guide defines what a Day Job check is: it is a Profession check. It also defines how much credits are earned; the result of the roll times two. This confirms the process for determining a Day Job check is the same as RAW as outlined in the Core Rule Book.

Known Quality (page 31) wrote:
When you have this boon slotted and you attempt a Day Job check at the end of a session, multiply your total earning by your Acquisitive Reputation Tier.

Known Quality changes how much is earned from Day Job check from times two to times the Acquisitive Reputation Tier.

I agree. The wording of "total earnings" can be interpreted as the Day Job check X2 then X tier. I don't think that is intended because it would break the wealth scale. It falls under the "not use a loop hole to get more money than intended" rule."

And I agree with Kevin and please add this to Thruston's thread about changes to the Guide.

Sovereign Court *****

Gary Bush wrote:
The Known Quality boon is out of the Guide so that is why it can't be found in CRB.

I was referring specifically to the rules about stacking multipliers, like we have in Pathfinder.

Core Rulebook, p. 12 wrote:
When you are asked to apply more than one multiplier to a roll, the multipliers are not multiplied by one another. Instead, you combine them into a single multiplier, with each extra multiple adding 1 less than its value to the first multiple. For example, if you are asked to apply a x2 multiplier twice, the result would be x3, not x4.

So far as I can tell, Starfinder has no similar rule.

*** ⦵⦵ Venture-Agent, California—San Francisco Bay Area North & East

The same rule exists in Starfinder. "Multiplying More Than Once" is on Page 242.

***

I really don't see a huge break in wealth by level if it is multiples. At Tier 2 it is effectively 2 day job checks per scenario instead of 1. With what I've seen with specced out characters, the store rewards boon for 3x earnings, and that seems to be about +100cr per scenario extra. Given how fast prices scale and the fact this would max at x5 (extra 300? per scenario) I'm not seeing this leading to extra "at tier or higher" equipment.

I'd welcome a chance to see what you have for guesses on extra wealth. Is it more then a 10% shift above scenario credit?

Gary Bush wrote:

Maybe the example is poorly worded.

Downtime- Day Job (page 45) wrote:
During Downtime, you can attempt one trained Profession check to earn extra money: this is called a Day Job check. <snip> You gain a number of credits equal to twice your Profession skill check result, as per the “Earn a Living” entry in the Profession skill (Starfinder Core Rulebook 146).
Earning a Living (CRB page 146) wrote:
You can use Profession to earn money. A single check generally represents a week of work, and you earn a number of credits equal to double your Profession skill check result.

So the guide defines what a Day Job check is: it is a Profession check. It also defines how much credits are earned; the result of the roll times two. This confirms the process for determining a Day Job check is the same as RAW as outlined in the Core Rule Book.

Known Quality (page 31) wrote:
When you have this boon slotted and you attempt a Day Job check at the end of a session, multiply your total earning by your Acquisitive Reputation Tier.

Known Quality changes how much is earned from Day Job check from times two to times the Acquisitive Reputation Tier.

I agree. The wording of "total earnings" can be interpreted as the Day Job check X2 then X tier. I don't think that is intended because it would break the wealth scale. It falls under the "not use a loop hole to get more money than intended" rule."

And I agree with Kevin and please add this to Thruston's thread about changes to the Guide.

Liberty's Edge ** Venture-Captain, Nebraska—Omaha

EC Gamer Guy wrote:

I'd welcome a chance to see what you have for guesses on extra wealth. Is it more then a 10% shift above scenario credit?

Well, never looked at the math so let's take a crack at it.

It looks like at 3rd and 4th level, when the Known Quality kicks in, the extra credits are about 12% more. I assumed max day job amounts so on average it will not be that much. and a pretty average profession (+4 for stat, +3 for class skill, +1 rank per level).

At 5th level, when rewards from the scenarios go up, the percentage drops back to 8% to 9% until about 8th level when tier multiplier becomes X4.

That said, up to 9th level, a maximum of $4,676 in credits would be added to the wealth of the character on Day Job and Known Quality.

***

That is one piece of tier 6 equipment at 9th level. Or a lot of fun with grenades along the way.

Nothing to sneeze at but in my opinion it's not going to break scenarios.

Liberty's Edge ⦵⦵⦵ Venture-Lieutenant, Illinois—Fairview Heights aka Freedom Snake

The boon is there to provide a benefit, not a duplication until later. That wouldn't even make sense. I have been awarding based on total earnings being profession check x2. After calculating the total earnings, the boon's wording comes into play, where you multiply your total earnings. It's not a loophole for extra cash, it's the faction who acquires things giving you a boon to help you acquire things. The amount is a nice amount, but nowhere near game breaking.

Liberty's Edge ** Venture-Captain, Nebraska—Omaha

Had not thought of applying the Known Quality multiplier before the day job multiplier. The math works out the same because the multiplier is being stacked.

Liberty's Edge ** Venture-Captain, Nebraska—Omaha

I want to point out that my analysis was really quick using max amounts possible for Day Jobs. That is not realistic so the amount of credits earned will be much less over time.

***

That's ok. I think you low-balled the total profession bonus so it evens out a bit. My 3 Mechanic is sitting at about +14.

Gary Bush wrote:
I want to point out that my analysis was really quick using max amounts possible for Day Jobs. That is not realistic so the amount of credits earned will be much less over time.

Liberty's Edge ** Venture-Captain, Nebraska—Omaha

Yea, I didn't assume any special equipment or impacts of class abilities or buffs that might apply.

Community / Forums / Organized Play / Starfinder Society Roleplaying Guild / Known Quality Multiplier All Messageboards

Want to post a reply? Sign in.
Recent threads in Starfinder Society Roleplaying Guild