Kasatha dual wielding bows


Rules Questions


So I realize the bow nomad archetype exists, however, it doesn't seem like there is anything rule wise preventing any Kasatha from dual wielding bows and using the two weapon fighting feats without this special class feature.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
CRB, p. 202 wrote:
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon.

I suppose an argument is that you can't because you can't wield a bow in one hand, and that means it doesn't qualify for two-weapon fighting because you're not wielding the weapon in your off hand, you're wielding it in two of your off hands.

There have been quite a few posts on kasathas and how creatures with more than 2 arms function over the years if you feel like digging around, though most of those discussions got pretty heated.


Yeah. It's a really bad archetype. Also a really bad idea. Slings, Crossbows, and Javalines all work better.


go bolt ace and get dex to damage with light crossbows and twf with those


Lady-J wrote:
go bolt ace and get dex to damage with light crossbows and twf with those

Multi Weapon Fight with those. 3 Crossbows, one hand to reload them all. Or 2 Crossbow's and a shield, I guess.

Ahem, anyways, 2 bows is a trap.


toastedamphibian wrote:
Lady-J wrote:
go bolt ace and get dex to damage with light crossbows and twf with those

Multi Weapon Fight with those. 3 Crossbows, one hand to reload them all. Or 2 Crossbow's and a shield, I guess.

Ahem, anyways, 2 bows is a trap.

Or four crossbows and a vestigial arm. or four crossbows that you toss one in the air, reload a different one, catch the first crossbow, and repeat. Or four crossbows and a pair of Reloading Hands.


Haywire build generator wrote:
toastedamphibian wrote:
Lady-J wrote:
go bolt ace and get dex to damage with light crossbows and twf with those

Multi Weapon Fight with those. 3 Crossbows, one hand to reload them all. Or 2 Crossbow's and a shield, I guess.

Ahem, anyways, 2 bows is a trap.

Or four crossbows and a vestigial arm. or four crossbows that you toss one in the air, reload a different one, catch the first crossbow, and repeat. Or four crossbows and a pair of Reloading Hands.

Or 4 crossbows, two vestigial arms [one with a shield and the other to reload or make extracts] and a prehensile tail to retrieve small, stowed objects [like potions] carried on your person as a swift action. ;)


graystone wrote:
Haywire build generator wrote:
toastedamphibian wrote:
Lady-J wrote:
go bolt ace and get dex to damage with light crossbows and twf with those

Multi Weapon Fight with those. 3 Crossbows, one hand to reload them all. Or 2 Crossbow's and a shield, I guess.

Ahem, anyways, 2 bows is a trap.

Or four crossbows and a vestigial arm. or four crossbows that you toss one in the air, reload a different one, catch the first crossbow, and repeat. Or four crossbows and a pair of Reloading Hands.
Or 4 crossbows, two vestigial arms [one with a shield and the other to reload or make extracts] and a prehensile tail to retrieve small, stowed objects [like potions] carried on your person as a swift action. ;)

The number of appendages is too damn high!


MageHunter wrote:
graystone wrote:
Haywire build generator wrote:
toastedamphibian wrote:
Lady-J wrote:
go bolt ace and get dex to damage with light crossbows and twf with those

Multi Weapon Fight with those. 3 Crossbows, one hand to reload them all. Or 2 Crossbow's and a shield, I guess.

Ahem, anyways, 2 bows is a trap.

Or four crossbows and a vestigial arm. or four crossbows that you toss one in the air, reload a different one, catch the first crossbow, and repeat. Or four crossbows and a pair of Reloading Hands.
Or 4 crossbows, two vestigial arms [one with a shield and the other to reload or make extracts] and a prehensile tail to retrieve small, stowed objects [like potions] carried on your person as a swift action. ;)
The number of appendages is too damn high!

There is STILL room for some tentacles. ;)


Long and short of it with Kasatha sit down with your GM in advance and have him make a ruling from the get go.


1 person marked this as a favorite.
Talonhawke wrote:
Long and short of it with Kasatha sit down with your GM in advance and have him make a ruling from the get go.

I feel that is good advice that I follow with every character. Let the DM know what is comming ahead of time.


4 Revolvers, RIP your wallet, but hey.


Dracoknight wrote:
4 Revolvers, RIP your wallet, but hey.

probably still cheaper then what my "gunslinger" uses has the ability to use much larger weapons so basically their revolvers are 2 cannons but everything costs like 8 times the amount, both the guns themselves and the bullets they fire

Liberty's Edge

1 person marked this as a favorite.

Xill (and Xill Matriarchs) also use two bows, without any special ability specifically allowing this. Before anyone says 'Multiweapon Mastery'... that covers attack penalties, not the actual ability to use the weapons simultaneously.

From that, and other examples of multi-armed creatures using two-handed weapons, I'd agree that the bow nomad archetype seems like an anomaly... giving up class options to allow the character to do something which they should be able to do anyway.


CBDunkerson wrote:

Xill (and Xill Matriarchs) also use two bows, without any special ability specifically allowing this. Before anyone says 'Multiweapon Mastery'... that covers attack penalties, not the actual ability to use the weapons simultaneously.

From that, and other examples of multi-armed creatures using two-handed weapons, I'd agree that the bow nomad archetype seems like an anomaly... giving up class options to allow the character to do something which they should be able to do anyway.

Admitingly it's not that bad of a hit overall compared to some other archetypes or feats, Nomad loses wild empathy overall for a redundant clarification on 4 arms 2 bows, and it gains some neat tricks and a slightly better full attack with focused fire.


1 person marked this as a favorite.

Or, it could just NOT, and gain a significantly better full attack throwing rocks.


toastedamphibian wrote:
Or, it could just NOT, and gain a significantly better full attack throwing rocks.

LOL But all the cool kids are using 2 bows! :)

Seriously though, an improvised weapon build COULD chuck a heck of a lot of rocks per round. [or plates, as they have a range of 20'].

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Kasatha dual wielding bows All Messageboards

Want to post a reply? Sign in.