thewastedwalrus |
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon.
I suppose an argument is that you can't because you can't wield a bow in one hand, and that means it doesn't qualify for two-weapon fighting because you're not wielding the weapon in your off hand, you're wielding it in two of your off hands.
There have been quite a few posts on kasathas and how creatures with more than 2 arms function over the years if you feel like digging around, though most of those discussions got pretty heated.
Haywire build generator |
Lady-J wrote:go bolt ace and get dex to damage with light crossbows and twf with thoseMulti Weapon Fight with those. 3 Crossbows, one hand to reload them all. Or 2 Crossbow's and a shield, I guess.
Ahem, anyways, 2 bows is a trap.
Or four crossbows and a vestigial arm. or four crossbows that you toss one in the air, reload a different one, catch the first crossbow, and repeat. Or four crossbows and a pair of Reloading Hands.
graystone |
toastedamphibian wrote:Or four crossbows and a vestigial arm. or four crossbows that you toss one in the air, reload a different one, catch the first crossbow, and repeat. Or four crossbows and a pair of Reloading Hands.Lady-J wrote:go bolt ace and get dex to damage with light crossbows and twf with thoseMulti Weapon Fight with those. 3 Crossbows, one hand to reload them all. Or 2 Crossbow's and a shield, I guess.
Ahem, anyways, 2 bows is a trap.
Or 4 crossbows, two vestigial arms [one with a shield and the other to reload or make extracts] and a prehensile tail to retrieve small, stowed objects [like potions] carried on your person as a swift action. ;)
MageHunter |
Haywire build generator wrote:Or 4 crossbows, two vestigial arms [one with a shield and the other to reload or make extracts] and a prehensile tail to retrieve small, stowed objects [like potions] carried on your person as a swift action. ;)toastedamphibian wrote:Or four crossbows and a vestigial arm. or four crossbows that you toss one in the air, reload a different one, catch the first crossbow, and repeat. Or four crossbows and a pair of Reloading Hands.Lady-J wrote:go bolt ace and get dex to damage with light crossbows and twf with thoseMulti Weapon Fight with those. 3 Crossbows, one hand to reload them all. Or 2 Crossbow's and a shield, I guess.
Ahem, anyways, 2 bows is a trap.
The number of appendages is too damn high!
graystone |
graystone wrote:The number of appendages is too damn high!Haywire build generator wrote:Or 4 crossbows, two vestigial arms [one with a shield and the other to reload or make extracts] and a prehensile tail to retrieve small, stowed objects [like potions] carried on your person as a swift action. ;)toastedamphibian wrote:Or four crossbows and a vestigial arm. or four crossbows that you toss one in the air, reload a different one, catch the first crossbow, and repeat. Or four crossbows and a pair of Reloading Hands.Lady-J wrote:go bolt ace and get dex to damage with light crossbows and twf with thoseMulti Weapon Fight with those. 3 Crossbows, one hand to reload them all. Or 2 Crossbow's and a shield, I guess.
Ahem, anyways, 2 bows is a trap.
There is STILL room for some tentacles. ;)
CBDunkerson |
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Xill (and Xill Matriarchs) also use two bows, without any special ability specifically allowing this. Before anyone says 'Multiweapon Mastery'... that covers attack penalties, not the actual ability to use the weapons simultaneously.
From that, and other examples of multi-armed creatures using two-handed weapons, I'd agree that the bow nomad archetype seems like an anomaly... giving up class options to allow the character to do something which they should be able to do anyway.
DeusTerran |
Xill (and Xill Matriarchs) also use two bows, without any special ability specifically allowing this. Before anyone says 'Multiweapon Mastery'... that covers attack penalties, not the actual ability to use the weapons simultaneously.
From that, and other examples of multi-armed creatures using two-handed weapons, I'd agree that the bow nomad archetype seems like an anomaly... giving up class options to allow the character to do something which they should be able to do anyway.
Admitingly it's not that bad of a hit overall compared to some other archetypes or feats, Nomad loses wild empathy overall for a redundant clarification on 4 arms 2 bows, and it gains some neat tricks and a slightly better full attack with focused fire.