
Ken Marable |

If you have room for us all, then thanks! I have to update my other games in the morning, but I should be able to finish up stats sometime tomorrow.
(Also, I was watching some tonight but had to save the rest so I Can get some sleep. Fun as always!)
4d6 ⇒ (2, 2, 2, 3) = 9 = 7
4d6 ⇒ (1, 2, 4, 1) = 8 = 7
4d6 ⇒ (5, 2, 2, 2) = 11 = 9
4d6 ⇒ (2, 2, 6, 5) = 15 = 13
4d6 ⇒ (3, 1, 4, 3) = 11 = 10
4d6 ⇒ (5, 4, 3, 2) = 14 = 12
Huh. I don't mind an occasional low stat, but... huh. I'll think about this set. I might just take the standard array, but I'll think about this. It could be interesting.

Greek Stronghammer |

Vrog: http://www.dmsguild.com/product/170778/Gunslinger-Martial-Archetype-for-Fig hters
Kevin: The archetype is already made, and I have a thing on how to do a quick switch so it would take me like 5 minutes
Ken: I have room for everyone who is interested
Gnomesrule: I have posted where we are starting in the gameplay section
Talomyr: Sorry it was moving to fast, Shane and Eshien of TPT did an episode on PBP Thursday and they said the normal recruitment time is a few weeks, but with critical role being as huge as it is I guess it attracted a lot more attention

Ken Marable |

Guess I'll give it one more try before going with standard array:
4d6 ⇒ (6, 1, 4, 1) = 12 = 11
4d6 ⇒ (6, 1, 6, 6) = 19 = 18!!
4d6 ⇒ (5, 3, 1, 4) = 13 = 12
4d6 ⇒ (4, 4, 2, 5) = 15 = 13
4d6 ⇒ (2, 6, 5, 2) = 15 = 13
4d6 ⇒ (5, 2, 4, 3) = 14 = 12
Zoinks!! That kinda swung the other way. Since I actually think a negative modifier or two makes for more interesting characters, I would like to swap out the lower half here for the lower half in my first set if that's ok. (Hopefully taking lower stats than what I rolled makes combining the two sets fair.) :)
So it'd be:
18, 13, 13, 9, 7, 7
Is that acceptable?

Vrog Skyreaver |

Okay, after looking at the Fighter Archetype, I think I will go with that. Here is my character:
Morgana De Vallenz
CG Human Fighter 1
STR 9
DEX 18
CON 12
INT 16
WIS 10
CHA 16
HP 11
AC 17
Proficiency Bonus 2
Initiative +4
Saves: Str: +1; Dex: +4; Con: +3; Int: +3; Wis: 0; Cha: +3
Speed 30'
Pistol: +8 to hit; 1d10p damage
Skills: Acrobatics +6, History +5, Perception +2, Sleight of Hand +2, Survival +5
Tools: Cards +2
Languages: Common, Elven
Feats: Sharpshooter
Class Features: Fighting Style (Archery: +2 to hit with ranged weapons), Second Wind
Equipment: Studded Leather Armor, 1 pistol, Shortsword, Traveler's Clothes, Notebook of gun designs, Pouch w/15 gp
Background: Inheritor
Feature (Inheritance: Knowledge of Gunpowder)
Personality Trait: I am always willing to give people the benefit of the doubt.
Ideal: Tyrants must not be allowed to oppress the people.
Bond: I must protect those who cannot protect themselves.
Flaw: Beware the wrath of the righteous (wo)man.

![]() |

Ok, here is the crunch for my submission. I will flesh out his background shortly.
Sylberos
High elf Fighter 1
Medium humanoid, chaotic good
--------------------
Armor Class 16 (studded leather)
Hit Points 12 (1d10+2)
Speed 30 ft.
--------------------
STR 13 (+1), DEX 19 (+4), CON 14 (+2), INT 11 (+0), WIS 10 (+0), CHA 8 (-1)
--------------------
Saving Throws Str +3, Con +4
Skills Acrobatics +6, Animal Handling +2, Athletics +3, Perception +2, Survival +2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Elvish, Goblin
Actions
--------------------
Longbow. Ranged Weapon Attack: +8 to hit, range 150 ft./600 ft., one target.
Hit: 1d8+4 piercing damage.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 1d8+1 slashing damage or 1d10+1 slashing damage if used with two hands to make a melee attack.
Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
Hit: 2 bludgeoning damage.
Equipment Longbow, Longsword, studded leather, 40 gp