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![Rat](http://cdn.paizo.com/image/avatar/packrat.jpg)
So, since we have a week to go before the first session, what's the Friday group looking like now that the Player's Guide is out?
Last I heard we had a Courtly Hunter, an aasimar cavalier or paladin(?), and maybe a bard? Has anybody decided on archetypes or campaign traits recently?
With a bard in the group now, I've decided against investigator. I've worked up a Psychic with the Rebirth discipline instead. I'm looking at the Young Reformer campaign trait as my most likely choice.
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![Wolverine](http://cdn.paizo.com/image/avatar/A4-scoring1.jpg)
I'm sorry for doing this but I'll only be available Friday until about 1:30 PM.
I have a medical appointment that I can neither miss nor move.
If the intention is still for this to be a session 0 then I can give everybody my character details ahead of time and read the chat log after the game. I'm fine with any decisions you make wrt how characters know each other etc.
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Vakr |
![Valeros](http://cdn.paizo.com/image/avatar/4_Imrons_Gallery.jpg)
I'm sorry for doing this but I'll only be available Friday until about 1:30 PM.
I have a medical appointment that I can neither miss nor move.
If the intention is still for this to be a session 0 then I can give everybody my character details ahead of time and read the chat log after the game. I'm fine with any decisions you make wrt how characters know each other etc.
Thank you, send the details ahead. rdknight you coming tomorrow? it will be 1pm or 2pm est.
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![Wolverine](http://cdn.paizo.com/image/avatar/A4-scoring1.jpg)
starting wealth: 4d6 ⇒ (5, 2, 1, 6) = 14
Right, I'll take average then :-)
The character is fairly unchanged from the previous version.
Pacus Bursio, the third son of a minor noble family, is a Courtly Hunter with a LEOPARD companion.
For simplicity, I'm redoing everything here even though very little has actually changed.
Pacus is the third son of a minor noble family, a family located in the north of Taldor near to the Verduran Forest.
Although it is not particularly noticeable and can be fairly easily concealed he is a half orc. Somewhere hidden in his mothers ancestry is, obviously, orcish blood.
Not at all surprisingly, the Bursio family has not been eager to let their friends and neighbours know of what they see as a stain upon their family honour. Whenever Pacus was allowed to mingle with his peers he always had to disguise himself as human and was never allowed to stay long enough that his disguise would become noticed.
Left largely isolated by his family Pacus spent considerable time with his uncle Dinius, a recluse who lived in the Verduran forest. On a recent trip there he met Angela, a young leopardess, and they became firm friends.
No longer content to live such a sheltered life Pacus has struck a deal with his family. They used their connections to get him a job as a bodyguard with Martella in Oppara, a city that his family and their friends almost never visit. In turn, Pacus agreed to, when in the north, conceal his identity as a half orc to the greatest extent possible.
It is known by the other people working for Martella that he is a half orc. When it is convenient he accentuates his Orcish features and goes by the name of Pac. When convenient, he conceals his Orcish features and passes for human and goes by the name of Pacus. He isn't trying to conceal anything from his fellow employees and they all know who he is. It is just that sometimes a large threatening half orc with no apparent social graces is effective, sometimes a more polished human with good social graces is more effective.
He is a fairly cheerful, reasonably moral person who tries to do good when it is convenient. He is pleasant and basically a "nice" person. He likes both animals and children and cannot abide anybody who abuses either. He dotes on Angela
As Pacus he is well spoken and is obviously of gentle birth. He is, however, still somewhat slow intellectually and not very well educated.
As Pac he speaks in the short sentence fragments of somebody who is clearly mentally challenged.
Pacus is a good looking, well dressed man usually wearing armour and carrying several weapons. He has a well groomed beard and mustache. Whenever socially acceptable he tends to wear a hat.
Pac is often also dressed in good clothing but of a far gaudier bent than Pacus. He has a beard and mustache that are somewhat wild and poorly tended. He drools a little at times, showing his small fangs. His clothing accentuates his slight green colour.
Angela generally wears leather barding entwined with ribbons and streamers. She is a good looking specimen of her species with bright, mischevous eyes.
Pacus is usually wearing armour and a shield since his job, after all, IS bodyguard.
Pacus Bursio
Half-orc hunter (courtly hunter) 1
N Medium humanoid (human, orc)
Init +2; Senses Perception +6
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Defense
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AC 21, touch 13, flat-footed 18 (+6 armor, +2 Dex, +1 dodge, +2 shield)
hp 10 (1d8+2)
Fort +4, Ref +4, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +3 (1d4+3/19-20) or
. . cold iron longsword +3 (1d8+3/19-20) or
. . heavy blade scabbard +3 (1d6+3) or
. . dagger +3 (1d4+3/19-20)
Ranged sling +2 (1d4+3)
Hunter (Courtly Hunter) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, magic fang, summon nature's ally I
. . 0 (at will)—create water, guidance, light, stabilize
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Statistics
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Str 16, Dex 14, Con 14, Int 8, Wis 14, Cha 12
Base Atk +0; CMB +3; CMD 16
Feats Dodge
Traits almost human, child of oppara
Skills Acrobatics -4 (-8 to jump), Appraise +0, Bluff +7 (+9 vs humanoids, +9 feign ignorance), Climb +1, Diplomacy +7 (+9 vs humanoids), Disguise +7 (+11 To appear human), Knowledge (nobility) +4, Perception +6, Sense Motive +8 (+10 vs humanoids, +10 intercept secret messages); Racial Modifiers +2 Bluff, +2 Diplomacy, +2 Sense Motive
Languages Common, Orc
SQ animal companion (leopard named Angela), animal focus (1 minutes/day), nature training, orc blood, overlooked mastermind, wild empathy +2
Other Gear breastplate, heavy wooden shield, cold iron dagger, cold iron longsword, dagger (2), heavy blade scabbard, sling, sling bullets (10), backpack, disguise kit, noble's outfit, noble's outfit, signet ring, signet ring, 21 gp, 9 sp
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Special Abilities
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Animal Companion (animal companion (leopard named Angela)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
overlooked mastermind Overlooked since so dumb
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Angela CR –
Leopard
N Small animal
Init +5; Senses low-light vision, scent; Perception +9
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Defense
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AC 19, touch 16, flat-footed 14 (+2 armor, +5 Dex, +1 natural, +1 size)
hp 12 (2d8+2)
Fort +4, Ref +8, Will +1
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Offense
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Speed 50 ft.
Melee bite +7 (1d4+1), 2 claws +7 (1d2+1)
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Statistics
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Str 12, Dex 21, Con 13, Int 6, Wis 12, Cha 6
Base Atk +1; CMB +1; CMD 16 (20 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +9 (+17 to jump), Perception +9, Stealth +9 (+13 in undergrowth); Racial Modifiers +4 Stealth in undergrowth
SQ animal focus
Other Gear leather armor
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.
Rumours. Note, there may be a little truth in the false rumours and the basically true ones may not be completely correct. That just seems much more realistic to me :-)
1)There is a LOT more to Angela than meets the eye. Some say that she is Pacus's dead sister reincarnated, some say that she is some outsider in animal guise.
2) Pacus has been disowned by his family due to his killing his sister. Some say it was an accident, some say that it was deliberate murder.
3) Pacus is a spy for some foreign interest. Possibly for the Orcs of the Gouged Eye Tribe. After all, an Orc is an Orc.
4) Pacus is actually the first son of his family, a family of great nobility. He has taken the name of one of the minor titles of his family. He stands to inherit a great estate and a great title.
5) Pacus is far smarter than he likes to appear. It doesn't pay to underestimate him
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SCKnightHero1 |
![Hellknight](http://cdn.paizo.com/image/avatar/c_19_hellknight_final.jpg)
I see. So count me in! I'll have to finish a bit on my character and she's ready.
Also can we use the distant heritages rules in Bastards of Golarion? My character is a half elf with a half dragon distant heritage.
Also when are the times? I work in the morning until a bit after 5pm. Usually evenings are better for me. Of course it depends on when they schedule me.
Are the posts done on here or Roll20?
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SCKnightHero1 |
![Hellknight](http://cdn.paizo.com/image/avatar/c_19_hellknight_final.jpg)
11am PST/ 2pm EST.
I see. I might be able to do that but any posts I make will have to be made in the evening although it also depends on when my breaks scheduled. Usually they're at 2 pm est. But I guess we'll play it by ear and see what happens. Anyhow, my character is ready. Just have to post it and let you take a look her and I guess we're ready to go!
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SCKnightHero1 |
![Hellknight](http://cdn.paizo.com/image/avatar/c_19_hellknight_final.jpg)
just the meeting with the employer Lady Lotheed at this point.
Cavalier, Sorcerer, and Investigator.
Next Friday session is 18th, it is biweekly. Buy Points should be 25.
Seems you already have a cavalier, so I don't think you'll need two cavaliers (I had made a cavalier as well). You also have the arcane role filled by the sorcerer. And searching and disarming traps is covered by the investigator.
Looks like you'll need a healer (unless investigators can also do healing as well). I'll have to make a whole new character, but hopefully I'll have one ready to go sometime tonight.
Probably should have asked what the classes the other players had before I started. My bad.