A good Alchemist archetype for a dwarf?


Advice

Sczarni

My GM is working on an all-dwarf campaign, starting play in the Five Kings Mountains, and has asked us to start thinking about what kind of dwarf characters we'd like to play.

I was leaning either gunslinger or alchemist, to play on the image of dwarves as masters of the forgefire, in war as much as in craft. Bu tthe more I look at the gunslinger and firearm rules, the less I like. So now I'm leaning alchemist.

Is there a decent alchemist build that focuses on bombs? Most of the archetypes I've found are more focused on the mutagens or extracts, and some of them trade away or diminish the bombs. The sapper is the only one I've found that seems to lean towards bombs, and it doesn't even look that interesting. The crypt breaker could be interesting for a campaign focused on dwarven holds and tunnels, but it really asks you to be focusing a lot on fighting undead and constructs.

The tinkerer was another good one I was looking at, as it plays up the image of a dwarven craftsman, but is a clockwork spy familiar even that good? I really just don't know.

Thoughts?


The grenadier alchemist gives you precise bombs for free and an ability which can change the shape of your splash damage, among other things less related to bombs. A mindchemist gives you cognatogen which may be more useful to a bomber than mutagen. You can certainly build either, or the base alchemist to focus on bombs. Are you asking for a detailed build?

The tinkerer is great if you want a spy or a combat familiar, but losing mutagen and not being able to get it or anything like it back is a definite penalty to a bomber.

Sczarni

Not a detailed build, just some general suggestions as to what might be a good fit lore-wise for a dwarf. Maybe some discovery suggestions.

The Exchange

Pathfinder LO Special Edition, PF Special Edition Subscriber

Yeah, if you want the general bomb focus it is Grenadier all the way.

All the other Archetypes that do things with bombs are going to lean on your background to make them flavorful. Some regional, etc.

Dwarves can be found from all over even in those regions specific to some builds. There is one themed for breaking into crypts.


Look up anointings - I think modifying magic items would be good for a dwarf. Enhance potion could be good similarly.

Bomb-related discoveries I might consider especially appropriate are acid bomb, demolition charge, dispelling bomb, explosive bomb and explosive missile (using a heavy crossbow). YMMV.

I might consider overwatch style using bombs rather than fast bombs. It seems more dwarfy somehow.


Heavy Xbow seconded. An INT focused alchemist can even get some mileage out of the Focused Shot feat ... if you're out of bombs. Though taking a large Xbow with a -2 to hit plus Vital strike sounds better. Hmm. Do both!

And don't forget that double INT mod to damage level 1 admixture spell if you head into that alley.


The Alchemical Sapper from UI caught my eye recently. Its a bomb focused archetype but with more focus on planing ahead with things like their delayed bombs at 1st level and later trip mines. Knowledge engineering as a class skill then later 1/2 alchemist level on said engineering and craft (stonemasonry) also seems pretty dwarfy to me.


Sapper is pretty fun on a bun.
As is that other tarp version.
I actually don't care for mutagen either. Just isn't "alchemist" to me.
I loved taking the trap one and toxicant. made for a good bomber with plenty of poisoned bolts and rapier.

I do wish there was a "extract" switching archetype.
I love the alchemist.. but I honestly just aren't fond of a lot of the extract concepts.. just too focused on buffs rather than interesting potential weird concepts or even having soem sort of focus on alchemical items.

Would be hard to think of stuff.. but I still wish they had a weird version that allows for some general buffs to the current alchemical items (boost to damage, dc's, etc) and then a separate list of improved items of some sort (potion, elemental weapons or something) , and ways to combine alchemical items together in the more long term style. All of which being non magical mundane stuff. but i am too influenced by FFd20's chemist
Unlikely to be a legit good choice to switch of course.


Just want to join the thread and echo Grenadier. I have a Dwarf grenadier at 10 and he's a lot of fun to play. The Con/Wis bonus and the resistance bonuses for dwarves really help offset some defensive gaps for an alchemist in melee. It's easy enough to get your strength up. I opted to use my free martial weapon proficiency on a dwarven weapon (the Dorn Derger) and have a lot of fun applying alchemical items to it and fighting with reach. Its maybe less bomb focused than what you're looking for, but when I do use them I have total control over their size, shape, and delivery. The only exploits for bombs I've taken is Force Bombs and Dispel Bombs just to add some utility and bypass resistances.

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